Shared Register
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Shared Register
In distributed computing, shared-memory systems and message-passing systems are two means of interprocess communication which have been heavily studied. In shared-memory systems, processes communicate by accessing shared data structures. A shared (read/write) register, sometimes just called a register, is a fundamental type of shared data structure which stores a value and has two operations: ''read'', which returns the value stored in the register, and ''write'', which updates the value stored. Other types of shared data structures include read–modify–write, test-and-set, compare-and-swap etc. The memory location which is concurrently accessed is sometimes called a register. Classification Registers can be classified according to the consistency condition they satisfy when accessed concurrently, the domain of possible values that can be stored, and how many processes can access with the ''read'' or ''write'' operation, which leads to in total 24 register types. When ''read' ...
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Message-passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calli ...
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Shared Memory (interprocess Communication)
In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs. Depending on context, programs may run on a single processor or on multiple separate processors. Using memory for communication inside a single program, e.g. among its multiple threads, is also referred to as shared memory. In hardware In computer hardware, ''shared memory'' refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system. Shared memory systems may use: * uniform memory access (UMA): all the processors share the physical memory uniformly; * non-uniform memory access (NUMA): memory access time depends on the memory location relative to a processor; * cache-only memory architecture (COMA): the local memor ...
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Consistency Model
In computer science, a consistency model specifies a contract between the programmer and a system, wherein the system guarantees that if the programmer follows the rules for operations on memory, memory will be consistent and the results of reading, writing, or updating memory will be predictable. Consistency models are used in distributed systems like distributed shared memory systems or distributed data stores (such as filesystems, databases, optimistic replication systems or web caching). Consistency is different from coherence, which occurs in systems that are cached or cache-less, and is consistency of data with respect to all processors. Coherence deals with maintaining a global order in which writes to a single location or single variable are seen by all processors. Consistency deals with the ordering of operations to multiple locations with respect to all processors. High level languages, such as C++ and Java, maintain the consistency contract by translating memory operat ...
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Leslie Lamport
Leslie B. Lamport (born February 7, 1941 in Brooklyn) is an American computer scientist and mathematician. Lamport is best known for his seminal work in distributed systems, and as the initial developer of the document preparation system LaTeX and the author of its first manual. Lamport was the winner of the 2013 Turing Award for imposing clear, well-defined coherence on the seemingly chaotic behavior of distributed computing systems, in which several autonomous computers communicate with each other by passing messages. He devised important algorithms and developed formal modeling and verification protocols that improve the quality of real distributed systems. These contributions have resulted in improved correctness, performance, and reliability of computer systems. Early life and education Lamport was born into a Jewish family in Brooklyn, New York, the son of Benjamin and Hannah Lamport (née Lasser). His father was an immigrant from Volkovisk in the Russian Empire (now Vawkav ...
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Safe Semantics
Safe semantics is a computer hardware consistency model. It describes one type of guarantee that a data register provides when it is shared by several processors in a parallel computer or in a network of computers working together. History Safe semantics was first defined by Leslie Lamport in 1985. It was formally defined in Lamport's "On Interprocess Communication" in 1986. Safe register has been implemented in many distributed systems. Description Safe semantics are defined for a variable with a single writer but multiple readers (SWMR). A SWMR register is safe if each read operation satisfies these properties: # A read operation not concurrent with any write operation returns the value written by the latest write operation. # A read operation that is concurrent with a write operation may return any value within the register's allowed range of values (for example, 0,1,2,...). In particular, given concurrency of a read and a write operation, the read can return a value th ...
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Regular Semantics
Regular semantics is a computing term which describes one type of guarantee provided by a data register shared by several processors in a parallel machine or in a network of computers working together. Regular semantics are defined for a variable with a single writer but multiple readers. These semantics are stronger than safe semantics but weaker than atomic semantics: they guarantee that there is a total order to the write operations which is consistent with real-time and that read operations return either the value of the last write completed before the read begins, or that of one of the writes which are concurrent with the read. Example Regular semantics are weaker than linearizability. Consider the example shown below, where the horizontal axis represents time, and the arrows represent the interval during which a read or write operation takes place. According to a regular register's definition, the third read should return 3 since the read operation is not concurrent wi ...
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Atomicity (programming)
Atomicity may refer to: Chemistry * Atomicity (chemistry), the total number of atoms present in 1 molecule of a substance * Valence (chemistry), sometimes referred to as atomicity Computing * Atomicity (database systems), a property of database transactions which are guaranteed to either completely occur, or have no effects * Atomicity (programming), an operation appears to occur at a single instant between its invocation and its response * Atomicity, a property of an S-expression, in a symbolic language like Lisp Mathematics * Atomicity, an element of orthogonality in a component-based system * Atomicity, in order theory; see Atom (order theory) In the mathematical field of order theory, an element ''a'' of a partially ordered set with least element 0 is an atom if 0 < ''a'' and there is no ''x'' such that 0 < ''x'' < ''a''. Equivalently, one may define an atom to be an element that is < ...


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Linearizability
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events (event), that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared object at the same time. Because multiple processes are accessing a single object, there may arise a situation in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operations overlap on a shared object, each operation appears to take place i ...
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Shared Snapshot Objects
In distributed computing, a shared snapshot object is a type of data structure, which is shared between several threads or processes. For many tasks, it is important to have a data structure, that can provide a consistent view of the state of the memory. In practice, it turns out that it is not possible to get such a consistent state of the memory by just accessing one shared register after another, since the values stored in individual registers can be changed at any time during this process. To solve this problem, snapshot objects store a vector of ''n'' components and provide the following two atomic operations: ''update(i,v)'' changes the value in the ''i''th component to ''v'', and ''scan()'' returns the values stored in all ''n'' components. Snapshot objects can be constructed using atomic single-writer multi-reader shared registers. In general, one distinguishes between single-writer multi-reader (swmr) snapshot objects and multi-writer multi-reader (mwmr) snapshot object ...
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Asynchronous System
The primary focus of this article is asynchronous control in digital electronic systems. In a synchronous system, operations (instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival times of signals or messages for reliable operation. Coordination is achieved using event-driven architecture triggered by network packet arrival, changes (transitions) of signals, handshake protocols, and other methods. Modularity Asynchronous systems – much like object-oriented software – are typically constructed out of modular 'hardware objects', each with well-defined communication interfaces. These modules may operate at variable speeds, whether due to data-dependent processing, dynamic voltage scaling, or process variation. The modules can then be combined to form a correct working system, without reference to a global clock sign ...
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Hardware Register
In digital electronics, especially computing, hardware registers are circuits typically composed of flip flops, often with many characteristics similar to memory, such as: * The ability to read or write multiple bits at a time, and * Using an address to select a particular register in a manner similar to a memory address. Their distinguishing characteristic, however, is that they also have special hardware-related functions beyond those of ordinary memory. So, depending on the point of view, hardware registers are like memory with additional hardware-related functions; or, memory circuits are like hardware registers that just store data. Hardware registers are used in the interface between software and peripherals. Software writes them to send information to the device, and reads them to get information from the device. Some hardware devices also include registers that are not visible to software, for their internal use. Depending on their complexity, modern hardware devices c ...
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