Shadow Warrior 2
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Shadow Warrior 2
''Shadow Warrior 2'' is a first-person shooter game developed by Flying Wild Hog and published by Devolver Digital. It is the sequel to the 2013 ''Shadow Warrior'', the reboot of the 1997 original. The game was released for Microsoft Windows in October 2016, for PlayStation 4 and Xbox One in May 2017, and Xbox Game Pass in December 2018. A sequel, ''Shadow Warrior 3'', was released on March 1, 2022. Gameplay ''Shadow Warrior 2'' can be played in single-player mode, or in a new 4-player co-op mode. In co-op mode, each player experiences the narrative as Lo Wang but sees other players as various anonymous ninjas. The level environments are more open and nonlinear than in the previous title. New traversal mechanics have been added, such as climbing walls and double jumping to allow for more exploration. The mission structure in ''Shadow Warrior 2'' is less restricted than its predecessor, and players can now revisit earlier missions to re-engage past enemies in order to upgrade ...
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Flying Wild Hog
Flying Wild Hog Sp. z o.o. is a Polish video game developer based in Warsaw and founded in 2009. The company is best known for the 2013 reboot of ''Shadow Warrior'', and its 2016 sequel, ''Shadow Warrior 2''. History Flying Wild Hog was established in 2009. The studio worked on their own Road Hog Engine, a video game engine, which resulted in their first title ''Hard Reset'' released in September 2011. In April 2012, Flying Wild Hog released ''Hard Reset: Exile'', a free DLC for ''Hard Reset''. In September 2013, they released ''Shadow Warrior'', which was published by Devolver Digital, with the sequel, ''Shadow Warrior 2'' having been announced in 2015 for a 2016 release. On 7 December 2015, Flying Wild Hog opened a new division in Kraków, led by Michał Kuk. Flying Wild Hog was acquired in March 2019 by Supernova Capital, an investment firm started by the former CEO of Splash Damage, Paul Wedgwood, and other members from Splash Damage. The acquisition provides financial se ...
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PlayStation Blog
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the term ''yakuza'' is gangster, meaning an individual involved in a Mafia-like criminal organization. The ''yakuza'' are known for their strict codes of conduct, their organized fiefdom nature and several unconventional ritual practices such as ''yubitsume'' or amputation of the left little finger. Members are often portrayed as males, wearing "sharp suits" with heavily tattooed bodies and slicked hair. This group is still regarded as being among "the most sophisticated and wealthiest criminal organizations". At their height, the ''yakuza'' maintained a large presence in the Japanese media and operated internationally. At their peak in the early 1960s, police estimated that the ''yakuza'' had a membership of more than 200,000."Police of Japan 2 ...
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Status Effect
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term ''status effect'' can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs. Acquiring and removing status effects A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players ma ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Traverse (climbing)
A traverse is a lateral move or route when climbing or descending (including skiing); going mainly sideways rather than up or down. The general sense of 'a Traverse' is to cross, or cut across and in general mountaineering, a road or path traveled traverses the steep gradient of the face. In civil engineering, road bed cuttings (or 'traverses') dug by construction operations creating an navigable incline into a hillside traverse the slope, also cut across the gradient as does the skier, climber, or builder. Climbing In climbing, Traversing a climbing wall is a good warm-up 'Warming up' is a part of stretching and preparation for physical exertion or a performance by exercising or practicing gently beforehand, usually undertaken before a performance or practice. Athletes, singers, actors and others warm up before s ... exercise. When moving laterally, the technique of ''crossing through'' is more efficient than shuffling. In this, the limbs are crossed so that the moves are ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Twitch Interactive
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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Twitch (service)
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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Shacknews
''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Content Network. Gamerhub Content Network purchased the site in January 2014. History ''Shacknews'' was founded in 1996 by Steve "Scary" Gibson, 20 years old at the time, as a website dedicated to following news about the then-upcoming game ''Quake (video game), Quake'' from id Software. The original name of the website was "''Quakeholio''". Through the years the website evolved to cover more than just Quake and the name was changed. "''Shugashack''" was chosen after a discussion with friends about the general direction of the page and content. After a few years of frequent spelling confusion and interpreting the name as that of a Pornography, pornographic website, the site was renamed "''Shacknews''". ''FileShack'', a site for game demos, pa ...
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