Shōgi Zushiki
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Shōgi Zushiki
The ''Shōgi Zushiki'' (象戯図式), ''Sho Shōgi Zushiki'' (諸象戯図式), and ''Shōgi Rokushu no Zushiki'' (象棋六種之図式) are Edo period publications describing various variants Variant may refer to: In arts and entertainment * ''Variant'' (magazine), a former British cultural magazine * Variant cover, an issue of comic books with varying cover art * ''Variant'' (novel), a novel by Robison Wells * " The Variant", 2021 e ... of Japanese chess, otherwise known as '' shōgi''. The ''Shōgi Zushiki'' covers the setup and moves of standard '' shōgi, chū shōgi, dai shōgi, tenjiku shōgi, dai dai shōgi, maka dai dai shōgi,'' and '' tai shōgi.'' It also mentions '' wa shōgi, Tang shōgi'' (which is seven-person Chinese chess), '' kō shōgi,'' and '' taikyoku shōgi.'' The ''Sho Shōgi Zushiki'' (published 1694) covers the setup and moves of ''sho shōgi,'' standard shōgi, ''wa shōgi, chū shōgi, dai shōgi, tenjiku shōgi, dai dai shōgi, maka dai ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words A word is a basic element of language that carries an objective or practical meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consen ... Words ...
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Tai Shogi
Tai shogi (泰将棋 ''tai shōgi'' or 無上泰将棋 ''mujō tai shōgi'' "grand chess", renamed from 無上大将棋 ''mujō dai shōgi'' "supreme chess" to avoid confusion with 大将棋 '' dai shōgi'') is a large-board variant of shogi (Japanese chess). The game dates to the 15th century and is based on earlier large-board shogi games. Before the discovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant, if not board game, ever. One game may be played over several long sessions and require each player to make over a thousand moves. It was never a popular game; indeed, a single production of six game sets in the early 17th century was a notable event. Like other large-board variants, but unlike standard shogi, the game is played without drops, and uses a promotion-by-capture rule. Because of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent d ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Shogi Variants
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variants are still regularly played, though none are as popular as shogi itself. The drop rule, often considered the most notable feature of shogi, is absent from most shogi variants, which therefore play more like other forms of chess, with the board becoming less crowded as pieces are exchanged. This is especially true for variants larger than shogi itself − in fact, the largest well-known variant that features the drop rule is the 11×11 game wa shogi. Predecessors of modern shogi Some form of chess had almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules of chess dates from the early 12th century, during the Heian period. Unfortunately, this description does not ...
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Taikyoku Shogi
is the largest known variant of shogi (Japanese chess). The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played. There are only two sets of restored taikyoku shogi pieces and one of them is held at Osaka University of Commerce. One game may be played over several long sessions and require each player to make over a thousand moves. Because the game was found only recently after centuries of obscurity, it is difficult to say exactly what all the rules were. Several documents describing the game have been found; however, there are differences between them. It is not too clear how accurate the rules given by modern sources for the game are, because many of the pieces appear in other shogi variants with a consistent move there, but are g ...
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Ko Shogi
Kō shōgi (広将棋 or 廣象棋 'broad chess') is a large-board variant of shogi, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi and go as well as shogi. Credit for its invention has been given to Confucian scholar Ogyū Sorai (1666–1728), who also described the rule of the game in his book, Kōshōgifu (廣象棋譜). Rules of the game Unlike standard shogi, pieces may not be dropped back into play after being captured. Promotion rules are complex, and the fates of several pieces are interdependent. Objective The objective is to capture the opponent's commanding pieces: The general, plus, if present, the governor; otherwise, the banner ''or'' middle army. Game equipment Two players, Black and White, play on a go board ruled into a grid of 19 ''ranks'' (rows) by 19 ''files'' (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened lik ...
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Game Of The Seven Kingdoms
Game of the Seven Kingdoms (Chinese: , p ''qī-guó-xiàng-qí'' ;) is a seven-player variant of the game xiangqi ("Chinese chess"). It is traditionally ascribed to Sima Guang, although he died well before the 13th century, to which this game is traditionally dated. The rules of the game can be found in his book, ''古局象棋圖''. There is skepticism regarding the game's 13th-century formulation."The imbalance in the array must reflect on the play (assuming that the game was ever played), and can perhaps be attributed to the fact that a weiqi board rather than a bespoke board was used. The existence of pieces moving as Q and B at least two centuries before their introduction into orthochess is a phenomenon few will credit. (Leventhal, ''Chess of China'')" ut note that the queen and bishop were already present in Japan in the game of dai shogi, invented in the 13th century and the most prestigious form of chess at the time in Japan.] Game rules Players The game is no ...
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Wa Shogi
Wa shogi (和将棋, ''wa shōgi'', harmony chess) is a large board variant of shogi (Japanese chess) in which all of the pieces are named for animals. It is played either with or without drops. Because of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent dai shogi (which were at some points of time the most prestigious forms of shogi being played), the historical rules of wa shogi are not clear. Different sources differ significantly in the moves attributed to the pieces. Presented here are the piece movements that are somewhat standard among modern players of wa shogi, among which the game is played with drops. Rules of the game Objective The objective of the game is to capture your opponent's crane king. Game equipment Two players, Black and White (or 先手 ''sente'' and 後手 ''gote''), play on a board ruled into a grid of 11 ''ranks'' (rows) by 11 ''files'' (columns). The s ...
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Maka Dai Dai Shogi
Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Edo-era sources are not congruent in their descriptions of the pieces not found in smaller games. Apart from its size and number of pieces, the major difference from these smaller games is the "promotion by capture" rule. A more compact modern proposal for the game is called hishigata shogi. Because of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent dai shogi (which were at some points of time the most prestigious forms of shogi being played), the historical rules of maka dai dai shogi are not clear. Different sources often differ significantly in the moves attributed to the pieces, and the degree of contradiction (summarised below with the listing of mo ...
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Edo Period
The or is the period between 1603 and 1867 in the history of Japan, when Japan was under the rule of the Tokugawa shogunate and the country's 300 regional '' daimyo''. Emerging from the chaos of the Sengoku period, the Edo period was characterized by economic growth, strict social order, isolationist foreign policies, a stable population, perpetual peace, and popular enjoyment of arts and culture. The period derives its name from Edo (now Tokyo), where on March 24, 1603, the shogunate was officially established by Tokugawa Ieyasu. The period came to an end with the Meiji Restoration and the Boshin War, which restored imperial rule to Japan. Consolidation of the shogunate The Edo period or Tokugawa period is the period between 1603 and 1867 in the history of Japan, when Japan was under the rule of the Tokugawa shogunate and the country's regional '' daimyo''. A revolution took place from the time of the Kamakura shogunate, which existed with the Tennō's court, to the Tok ...
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Dai Dai Shogi
Dai dai shōgi (大大将棋 'huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces and the "promotion by capture" rule. It is the smallest board variant to use this rule. Because of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent dai shogi (which were at some points of time the most prestigious forms of shogi being played), the historical rules of dai dai shogi are not clear. Different sources often differ significantly in the moves attributed to the pieces, and the degree of contradiction (summarised below with the listing of most known alternative moves) is such that it is likely impossible to reconstruct the "true historical rules" with any degree of certainty, if there ever was such a thing. It is not clear if the game was ever ...
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Tenjiku Shogi
Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and was based on the earlier chu shogi, which itself was based on dai shogi. Because of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent dai shogi (which were at some points of time the most prestigious forms of shogi being played), the historical rules of tenjiku shogi are not clear. Different sources often differ significantly in the moves attributed to the pieces. The descriptions listed here are a likely reconstruction based on chu shogi, the primary basis of tenjiku shogi, but not all contemporary players follow these historically-based rules. It is not clear if the game was ever played much historically, as there is no record of sets ever having been made. Rules ...
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