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Sega Genesis Collection
''Sega Genesis Collection '' (''Sega Mega Drive Collection'' in PAL regions) is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega Genesis games from a variety of genres, as well as unlockable classic Sega arcade games, with different sets of arcade games for the PlayStation 2 and PlayStation Portable versions. A sequel was released in 2009 called ''Sonic's Ultimate Genesis Collection'' for PlayStation 3 and Xbox 360. List of games Sega Genesis *''Alex Kidd in the Enchanted Castle'' *''Altered Beast'' *'' Bonanza Bros.'' *''Columns'' *''Comix Zone'' *''Decap Attack'' *''Ecco the Dolphin'' *'' Ecco: The Tides of Time'' *'' Ecco Jr.'' † *''Flicky'' *''Gain Ground'' *''Golden Axe'' *'' Golden Axe II'' *''Golden Axe III'' *''Kid Chameleon'' *''Phantasy Star II'' *'' Phantasy Star III: Generations of Doom'' *'' Phantasy Star IV: The End of the Millennium'' *''Ristar'' * ...
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Backbone Entertainment
Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collective (company), The Collective to form Foundation 9 Entertainment. History Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of Video game emulation, emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts, while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville and Backbone Vancouver, respectively. In 2004, in co-operation with the University of Hawaii, Backbone opened an office in Honolulu, Hawaii, under the lead of Backbone's chairman, Mark Loughridge. On March 29, 2005, Backbone Entertainment announced that it was merging with another developer, The Collecti ...
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Comix Zone
''Comix Zone'' is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites, and backgrounds possessing the bright colors and dynamic drawing style of superhero comics. This style is in previous video games, for example Ocean Software's '' Batman: The Caped Crusader'' in 1988, but ''Comix Zone'' stretched the idea to such an extent that Sega applied for and was granted a patent for a "videogame system for creating a simulated comic book game". The concept for the game originated from a 1992 demo video for the Commodore Amiga titled "Joe Pencil Trapped In The Comix Zone", animated by Peter Morawiec. It explores how the gameplay and the comic book elements would blend in. Plot Sketch Turner, a "starving artist" and freelance rock musician living in New York City, is working on his newest comic book, ''Comix Zone''. It is the story of the New World Empire's att ...
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The End Of The Millennium
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Generations Of Doom
A generation is "all of the people born and living at about the same time, regarded collectively." Generation or generations may also refer to: Science and technology * Generation (particle physics), a division of the elementary particles * Generation in carrier generation and recombination, a process with mobile charge carriers (semiconductors) * Generation in biology, a (usually multicellular) life stage, see biological life cycle * Electricity generation * Programming language generations, classes of a programming style's power Books * ''Generations'' (Marvel Comics), a Marvel Comics series * '' Superman & Batman: Generations'', a DC Comics series * ''Generations'' (book), a 1991 analysis of Anglo-American history by William Strauss and Neil Howe *'' GENERATION: 25 Years of Contemporary Art in Scotland'', a series of visual arts projects, exhibitions and events * ''Generations'' (DC Comics), a limited series from DC Comics *'' The Generation: The Rise and Fall of the Jewish ...
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Phantasy Star II
''Phantasy Star II'' (Japanese: ファンタシースターII 還らざる時の終わりに, "Phantasy Star II: At the End of the Restoration") is a science fantasy role-playing video game developed and published by Sega for the Sega Genesis. It was released in Japan in 1989, North America in 1990, and in Europe in 1990. It was later ported to a variety of different platforms. An updated remake, ''Phantasy Star Generation 2'', was released for the PlayStation 2 in 2005 in Japan. ''Phantasy Star II'' is the second installment in Sega's acclaimed ''Phantasy Star'' series and serves as a sequel to the original ''Phantasy Star'' for the Master System. ''Phantasy Star II'' takes place 1,000 years after the events of its predecessor and follows the journey of a government agent named Rolf and his friends, who are on a mission to discover why the protector of the planet Mota, Mother Brain, has started malfunctioning. ''Phantasy Star II'' was the first video game to use a 6 mega-bit car ...
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Kid Chameleon
''Kid Chameleon'' is a 1992 platform game developed and published by Sega released for the Sega Genesis. In the game, a Boss (video games), boss character with artificial intelligence in a Virtual reality, virtual reality video game begins abducting players and the main protagonist Casey goes in to beat the game and rescue them. He does this by using masks to shapeshift into different characters in order to use different abilities. It was later released in Japan as . After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the ''Sega Smash Pack 2'' for the personal computer, PC in 2000, the ''Sega Genesis Collection'' for the PlayStation Portable and PlayStation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3 in 2009 and for the Sega Forever service in 2017. Gameplay The player, as Kid Chameleon, progresses through a seri ...
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Golden Axe III
is a side-scrolling beat 'em up video game developed and published by Sega, released for the Sega Mega Drive in Japan on June 25, 1993. A North American version was released only for the Sega Channel. The game was later re-released a number of times, as part of the ''Sega Genesis Collection'' for PlayStation 2 and PlayStation Portable, ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3, and digitally on the Wii Virtual Console. Plot Damud Hellstrike, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight – lift the curse off the others, defeat the villain and return with the Golden Axe. Gameplay The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) an ...
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Golden Axe II
is a side-scrolling beat 'em up video game developed and published by Sega, first released on the Sega Mega Drive in December 1991. It is the home console sequel to the popular game ''Golden Axe'', marking the second game in the series, though the arcade did see a sequel of its own in 1992, titled '' Golden Axe: The Revenge of Death Adder''. ''Golden Axe II'' was only released on the Mega Drive, while the original was released on many other platforms. The game later appeared in ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3, as an iOS app on iTunes, and on the Nintendo Switch Online + Expansion Pack. Plot The three playable characters from the first ''Golden Axe —'' Ax Battler, Tyris Flare, and Gilius Thunderhead — return in ''Golden Axe II'' to save the people of the land from a new clan of evil warriors and their lord Dark Guld and reclaim from him the legendary Golden Axe. The game features a total of seven levels: six scrolling levels and a fina ...
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Golden Axe (video Game)
is a side-scrolling hack-and-slash video game released by Sega for arcades in 1989, running on the Sega System 16B arcade hardware. Makoto Uchida was the lead designer of the game, and was also responsible for the creation of the previous year's ''Altered Beast''. The game casts players as one of three warriors who must free the fantastical land of Yuria from the tyrannical rule of Death Adder, who wields the titular Golden Axe. The game was well received at the time of release, ''Golden Axe'' was later converted for play on many different home systems, including Sega's own Mega Drive/Genesis and Master System. The game's success spawned an entire franchise consisting of several sequels and various spin-offs. Plot The game takes place in the fictional land of Yuria, a ''Conan the Barbarian''-style high fantasy medieval world. An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, th ...
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Gain Ground
is a 1988 action- strategy arcade game later ported to home systems. Gameplay In ''Gain Ground'', players control one of a set of characters at a time, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. There are forty levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have fifty levels in the game. Normal mode starts with three players. There are captive characters littered across all levels, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. In Hard mode, the player starts the game with all twenty characters, but all the captive characte ...
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Flicky
is a platform game developed by Sega and released in Arcade video game, arcades in May 1984. It was licensed to Bally Midway for distribution in the United States. In ''Flicky'', the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger. The idea for ''Flicky'' came from Sega senior leadership, who wanted to exceed the success of Namco's ''Mappy'' (1983). Yoji Ishii and Yoshiki Kawasaki developed ''Flicky'' at Sega over one year. Originally, the game simply had the player catch ambiguous dots in a maze. Taking inspiration from a popular song in a Japanese variety show, Kawasaki gave the game an urban theme and bird characters. The game was originally titled "Busty", then "Flippy", before finally settling on "Flicky". ''Fli ...
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Ecco Jr
Ecco or ECCO may refer to: Art and entertainment * ''Ecco the Dolphin'' (series), a series of action-adventure science fiction video games ** ''Ecco the Dolphin'', a 1992 video game * Ecco (''Gotham''), a TV series character Organizations * ECCO, a Danish shoe manufacturer * Ecco Press, an imprint of the multinational publisher HarperCollins * Eighteenth Century Collections Online, a digital library of books published in the British Empire between 1701 and 1800 * ECCO, a cancer summit run by the European Cancer Organisation * European Confederation of Conservator-Restorers' Organisations, a non-governmental professional organisation * East Calhoun Community Organization, in Minneapolis, Minnesota Other uses * ''Encyclopedia of Chinese Chess Openings'', a classification of all possible openings in Chinese Chess * Earth Coincidence Control Office, a concept of super intelligent entities described by John C. Lilly * Ecco Pro, personal information manager software See also ...
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