Sargon III
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Sargon III
''Sargon III'' is a computer chess software. It is a sequel to ''Sargon II''. Gameplay ''Sargon III'' allots a time budget based on which level of play is chosen. It has nine levels, each of which can be played in hard or easy mode. It has an average response time of five seconds per move on the lowest level, and an unlimited amount of time on the highest level. Players can take back moves, ask for help, or force the computer's move. It features a 2-D display. It recreates 107 great chess matches for players to study. Development ''Sargon III'' was a complete rewrite from scratch. Instead of an ''exchange evaluator'', this version used a ''capture search'' algorithm. Also included was a chess opening repertoire. This third version was written originally for the 6502 assembler and was commercially published by Hayden Software in 1983. Apple contacted the Spracklens and, after a port for 68000 assembly, ''Sargon III'' was the first third-party executable software for the Macintosh. ...
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Hayden Software
Hayden Book Company (abbreviated Hayden Book Co.) was an imprint of MacMillan Computer Publishing USA that published computing books, with a particular emphasis on the Macintosh platform and desktop design. Video games and educational software for home computers, such as ''Championship Golf ''Championship Golf'' is video game published in 1982 by Hayden Software for the Atari 8-bit family and Apple II. A Commodore 64 version followed in 1983. Gameplay ''Championship Golf'' is a golf game which presents the course using both an ove ...'', were published as Hayden Software. References Book publishing companies of the United States {{Publish-company-stub ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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picture info

1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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GAMES Magazine
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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InCider
Wayne Sanger Green II (September 3, 1922 – September 13, 2013) was an American publisher, writer, and consultant. Green was editor of '' CQ'' magazine before he went on to found '' 73'', ''80 Micro'', ''Byte'', ''CD Review'', ''Cold Fusion'', ''Kilobaud Microcomputing'', ''RUN'', ''InCider'', and ''Pico'', as well as publishing books and running Instant Software. Biography In his editorial in the inaugural issue of ''80 Microcomputing'' he said, "The first magazine I published was in 1952 about amateur radio Teletype. Later I became editor of ''CQ'', a ham radio magazine. I started my own magazine for hams in 1960, that was ''73'' magazine. ''73'' is now the world's largest ham publication, with subscribers in over 200 countries. When MITS put the first microcomputer kit on the market in 1975 I organized and did most of the work to get ''Byte'' magazine started. When I felt there was a need for a magazine aimed at beginners in computing, I started ''Kilobaud Microcomputi ...
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ACE (magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Compute!'s Gazette
''Compute!'s Gazette'' (), stylized as ''COMPUTE!'s Gazette'', was a computer magazine of the 1980s, directed at users of Commodore's 8-bit home computers. Announced as ''The Commodore Gazette'', it was a Commodore-only daughter magazine of the computer hobbyist magazine ''Compute!''. It was first published in July 1983. It contained both standard articles and type-in programs. Many of these programs were quite long and sophisticated. To assist in entry, ''Gazette'' published several utilities. The Automatic Proofreader provided checksum capabilities for BASIC programs, while machine language listings could be entered with MLX. Starting in May 1984, a companion disk with each issue's programs was available to subscribers for an extra fee. Perhaps its most popular and enduring type-in application was the ''SpeedScript'' word processor. A monthly column, "The VIC Magician" by Michael Tomczyk, presented BASIC programming tips and tricks for the VIC-20 and Commodore 64. The publ ...
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Family Computing
''Family Computing'' was a U.S. computer magazine published during the 1980s by Scholastic Corporation, Scholastic It covered all the major home computer platforms of the day including the Apple II, VIC-20, Commodore 64, Atari 8-bit family, as well as the IBM PC and Macintosh. It printed a mixture of product reviews, how-to articles and type-in programs. The magazine also featured a teen-oriented insert called K-Power, written by Stuyvesant High School students called the Special-K's. The section was named after a former sister magazine which folded after a short run. This section was discontinued after the July 1987 issue as part of the magazine's shift toward home-office computing. History and profile The first issue of the magazine appeared in September 1983. It was notable in the early days for the wide variety of systems it supported with type in programs, including such "orphaned" systems as the Coleco Adam and TI 99/4A long after other magazines discontinued coverage. There ...
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ANALOG Computing
''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. The magazine had a reputation for listings of machine language games–much smoother than those written in Atari BASIC—and which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ''ANALOG'' also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. Originally the title as printed on the cover was ''A.N.A.L.O.G. 400/800 Magazine'', but by the eighth issue it changed to ''A.N.A.L.O.G. Computing''. Though the dots remained in the logo, it was simply referred to as ''ANALOG'' or ''ANALOG Computing'' inside the magazine. While the program listings were covered under the m ...
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Commodore Microcomputers
''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer lines of the 1980s. The other was called ''Commodore Interface'', changed to just ''Commodore'' in 1981, ''Commodore Microcomputer'' in 1983, and finally to ''Commodore Microcomputers'' in 1984 and for the rest of its run. The two magazines were published on an alternating, bimonthly schedule. History and profile ''Power/Play'' was started in 1982 as a quarterly publication. The magazine was targeted at the home computer user, emphasizing video games, educational and hobbyist uses of the Commodore 64/128 and VIC-20 models. ''Commodore Microcomputers'' initially served Commodore's business customers using the PET and CBM lines but as the business market segments standardized on CP/M and later MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x8 ...
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