Samurai Shodown III
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Samurai Shodown III
''Samurai Shodown III: Blades of Blood'' is an arcade game developed by SNK and released on November 15, 1995. It is the third game in SNK's ''Samurai Shodown'' series of fighting games. While it is the third game in the main series, it is the first part of a two-chapter story that is chronologically set between the events of ''Samurai Shodown'' and ''Samurai Shodown II''. The game has a darker aesthetic compared to its predecessors. All characters consequently underwent a visual makeover to match this new tone. The humor that characterized the series made way for a more somber and gritty feel. Along with the aesthetic overhaul came significant changes in the gameplay with introduction of two selectable versions of each character: "Slash" (chivalry) and "Bust" (treachery). Each version comes with its own moves and fighting styles; Slash is closer to the first two games, while Bust is a more aggressive style that introduces new moves. Controls were also updated; a new layout ded ...
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Ukiyotei
was a Japanese video game developer based in Yodogawa-ku. The company was founded on 15 March 1991 by Kenshi Naruse, who served as its representative director Executive director is commonly the title of the chief executive officer of a non-profit organization, government agency or international organization. The title is widely used in North American and European not-for-profit organizations, though .... The company is believed to have shut down in 2002 and most of the staff including Naruse went on to join SNK. Games developed References External links * Japanese companies established in 1991 Video game companies established in 1991 Japanese companies disestablished in 2002 Video game companies disestablished in 2002 Defunct video game companies of Japan {{Japan-videogame-company-stub ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Sanskrit
Sanskrit (; attributively , ; nominally , , ) is a classical language belonging to the Indo-Aryan branch of the Indo-European languages. It arose in South Asia after its predecessor languages had diffused there from the northwest in the late Bronze Age. Sanskrit is the sacred language of Hinduism, the language of classical Hindu philosophy, and of historical texts of Buddhism and Jainism. It was a link language in ancient and medieval South Asia, and upon transmission of Hindu and Buddhist culture to Southeast Asia, East Asia and Central Asia in the early medieval era, it became a language of religion and high culture, and of the political elites in some of these regions. As a result, Sanskrit had a lasting impact on the languages of South Asia, Southeast Asia and East Asia, especially in their formal and learned vocabularies. Sanskrit generally connotes several Old Indo-Aryan language varieties. The most archaic of these is the Vedic Sanskrit found in the Rig Veda, a colle ...
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Kyoshiro Senryo
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Kabuki
is a classical form of Japanese dance-drama. Kabuki theatre is known for its heavily-stylised performances, the often-glamorous costumes worn by performers, and for the elaborate make-up worn by some of its performers. Kabuki is thought to have originated in the very early Edo period, when founder Izumo no Okuni formed a female dance troupe who performed dances and light sketches in Kyoto. The art form later developed into its present all-male theatrical form after women were banned from performing in kabuki theatre in 1629. Kabuki developed throughout the late 17th century and reached its zenith in the mid-18th century. In 2005, kabuki theatre was proclaimed by UNESCO as an intangible heritage possessing outstanding universal value. In 2008, it was inscribed in the UNESCO Intangible Cultural Heritage Lists, UNESCO Representative List of the Intangible Cultural Heritage of Humanity. Etymology The individual kanji that make up the word ''kabuki'' can be read as , , and . ...
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Genan Shiranui
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Cham Cham (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Earthquake (Samurai Shodown)
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
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Parry (fencing)
A parry is a fencing bladework maneuver intended to deflect or block an incoming attack. Execution To execute a parry, fencers strike the opponent's foible, or the area near the tip of the blade, with their forte, or the part of the blade near the bell guard (or handle) of the weapon. This deflects the opponent's blade away from them, protecting them and placing them in a good position to strike back. Approximations of the precise parries are made often during bouts, but are usually accurate enough to be classed as parries. In épée, because of absence of priority rules (see right-of-way), a parry can be classed as any deflection of the blade that prevents the opponent's attack from landing. Use The primary function of a parry is to prevent an opponent's attack from landing. During a bout, parries are commenced from the "en garde" (neutral) position, when an opponent's attack is considered threatening. A parry is usually followed by a ''riposte'', which is an attack back agai ...
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Samurai Shodown II
''Samurai Shodown II'', known in Japan as is a 1994 fighting game released as the second entry in SNK Playmore, SNK's ''Samurai Shodown'' series. Like the original Samurai Shodown (1993 video game), ''Samurai Shodown'', the sequel was initially released for the Neo Geo (system), Neo Geo arcade and home system. Gameplay Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown (video game), Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter egg (virtual), Easter eggs. The overall gameplay was expanded ...
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Samurai Shodown (video Game)
''Samurai Shodown'', known in Japan as is a competitive fighting game developed and published by SNK for their Neo Geo (console), Neo Geo arcade and home platform. Released in 1993, it is the first installment in the ''Samurai Shodown'' series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, ''Samurai Shodown'' is set in feudal-era Japan (similar to Kaneko's ''Shogun Warriors (video game), Shogun Warriors'' which was released the year prior) and was SNK's first arcade fighting game to focus primarily on weapon-based combat. ''Samurai Shodown'' was a commercial success, becoming Japan's sixth highest-grossing arcade game of 1993 and one of America's top five highest-grossing arcade conversion kits of 1994. It won several List of Game of the Year awards, Game of the Year awards from ''Gamest'', ''Electronic Gaming Monthly'' and the European Computer Trade Show. Gameplay The game is set in the late 18t ...
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