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Shigureden
is a museum in Arashiyama, Kyoto, Japan, centered on the ''Ogura Hyakunin Isshu'' anthology of ''waka'' poems compiled by Fujiwara no Teika in the 13th century. The museum was founded by former Nintendo president Hiroshi Yamauchi, who invested more than $20 million in the facility. Shigureden's Autumn Shower Palace hall was designed by Nintendo game producer Shigeru Miyamoto. The museum opened its doors on January 27, 2006, featuring an interactive exhibition in its park with poetry-related karuta (like the Uta-garuta is a type of a deck of ''karuta'', Japanese traditional playing cards. A set of ''uta-garuta'' contains 100 cards, with a ''waka (poetry), waka'' poem written on each. ''Uta-garuta'' is also the name of the game in which the deck is used. The st ...), and animated floors, navigated through the use of special Nintendo DS consoles. The museum closed down for renovations on April 1, 2011, and re-opened on March 17, 2012. It was closed for further renovations on ...
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Hiroshi Yamauchi
was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajirō Yamauchi, Nintendo's first president and founder. In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. Early life Yamauchi was born in Kyoto to father Shikanojo Inaba and mother Kimi. His father abandoned them both when he was five years old, and his mother was unable to cope as a single parent so s ...
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Kyoto
Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the city had a population of 1.46 million. The city is the cultural anchor of a substantially larger metropolitan area known as Greater Kyoto, a metropolitan statistical area (MSA) home to a census-estimated 3.8 million people. Kyoto is one of the oldest municipalities in Japan, having been chosen in 794 as the new seat of Japan's imperial court by Emperor Kanmu. The original city, named Heian-kyō, was arranged in accordance with traditional Chinese feng shui following the model of the ancient Chinese capital of Chang'an/Luoyang. The emperors of Japan ruled from Kyoto in the following eleven centuries until 1869. It was the scene of several key events of the Muromachi period, Sengoku period, and the Boshin War, such as the Ōnin War, the Ho ...
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Ogura Hyakunin Isshu
is a classical Japanese anthology of one hundred Japanese ''waka'' by one hundred poets. ''Hyakunin isshu'' can be translated to "one hundred people, one poem ach; it can also refer to the card game of ''uta-garuta'', which uses a deck composed of cards based on the ''Hyakunin Isshu''. The most famous and standard version was compiled by Fujiwara no Teika (1162–1241) while he lived in the Ogura district of Kyoto. It is therefore also known as . Compilation One of Teika's diaries, the ''Meigetsuki'' (明月記), says that his son Tameie asked him to arrange one hundred poems for Tameie's father-in-law, Utsunomiya Yoritsuna, who was furnishing a residence near Mount Ogura; hence the full name of ''Ogura Hyakunin Isshu''. In order to decorate screens of the residence, Fujiwara no Teika produced the calligraphy poem sheets. Hishikawa Moronobu (1618–1694) provided woodblock portraits for each of the poets included in the anthology. Katsukawa Shunshō (1726–1793) designed ...
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Museums Established In 2006
A museum ( ; plural museums or, rarely, musea) is a building or institution that cares for and displays a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance. Many public museums make these items available for public viewing through exhibits that may be permanent or temporary. The largest museums are located in major cities throughout the world, while thousands of local museums exist in smaller cities, towns, and rural areas. Museums have varying aims, ranging from the conservation and documentation of their collection, serving researchers and specialists, to catering to the general public. The goal of serving researchers is not only scientific, but intended to serve the general public. There are many types of museums, including art museums, natural history museums, science museums, war museums, and children's museums. According to the International Council of Museums (ICOM), there are more than 55,000 museums in 202 countries ...
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Museums In Kyoto
A museum ( ; plural museums or, rarely, musea) is a building or institution that cares for and displays a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance. Many public museums make these items available for public viewing through exhibits that may be permanent or temporary. The largest museums are located in major cities throughout the world, while thousands of local museums exist in smaller cities, towns, and rural areas. Museums have varying aims, ranging from the conservation and documentation of their collection, serving researchers and specialists, to catering to the general public. The goal of serving researchers is not only scientific, but intended to serve the general public. There are many types of museums, including art museums, natural history museums, science museums, war museums, and children's museums. According to the International Council of Museums (ICOM), there are more than 55,000 museums in 202 countries ...
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Buildings And Structures In Kyoto
A building, or edifice, is an enclosed structure with a roof and walls standing more or less permanently in one place, such as a house or factory (although there's also portable buildings). Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for a wide number of factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, prestige, and aesthetic reasons. To better understand the term ''building'' compare the list of nonbuilding structures. Buildings serve several societal needs – primarily as shelter from weather, security, living space, privacy, to store belongings, and to comfortably live and work. A building as a shelter represents a physical division of the human habitat (a place of comfort and safety) and the ''outside'' (a place that at times may be harsh and harmful). Ever since the first cave paintings, buildings have also become objects or canvasses of much artistic ...
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Game Console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competition ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Uta-garuta
is a type of a deck of ''karuta'', Japanese traditional playing cards. A set of ''uta-garuta'' contains 100 cards, with a ''waka'' poem written on each. ''Uta-garuta'' is also the name of the game in which the deck is used. The standard collection of poems used is the ''Hyakunin Isshu'', chosen by poet Fujiwara no Teika in the Heian period, which is often also used as the name of the game. Since early 20th century the game is played mostly on Japanese New Year holidays. How to play Basic rules The game uses two types of cards. *''Yomifuda'' (lit. "Reading Cards"): One hundred cards with a figure of a person, their name, and a complete poem by them on each. *''Torifuda'' (lit. "Grabbing Cards"): One hundred cards with only the finishing phrases of the poems on each. The game is played with the players seated on the floor. At the start of a game, 100 ''torifuda'' are neatly arranged on the floor face up between the players. When the reader starts reading out a poem on the ''yom ...
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Karuta
are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous ''karuta'' was invented in the town of Miike in Chikugo Province at around the end of the 16th century. The Miike karuta Memorial Hall located in Ōmuta, Fukuoka, is the only municipal museum in Japan dedicated specifically to the history of ''karuta''. ''Karuta'' packs are classified into two groups, those that are descended from Portuguese cards and those from '' e-awase''. ''E-awase'' originally derived from '' kai-awase'', which was played with shells but were converted to card format during the early 17th century. The basic idea of any ''e-awase karuta'' game is to be able to quickly determine which card out of an array of cards is required and then to grab the card before it is grabbed by an opponent. It is often played by children at elementary school and junior high-school level ...
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Art Exhibition
An art exhibition is traditionally the space in which art objects (in the most general sense) meet an audience. The exhibit is universally understood to be for some temporary period unless, as is rarely true, it is stated to be a "permanent exhibition". In American English, they may be called "exhibit", "exposition" (the French word) or "show". In UK English, they are always called "exhibitions" or "shows", and an individual item in the show is an "exhibit". Such expositions may present pictures, drawings, video, sound, installation, performance, interactive art, new media art or sculptures by individual artists, groups of artists or collections of a specific form of art. The art works may be presented in museums, art halls, art clubs or private art galleries, or at some place the principal business of which is not the display or sale of art, such as a coffeehouse. An important distinction is noted between those exhibits where some or all of the works are for sale, normally in pr ...
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