Shadowrun (1994 Video Game)
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Shadowrun (1994 Video Game)
''Shadowrun'' is an action role-playing game for the Sega Genesis, released in 1994 in North America and Asia only. It was adapted from the cyberpunk role-playing game ''Shadowrun'' by FASA Corporation, FASA, and was developed by BlueSky Software. The game is the second video game adapted from ''Shadowrun'', and has a more open world, open ended style of gameplay than its 1993 Super Nintendo Entertainment System, Super NES counterpart, ''Shadowrun (1993 video game), Shadowrun'' by Beam Software. Gameplay ''Shadowrun'' offers the player an open style of gameplay, where one controls the main character, Joshua, in a top-down Grammatical person#Use of grammatical person in creative media, third person perspective during both exploration and combat. Battles are Real-time tactics, real time, and although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area of the game, but shortly gains access to almost all other areas. Access to o ...
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Larry Elmore
Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', and his own comic strip series ''SnarfQuest''. He is author of the book ''Reflections of Myth''. Early life and education Elmore was born August 5, 1948, in Louisville, Kentucky, and grew up in Grayson County in midwestern Kentucky. Elmore described his school days by saying, "The rural school I attended didn't have any art program, so I spent my time drawing - and daydreaming. I was a pretty bad student ... I was always getting into trouble for drawing in class. I wish I had a quarter for every drawing of mine a teacher destroyed." He majored in art at Western Kentucky University. Career A month after graduating from college, Elmore was drafted into the U.S. Army and stationed in Germany. After leaving the service, Elmore worked as an ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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Trolls
A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human beings. In later Scandinavian folklore, trolls became beings in their own right, where they live far from human habitation, are not Christianized, and are considered dangerous to human beings. Depending on the source, their appearance varies greatly; trolls may be ugly and slow-witted, or look and behave exactly like human beings, with no particularly grotesque characteristic about them. Trolls are sometimes associated with particular landmarks in Scandinavian folklore, which at times may be explained as formed from a troll exposed to sunlight. Trolls are depicted in a variety of media in modern popular culture. Etymology The Old Norse nouns ''troll'' and ''trǫll'' (variously meaning "fiend, demon, werewolf, jötunn") and Middle High Germ ...
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Interstate 5
Interstate 5 (I-5) is the main north–south Interstate Highway on the West Coast of the United States, running largely parallel to the Pacific coast of the contiguous U.S. from Mexico to Canada. It travels through the states of California, Oregon, and Washington, serving several large cities on the U.S. West Coast, including San Diego, Los Angeles, Sacramento, Portland, and Seattle. It is the only continuous Interstate highway to touch both the Mexican and the Canadian borders. Upon crossing the Mexican border at its southern terminus, I-5 continues to Tijuana, Baja California, as Mexico Federal Highway 1 (Fed. 1). Upon crossing the Canadian border at its northern terminus, it continues to Vancouver as British Columbia Highway 99 (BC 99). I-5 was originally created in 1956 as part of the Interstate Highway System, but it was predated by several auto trails and highways built in the early 20th century. The Pacific Highway auto trail was built ...
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Gangs
A gang is a group or society of associates, friends or members of a family with a defined leadership and internal organization that identifies with or claims control over territory in a community and engages, either individually or collectively, in illegal, and possibly violent, behavior. Definition The word "gang" derives from the past participle of Old English ''gan'', meaning "to go". It is cognate with Old Norse ''gangr'', meaning "journey." It typically means a group of people, and may have neutral, positive or negative connotations depending on usage. History In discussing the banditry in American history, Barrington Moore, Jr. suggests that gangsterism as a "form of self-help which victimizes others" may appear in societies which lack strong "forces of law and order"; he characterizes European feudalism as "mainly gangsterism that had become society itself and acquired respectability through the notions of chivalry". The 17th century saw London "terrorized by a se ...
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Race (fantasy)
Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in ''The Lord of the Rings'', but many of those who followed him use the co ...
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Yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the term ''yakuza'' is gangster, meaning an individual involved in a Mafia-like criminal organization. The ''yakuza'' are known for their strict codes of conduct, their organized fiefdom nature and several unconventional ritual practices such as ''yubitsume'' or amputation of the left little finger. Members are often portrayed as males, wearing "sharp suits" with heavily tattooed bodies and slicked hair. This group is still regarded as being among "the most sophisticated and wealthiest criminal organizations". At their height, the ''yakuza'' maintained a large presence in the Japanese media and operated internationally. At their peak in the early 1960s, police estimated that the ''yakuza'' had a membership of more than 200,000."Police of Japan 2 ...
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Italian-American Mafia
The American Mafia, commonly referred to in North America as the Italian American Mafia, the Mafia, or the Mob, is a highly organized Italian American criminal society and organized crime group. The organization is often referred to by its members as Cosa Nostra (, "our thing" or "this thing of ours") and by the American government as La Cosa Nostra (LCN). The organization's name is derived from the original ''Mafia'' or ''Cosa nostra'', the Sicilian Mafia, with "American Mafia" originally referring simply to Mafia (or ''Cosa nostra'') groups from Sicily operating in the United States, as the organization initially emerged as an offshoot of the Sicilian Mafia (known also as ''Cosa nostra'' by its members) formed by Italian immigrants in the United States. However, the organization gradually evolved into a separate entity partially independent of the original Mafia in Sicily, and it eventually encompassed or absorbed other Italian immigrant and Italian-American gangsters and Ita ...
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Cyberware
Cyberware is a relatively new and unknown field (a proto-science, or more adequately a "proto-technology"). In science fiction circles, however, it is commonly known to mean the hardware or machine parts implanted in the human body and acting as an interface between the central nervous system and the computers or machinery connected to it. More formally: :''Cyberware is technology that attempts to create a working interface between machines/computers and the human nervous system, including the brain''. Examples of potential cyberware cover a wide range, but current research tends to approach the field from one of two different angles: interfaces or prosthetics. Interfaces ("Headware") The first variety attempts to connect directly with the brain. The data-jack is probably the best-known, having heavily featured in works of fiction (even in mainstream productions such as ''Johnny Mnemonic,'' the cartoon ''Exosquad'', and ''The Matrix''). It is the most difficult object to impl ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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