Secondary Motion
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Secondary Motion
Secondary animation also known as secondary motion, is flat motions generated as a reaction to the movement of primary motion by a character. It is significant in animation because it amplifies the character's motion via effects that appear to be driven by the motion, i.e. it makes the character's motion seem natural. Examples of secondary motion include the rippling of water, swish of a cloak, or jiggle of body parts when a person is moving. These passive effects have many degrees of freedom, and complex interactions with characters, thus making them hard to animate by hand (hand animation), or via computer software. Techniques Creating a second motion requires using a technique called coupling that combines simulations of individual objects allowing them to interact together to produce secondary motion. The coupling can be divided into three categories: two-way coupled, one-way coupled, and hybrid. # Two-way coupled - The purpose of a two-way coupled simulation is to model the ...
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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