Salt Lake 2002 (video Game)
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Salt Lake 2002 (video Game)
''Salt Lake 2002'' is the official video game of the XIX Olympic Winter Games, hosted by Salt Lake City, Utah, United States in 2002. Developed by Attention to Detail and published by Eidos Interactive (DC Studios/Ubi Soft for the Game Boy Advance version), it was released for Microsoft Windows, PlayStation 2 and Game Boy Advance. An Xbox version was also planned but cancelled. Competition There are four game modes: Olympic, Tournament, Classic and Time Trial. The Olympic Mode returns to the simplistic direct-to-competition mode, unlike Sydney 2000 that forced the player to qualify for the Olympics. Each players' victories are logged, and trophies/medals can be seen in a trophy room. Gameplay-wise, the events are unevenly done. While the downhill/slalom events are reasonably simulated and playable (one can play downhill in first person view, and at easier levels missing a gate in the slalom does not disqualify the player), in ski jump and bobsleigh results are generally hard to p ...
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Attention To Detail
Attention to Detail Ltd (ATD) was a British video game developer based in Hatton. Founded by University of Birmingham graduates in September 1988, it was acquired by Kaboom Studios in January 1997. The studio shut down in August 2003 due to financial issues at Kaboom Studios. The studio is known for developing the ''Rollcage'' series. History In mid-1987, Chris Gibbs, Martin Green, Nalin Sharma, and Jon Steele created the Atari ST port of ''Super Sprint'' for Activision. Sharma had already had experience developing Commodore 64 and contacts in the video game industry, which enabled the group's partnership with Activision. The conversion was finished in twelve weeks. Simultaneously, Fred Gill had developed the game ''Octan'' for the ZX Spectrum, which he sold to Firebird. Gibbs, Gill, Green, and Stelle, as well as Jim Torjussen, founded Attention to Detail in September 1988. All founders were University of Birmingham graduates. The company occupied of converted barns in Ha ...
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Downhill (ski Competition)
Downhill is a form of alpine skiing competition. Whereas the other alpine skiing events (Slalom skiing, slalom, Giant slalom skiing, giant slalom, Super Giant Slalom skiing, super giant slalom, and alpine skiing combined, combined) emphasize turning and technique, downhill emphasizes "the six components of technique, courage, speed, risk, physical condition and judgement", according to the International Ski Federation, FIS "International Ski Competition Rules (ICR)".. Speeds of up to are common in international competition. Athletes must have an aerodynamically efficient tuck position to minimize drag coefficient, drag and increase speed. The term, "downhill skiing", is also used as a synonym for alpine skiing as a recreational activity. History The rules for downhill skiing competitions were originally developed by Sir Arnold Lunn for the 1921 British National Ski Championships. A speed of was first achieved by Johan Clarey at the 2013 Alpine Skiing World Cup, 2013 Lauberho ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura. Enterbrain publications * '' B's LOG'': Magazine focused on female gamers. * ''TECH Win DVD'': A magazine aimed specifically to PC users. It comes with two CD-ROMs worth of goodies and information. * ''Tech Gian'': A CD-ROM magazine focused on adult video games. * ''Magi-Cu'': A seinen visual entertainment manga magazine based on female game characters. * ''Comic Beam'': Comic Beam was formerly known as ASCII Comic. It is a seinen manga magazine filled with original manga. * '' Harta'' (formerly ''Fellows!''): A periodical seine ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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Curling
Curling is a sport in which players slide stones on a sheet of ice toward a target area which is segmented into four concentric circles. It is related to bowls, boules, and shuffleboard. Two teams, each with four players, take turns sliding heavy, polished granite stones, also called ''rocks'', across the ice ''curling sheet'' toward the ''house'', a circular target marked on the ice. Each team has eight stones, with each player throwing two. The purpose is to accumulate the highest score for a ''game''; points are scored for the stones resting closest to the centre of the house at the conclusion of each ''end'', which is completed when both teams have thrown all of their stones once. A game usually consists of eight or ten ends. The player can induce a curved path, described as ''curl'', by causing the stone to slowly rotate as it slides. The path of the rock may be further influenced by two sweepers with brooms or brushes, who accompany it as it slides down the sheet and sw ...
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Snowboarding
Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympic Games. Snowboarding was developed in the United States, inspired by skateboarding, sledding, surfing, and skiing. It became popular around the globe, and was introduced as a Winter Olympic Sport at Nagano in 1998 and featured in the Winter Paralympics at Sochi in 2014. , its popularity (as measured by equipment sales) in the United States peaked in 2007 and has been in a decline since. History The first snowboards were developed in 1965 when Sherman Poppen, an engineer in Muskegon, Michigan, invented a toy for his daughters by fastening two skis together and attaching a rope to one end so he would have some control as they stood on the board and glided downhill. Dubbed the "snurfer" (combining snow and surfer) by his wife Nancy, ...
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Bobsled
Bobsleigh or bobsled is a team winter sport that involves making timed runs down narrow, twisting, banked, iced tracks in a gravity-powered sleigh. International bobsleigh competitions are governed by the International Bobsleigh and Skeleton Federation, also known as FIBT from the French . National competitions are often governed by bodies such as the United States Bobsled and Skeleton Federation, Bobsleigh Canada Skeleton, and the German Bobsleigh, Luge, and Skeleton Federation. The first bobsleds were built in the late 19th century in St. Moritz, Switzerland, by wealthy tourists from Victorian Britain who were staying at the Badrutt's Palace Hotel, Palace Hotel owned by Caspar Badrutt. The early sleds were adapted from boys' delivery sleds and toboggans. These eventually evolved into bobsleighs, luges and Skeleton (sport), skeletons. Initially the tourists would race their hand-built contraptions down the narrow streets of St. Moritz; however, as collisions increased, growing opp ...
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