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Satplan
Satplan (better known as Planning as Satisfiability) is a method for automated planning. It converts the planning problem instance into an instance of the Boolean satisfiability problem, which is then solved using a method for establishing satisfiability such as the DPLL algorithm or WalkSAT. Given a problem instance in planning, with a given initial state, a given set of actions, a goal, and a horizon length, a formula is generated so that the formula is satisfiable if and only if there is a plan with the given horizon length. This is similar to simulation of Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...s with the satisfiability problem in the proof of Cook's theorem. A plan can be found by testing the satisfiability of the formulas for different horizon lengths ...
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Graphplan
{{short description, Algorithm for automated planning Graphplan is an algorithm for automated planning developed by Avrim Blum and Merrick Furst in 1995. Graphplan takes as input a planning problem expressed in STRIPS and produces, if one is possible, a sequence of operations for reaching a goal state. The name ''graph''plan is due to the use of a novel ''planning graph'', to reduce the amount of search needed to find the solution from straightforward exploration of the ''state space graph''. In the ''state space graph'': * the nodes are possible states, * and the edges indicate reachability through a certain action. On the contrary, in Graphplan's ''planning graph'': * the nodes are actions and atomic facts, arranged into alternate levels, * and the edges are of two kinds: *# from an atomic fact to the actions for which it is a condition, *# from an action to the atomic facts it makes true or false. the first level contains true atomic facts identifying the initial state. ...
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Automated Planning
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with reduced human inte ...
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Boolean Satisfiability Problem
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called ''satisfiable''. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is ''unsatisfiable''. For example, the formula "''a'' AND NOT ''b''" is satisfiable because one can find the values ''a'' = TRUE and ''b'' = FALSE, which make (''a'' AND NOT ''b'') = TRUE. In contrast, "''a'' AND NOT ''a''" is unsatisfiable. SAT is the first problem that was proved to be NP-complete ...
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DPLL Algorithm
In logic and computer science, the Davis–Putnam–Logemann–Loveland (DPLL) algorithm is a complete, backtracking-based search algorithm for deciding the satisfiability of propositional logic formulae in conjunctive normal form, i.e. for solving the CNF-SAT problem. It was introduced in 1961 by Martin Davis, George Logemann and Donald W. Loveland and is a refinement of the earlier Davis–Putnam algorithm, which is a resolution-based procedure developed by Davis and Hilary Putnam in 1960. Especially in older publications, the Davis–Logemann–Loveland algorithm is often referred to as the "Davis–Putnam method" or the "DP algorithm". Other common names that maintain the distinction are DLL and DPLL. Implementations and applications The SAT problem is important both from theoretical and practical points of view. In complexity theory it was the first problem proved to be NP-complete, and can appear in a broad variety of applications such as ''model checking'', automate ...
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WalkSAT
In computer science, GSAT and WalkSAT are local search algorithms to solve Boolean satisfiability problems. Both algorithms work on formulae in Boolean logic that are in, or have been converted into conjunctive normal form. They start by assigning a random value to each variable in the formula. If the assignment satisfies all clauses, the algorithm terminates, returning the assignment. Otherwise, a variable is flipped and the above is then repeated until all the clauses are satisfied. WalkSAT and GSAT differ in the methods used to select which variable to flip. * GSAT makes the change which minimizes the number of unsatisfied clauses in the new assignment, or with some probability picks a variable at random. * WalkSAT first picks a clause which is unsatisfied by the current assignment, then flips a variable within that clause. The clause is picked at random among unsatisfied clauses. The variable is picked that will result in the fewest previously satisfied clauses becoming unsa ...
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Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each comb ...
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