Shadow Hearts 2
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Shadow Hearts 2
''Shadow Hearts: Covenant'' is a role-playing video game developed by Nautilus (Sacnoth) for the PlayStation 2, and is the second entry in the ''Shadow Hearts'' series. Published in Japan by Aruze in 2004, the game was released internationally by Midway Games in 2004 (North America) and 2005 (Europe). A director's cut with additional content was released in Japan in 2005. ''Covenant'' takes place in 1915, six months after the events of the first game. At the height of World War I, German Army lieutenant Karin Koenig is drawn into a conflict between original protagonist Yuri Hyuga and the secret society Sapientes Gladio. During gameplay, the player explores various locations through a growing party of characters. Four characters take part in turn-based battles against a variety of enemies, with actions relying on a timing-based system dubbed the Judgement Ring. The game's worldview combines alternate history with elements of Lovecraftian horror. ''Covenant'' began development in ...
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Sacnoth
renamed in 2002, was a Japanese video game developer based in Tokyo. The company was founded in April 1997 by Hiroki Kikuta with funding from SNK; its staff, including Kikuta, were veterans of Square. While their first releases were the ''Dive Alert'' games for the Neo Geo Pocket Color (NGPC), the company was founded to produce ''Koudelka'', a role-playing video game for the PlayStation. The development of ''Koudelka'' was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game '' Faselei!''. Following ''Koudelka'', the company went on to develop the first game in the ''Shadow Hearts'' series. In 2002, Aruze acquired Sacnoth and renamed it to Nautilus. Under that name, the company developed two more ''Shadow Hearts'' games. As part of a larger reorganization within Aruze, Nautilus was renamed and exited the video game bus ...
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From The New World
From may refer to: * From, a preposition * From (SQL), computing language keyword * From: (email message header), field showing the sender of an email * FromSoftware, a Japanese video game company * Full range of motion, the travel in a range of motion * Isak From (born 1967), Swedish politician * Martin Severin From (1825–1895), Danish chess master * Sigfred From Sigfred From (12 December 1925 – April 1998), was a Danish chess player. Biography From the begin of 1960s to the begin of 1970s Sigfred From was one of Danish leading chess players. He regularly played in Danish Chess Championships. Her best ... (1925–1998), Danish chess master * ''From'' (TV series), a sci-fi-horror series that debuted on Epix in 2022 {{disambig ...
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Vatican City
Vatican City (), officially the Vatican City State ( it, Stato della Città del Vaticano; la, Status Civitatis Vaticanae),—' * german: Vatikanstadt, cf. '—' (in Austria: ') * pl, Miasto Watykańskie, cf. '—' * pt, Cidade do Vaticano—' * es, Ciudad del Vaticano—' is an independent city-state, microstate and enclave and exclave, enclave within Rome, Italy. Also known as The Vatican, the state became independent from Italy in 1929 with the Lateran Treaty, and it is a distinct territory under "full ownership, exclusive dominion, and sovereign authority and jurisdiction" of the Holy See, itself a Sovereignty, sovereign entity of international law, which maintains the city state's Temporal power of the Holy See, temporal, Foreign relations of the Holy See, diplomatic, and spiritual Legal status of the Holy See, independence. With an area of and a 2019 population of about 453, it is the smallest state in the world both by area and List of countries and dependencies ...
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Roger Bacon
Roger Bacon (; la, Rogerus or ', also '' Rogerus''; ), also known by the scholastic accolade ''Doctor Mirabilis'', was a medieval English philosopher and Franciscan friar who placed considerable emphasis on the study of nature through empiricism. In the early modern era, he was regarded as a wizard and particularly famed for the story of his mechanical or necromantic brazen head. He is sometimes credited (mainly since the 19th century) as one of the earliest European advocates of the modern scientific method, along with his teacher Robert Grosseteste. Bacon applied the empirical method of Ibn al-Haytham (Alhazen) to observations in texts attributed to Aristotle. Bacon discovered the importance of empirical testing when the results he obtained were different from those that would have been predicted by Aristotle. His linguistic work has been heralded for its early exposition of a universal grammar, and 21st-century re-evaluations emphasise that Bacon was essentially a medi ...
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Grigori Rasputin
Grigori Yefimovich Rasputin (; rus, links=no, Григорий Ефимович Распутин ; – ) was a Russian mystic and self-proclaimed holy man who befriended the family of Nicholas II, the last Emperor of Russia, thus gaining considerable influence in late Imperial Russia. Rasputin was born to a peasant family in the Siberian village of Pokrovskoye in the Tyumensky Uyezd of Tobolsk Governorate (now Yarkovsky District of Tyumen Oblast). He had a religious conversion experience after taking a pilgrimage to a monastery in 1897. He has been described as a monk or as a (wanderer or pilgrim), though he held no official position in the Russian Orthodox Church. He traveled to St. Petersburg in 1903 or the winter of 1904–1905, where he captivated some church and social leaders. He became a society figure and met Emperor Nicholas and Empress Alexandra in November 1905. In late 1906, Rasputin began acting as a healer for the imperial couple's only son, Ale ...
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Grand Duchess Anastasia Nikolaevna Of Russia
Grand may refer to: People with the name * Grand (surname) * Grand L. Bush (born 1955), American actor * Grand Mixer DXT, American turntablist * Grand Puba (born 1966), American rapper Places * Grand, Oklahoma * Grand, Vosges, village and commune in France with Gallo-Roman amphitheatre * Grand Concourse (other), several places * Grand County (other), several places * Grand Geyser, Upper Geyser Basin of Yellowstone * Grand Rounds National Scenic Byway, a parkway system in Minneapolis, Minnesota, United States * Le Grand, California, census-designated place * Grand Staircase, a place in the US. Arts, entertainment, and media * ''Grand'' (Erin McKeown album), 2003 * ''Grand'' (Matt and Kim album), 2009 * ''Grand'' (magazine), a lifestyle magazine related to related to grandparents * ''Grand'' (TV series), American sitcom, 1990 * Grand piano, musical instrument * Grand Production, Serbian record label company * The Grand Tour, a new British automobile show O ...
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Domrémy-la-Pucelle
Domrémy-la-Pucelle (, ; german: Remshausen) is a commune in the Vosges department in Grand Est in northeastern France. The village, originally named Domrémy, is the birthplace of Joan of Arc. It has since been renamed ''Domrémy-la-Pucelle'' after Joan's nickname, ("the Maid of Orléans"). Geography Domrémy is positioned along the Upper Meuse Valley, north of the town of Coussey. The village land includes a small wooded hill to the west of the houses, which rises to a height of 407 metres (1335'), known as the Domrémy Wood. This overlooks the small adjacent settlement of Les Roises. History Domrémy and Greux were exempted from taxes "forever" by Charles VII in 1429. It was the sole request made of the king by Joan of Arc when Charles asked her how he could show her his appreciation for seeing him crowned; Joan felt that taxes burdened the villagers. Moreover, he wished to do a good deed for her success in fighting the English during the Hundred Years' War. Taxes ...
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Russia
Russia (, , ), or the Russian Federation, is a List of transcontinental countries, transcontinental country spanning Eastern Europe and North Asia, Northern Asia. It is the List of countries and dependencies by area, largest country in the world, with its internationally recognised territory covering , and encompassing one-eighth of Earth's inhabitable landmass. Russia extends across Time in Russia, eleven time zones and shares Borders of Russia, land boundaries with fourteen countries, more than List of countries and territories by land borders, any other country but China. It is the List of countries and dependencies by population, world's ninth-most populous country and List of European countries by population, Europe's most populous country, with a population of 146 million people. The country's capital and List of cities and towns in Russia by population, largest city is Moscow, the List of European cities by population within city limits, largest city entirely within E ...
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Cosmic Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthu ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Turns, Rounds And Time-keeping Systems In Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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