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Graphplan
{{short description, Algorithm for automated planning Graphplan is an algorithm for automated planning developed by Avrim Blum and Merrick Furst in 1995. Graphplan takes as input a planning problem expressed in STRIPS and produces, if one is possible, a sequence of operations for reaching a goal state. The name ''graph''plan is due to the use of a novel ''planning graph'', to reduce the amount of search needed to find the solution from straightforward exploration of the ''state space graph''. In the ''state space graph'': * the nodes are possible states, * and the edges indicate reachability through a certain action. On the contrary, in Graphplan's ''planning graph'': * the nodes are actions and atomic facts, arranged into alternate levels, * and the edges are of two kinds: *# from an atomic fact to the actions for which it is a condition, *# from an action to the atomic facts it makes true or false. the first level contains true atomic facts identifying the initial state. ...
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Satplan
Satplan (better known as Planning as Satisfiability) is a method for automated planning. It converts the planning problem instance into an instance of the Boolean satisfiability problem, which is then solved using a method for establishing satisfiability such as the DPLL algorithm or WalkSAT. Given a problem instance in planning, with a given initial state, a given set of actions, a goal, and a horizon length, a formula is generated so that the formula is satisfiable if and only if there is a plan with the given horizon length. This is similar to simulation of Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...s with the satisfiability problem in the proof of Cook's theorem. A plan can be found by testing the satisfiability of the formulas for different horizon lengths ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Automated Planning
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with reduced human inte ...
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Avrim Blum
Avrim Blum (born 27 May 1966) is a computer scientist. In 2007, he was made a List of Fellows of the Association for Computing Machinery, Fellow of the Association for Computing Machinery "for contributions to learning theory and algorithms." Blum attended MIT, where he received his Doctor of Philosophy, Ph.D. in 1991 under professor Ron Rivest. He was a professor of computer science at Carnegie Mellon University from 1991 to 2017. In 2017, he joined Toyota Technological Institute at Chicago as professor and chief academic officer. His main work has been in the area of theoretical computer science, with particular activity in the fields of machine learning, computational learning theory, algorithmic game theory, database privacy, and algorithms. Avrim is the son of two other well-known computer scientists, Manuel Blum, 1995 Turing Award winner, and Lenore Blum. See also * Co-training References External links Videos of Avrim lecturing
{{DEFAULTSORT:Blum, Avrim 1966 bi ...
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Merrick L
Merrick may refer to: Places * Merrick Mountains, Palmer Land, Antarctica * Merrick Glacier, Oates Land, Antarctica * Merrick Point, Marie Byrd Land, Antarctica * Merrick (Galloway), a mountain in southern Scotland * Merrick, New York, a hamlet and census-designated place * Merrick, West Springfield, a neighborhood in western Massachusetts * Merrick County, Nebraska * Merrick State Park, Wisconsin * 65672 Merrick, an asteroid People * Merrick (surname) * Merrick (given name) * Chris Hughes (musician) (born 1954), also known as Merrick, British record producer and musician Arts and entertainment * Merrick Mayfair, a character in The Vampire Chronicles series by Anne Rice ** ''Merrick'' (novel), by Anne Rice * Merrick Baliton, one of the Wild Force Power Rangers in the Power Rangers universe * Merrick, Buffy's mentor in the 1992 film ''Buffy the Vampire Slayer'' * Antoc Merrick, a Rebel pilot and general in the film '' Rogue One: A Star Wars Story'' * Bob Merrick, the male l ...
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Stanford Research Institute Problem Solver
The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing automated planning problem instances in use today; such languages are commonly known as action languages. This article only describes the language, not the planner. Definition A STRIPS instance is composed of: * An initial state; * The specification of the goal states – situations which the planner is trying to reach; * A set of actions. For each action, the following are included: ** preconditions (what must be established before the action is performed); ** postconditions (what is established after the action is performed). Mathematically, a STRIPS instance is a quadruple \langle P,O,I,G \rangle, in which each component has the following meaning: ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a Set (mathematics), set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' m ...
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Length
Length is a measure of distance. In the International System of Quantities, length is a quantity with dimension distance. In most systems of measurement a base unit for length is chosen, from which all other units are derived. In the International System of Units (SI) system the base unit for length is the metre. Length is commonly understood to mean the most extended dimension of a fixed object. However, this is not always the case and may depend on the position the object is in. Various terms for the length of a fixed object are used, and these include height, which is vertical length or vertical extent, and width, breadth or depth. Height is used when there is a base from which vertical measurements can be taken. Width or breadth usually refer to a shorter dimension when length is the longest one. Depth is used for the third dimension of a three dimensional object. Length is the measure of one spatial dimension, whereas area is a measure of two dimensions (length square ...
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Automated Planning And Scheduling
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including Mechanical system, mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with ...
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