Shaman (accessory)
   HOME
*





Shaman (accessory)
''Shaman'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents ''Shaman'' details the shaman character class, which calls upon spirits to ask them for magic in the form of favors; these are not undead, but rather they are spirits of anything from the living world including that of nature or of ancient ancestors. Unlike other types of magic, favors can be called for as many times per day as needed until the shaman fails to make a successful wisdom check. A shaman chooses favors and keeps those same favors for life. This book also presents hooks for a dozen adventure scenarios. Publication history ''Shaman'' was designed by Kevin Hassall, and published by TSR in 1995. Cover and border art was by Alan Pollack, with interior art by Randy Post, Mark Nelson, Valerie Valusek Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Alan Pollack
Alan Pollack (born 1964 in New Jersey) is an American artist whose work has appeared in role-playing games. Works Alan Pollack produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1994, and did the covers for ''Shaman'' (1995), '' Chronomancer'' (1995), '' Avengers in Lankhmar'' (1995), '' Netheril: Empire of Magic'' (1996), ''Mind Lords of the Last Sea'' (1996), '' Hellbound: The Blood War'' (1996), ''Servants of Darkness'' (1998), and ''Cormanthyr: Empire of the Elves'' (1998). He has also produced artwork for other games such as '' Werewolf: The Apocalypse'' (White Wolf) and ''Shadowrun'' (FASA). He has also illustrated cards for the ''Magic: The Gathering'' collectible card game. Aside from TSR and Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and forme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Complete Book Of Humanoids
The ''Complete Book of Humanoids'' is a sourcebook for the second edition of the ''Advanced Dungeons & Dragons'' fantasy adventure role-playing game. Contents The book's primary goal was to provide guidelines for several races to be used as player characters which were normally considered only "monsters". The races dealt with in this book include: aarakocra, alaghi, beastman, bugbear, bullywug, centaur, fremlin, giant-kin (firbolg), giant-kin (voadkyn), gnoll, gnoll (flind), goblin, hobgoblin, kobold, lizard man, minotaur, mongrelman, ogre, half-ogre, orc, half-orc, pixie, satyr, saurial, swanmay, and wemic. Publication history ''The Complete Book of Humanoids'' was written by Bill Slavicsek for TSR. Published in 1993, the editing was by Jon Pickens, black and white art by Doug Chaffee, and color art by Chaffee, Sam Rakeland, Thomas Baxa, and Clyde Caldwell. Reception Mike Lampman reviewed ''The Complete Book of Humanoids'' in ''Shadis'' #9 and said that "overall, t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

The Complete Barbarian's Handbook
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Karl Waller
Karl Waller is an American artist whose work has appeared in comic books and roleplaying game, roleplaying and collectible card games. Early life and education He graduated from the Pennsylvania College of Art and Design, Pennsylvania School of Art in 1987, with a diploma in Communication design, communication arts. Career Karl Waller produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon (magazine), Dragon'' magazine from 1988 to 1998. He has also produced artwork for other role-playing games including ''Shadowrun'' and ''Earthdawn'' (FASA), ''Shatterzone'', ''Torg'', and ''Bloodshadows'' (West End Games), ''Aria: Canticle of the Monomyth'' (Last Unicorn Games), and ''In Nomine (role-playing game), In Nomine'' and ''GURPS'' (Steve Jackson Games), ''Vampire: The Masquerade'' and ''Wraith: The Oblivion'' (White Wolf Publishing, White Wolf), and ''Mutants & Masterminds'' (Green Ronin Publishing). Waller has also illustrated cards for Last Unicorn Games' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Valerie Valusek
Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced interior illustrations for many ''Dungeons & Dragons'' books and '' Dragon'' magazine since 1985, as well as interior art for several Dragonlance novels, and cover art for the 1992 module '' Rary the Traitor''. Her interior art has been featured in '' Wizards and Rogues of the Realms'' (1995). She has also produced some artwork for other games including ''Paranoia'' (West End Games), ''Torg'' (West End Games), '' Changeling: The Dreaming'' (White Wolf), and ''Legend of the Five Rings'' (Alderac Entertainment Group). Published works *"Lady of the Winds: Pick a Path to Romance and Adventure", (1983) (book) *'' Advanced Dungeons & Dragons 2nd Edition The Complete Fighter's Handbook'', (1989) (source book) *'' Rary the Traitor'', (1992) (sou ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mark Nelson (artist)
Mark A. Nelson (born 1953)Nelson entry
''Who's Who of American Comic Books, 1928–1999''. Accessed Mar. 3, 2013.
is an artist whose work has appeared in s and . Nelson's style has been described as "carefully articulated".


Biography

Nelson attended the and received his

Randy Post
Randy "rk" Post is an illustrator of fantasy publications. Background Post was raised in Illinois on a farm. Post has done freelance work for TSR, including ''Red Steel'', ''Cutthroats of Lankhmar'', and '' Spells & Magic''. Post garnered a full-time staff illustration position at TSR in September 1996, painting cover illustrations for games and novels. Post soon began working on two projects: the Planescape setting for the ''Dungeons & Dragons'' game, and the new ''Alternity'' science fiction role-playing game. Post has worked on games and game lines such as ''Planescape'', ''Deadlands'', ''Alternity'', ''Star Wars'', and ''Vampire''. Career TSR was purchased by Wizards of the Coast soon after Post was hired. Post had the opportunity to illustrate cards for ''Magic: the Gathering'', and also painted covers for ''Dungeon'' magazine. WotC and Post parted for ways in the winter of 2000 and he now doubles as a full-time freelance illustrator still contracting occasional assignme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Kevin Hassall
Kevin () is the anglicized form of the Irish masculine given name (; mga, Caoimhghín ; sga, Cóemgein ; Latinized as ). It is composed of "dear; noble"; Old Irish and ("birth"; Old Irish ). The variant '' Kevan'' is anglicized from , an Irish diminutive form.''A Dictionary of First Names''. Oxford University Press (2007) s.v. "Kevin". The feminine version of the name is (anglicised as ''Keeva'' or ''Kweeva''). History Saint Kevin (d. 618) founded Glendalough abbey in the Kingdom of Leinster in 6th-century Ireland. Canonized in 1903, he is one of the patron saints of the Archdiocese of Dublin. Caomhán of Inisheer, the patron saint of Inisheer, Aran Islands, is properly anglicized ''Cavan'' or ''Kevan'', but often also referred to as "Kevin". The name was rarely given before the 20th century. In Ireland an early bearer of the anglicised name was Kevin Izod O'Doherty (1823–1905) a Young Irelander and politician; it gained popularity from the Gaelic revival o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]