Shank (video Game)
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Shank (video Game)
''Shank'' is a 2D side-scrolling hack and slash video game developed by Canadian independent studio Klei Entertainment and published by Electronic Arts in 2010. In December 2011, it was re-released as part of the collection Humble Indie Bundle 4. The game features melee and ranged combat, as well as acrobatic gameplay. Its plot was penned by the ''God of War'' series' co-writer Marianne Krawczyk and tells the tale of the ex-hitman Shank's quest for revenge in the single-player campaign, also featuring a prequel story in the form of a cooperative multiplayer campaign for two players. ''Shank'' received mixed reviews, but generally positive reception overall. Critics generally praised the art style of both the gameplay and cutscenes, however some critics felt the game had uneven level design and repetitive gameplay. The game was commercially successful, selling tens of thousands of copies and remaining in the top 20 Xbox Live Arcade games during September 2010. It was followed by ...
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Klei Entertainment
Klei Entertainment Inc. ( ) is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include ''Don't Starve'' and ''Oxygen Not Included''. On January 25, 2021, Klei became a subsidiary of the Chinese holding conglomerate Tencent. History Jamie Cheng founded Klei Entertainment in July 2005. Prior to the formation of Klei, Cheng worked as a specialist AI programmer at Relic Entertainment, then owned by THQ. Cheng acquired seed funding for Klei by selling his THQ shares earned at Relic and getting a $10,000 loan from his brother. Klei had 11 employees in 2009 and as of May 2013 has grown to 35 employees. Their first title, '' Eets'' was first released March 27, 2006, for Microsoft Windows, then for Mac OS X on December 9, 2010. Between those two releases the game was ported to the Xbox 360 via the Xbox Live Arcade platform and released on April 25, 2007. Retitled ''Eets: Chowdown'', ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Hitman
Contract killing is a form of murder or assassination in which one party hires another party to kill a targeted person or persons. It involves an illegal agreement which includes some form of payment, monetary or otherwise. Either party may be a person, group, or organization. Contract killing has been associated with organized crime, government conspiracies, dictatorships, and vendettas. For example, in the United States, the Jewish-American organized crime gang Murder, Inc. committed hundreds of murders on behalf of the National Crime Syndicate during the 1930s and '40s. Contract killing provides the hiring party with the advantage of not having to carry out the actual killing, making it more difficult for law enforcement to connect the hirer with the murder. The likelihood that authorities will establish that party's guilt for the committed crime, especially due to lack of forensic evidence linked to the contracting party, makes the case more difficult to attribute to the hi ...
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Mobster
A gangster is a criminal who is a member of a gang. Most gangs are considered to be part of organized crime. Gangsters are also called mobsters, a term derived from ''mob'' and the suffix '' -ster''. Gangs provide a level of organization and resources that support much larger and more complex criminal transactions than an individual criminal could achieve. Gangsters have been active for many years in countries around the world. Gangsters are the subject of many novels, films, television series and video games. Usage In modern usage, the term "gang" is generally used for a criminal organization and the term "gangster" invariably describes a criminal. Much has been written on the subject of gangs, although there is no clear consensus about what constitutes a gang or what situations lead to gang formation and evolution. There is agreement that the members of a gang have a sense of common identity and belonging and this is typically reinforced through shared activities and thr ...
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Shank 2
''Shank 2'' is a 2D side-scrolling hack and slash video game developed by Canadian independent studio Klei Entertainment and published by Electronic Arts in 2012. It is a sequel to '' Shank''. It features a new two-player survival mode, updated combat mechanics, and new weapons. ''Shank 2'' does not feature the cooperative story mode which appears in the previous installment, instead offering a two player survival mode. Plot After the death of cartel leader Cesar at the end of the first game, Shank's homeland has been engulfed by warfare as various factions attempt to take control. General Magnus has emerged victorious, and his militia now rules with an iron fist. They have overthrown the government and Magnus has declared himself president, taking over much of the cartel's criminal activities. The rebellion against the militia is being led by Shank's old mentor, Elena. At the game's opening she is kidnapped by the militia's forces; unbeknownst to the majority of the population, ...
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Sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about p ...
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Xbox Live Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent game developers. Titles range from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service range from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace. History Xbox The Xbox Live Arcade service was officially announced on May 12, 2004, at Microsoft's E3 press conference by Bill Gates and launched on November 6, 2004, for the original Xbox game console. The XBLA software was obtained by ordering it on Microsoft's website. It was sent ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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