Sackson, Sid
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Sackson, Sid
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include '' Can't Stop'' and ''Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially ''A Gamut of Games'' and '' Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for '' Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was. Sackson colle ...
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Flying Buffalo
Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with ''Nuclear Destruction'', a play-by-mail game which started the professional PBM industry in the United States. Loomis added games and players while introducing Play-by-mail game#Computer versus human moderated, computer moderation and soon incorporated into the company Flying Buffalo Inc. The company published games in other genres, including card games such as Nuclear War (card game), ''Nuclear War'' and a role playing game called ''Tunnels & Trolls'', a game similar to ''Dungeons & Dragons''. Flying Buffalo acquired its 10,000th customer account number in 1980 and reached its largest size of 21 employees in 1983. In July 2021, Webbed Sphere bought Flying Buffalo with plans to incorporate Flying Buffalo's products. The PBM games were not included in the sale and were continued by a separate company cal ...
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Board Game Designers
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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1920 Births
Nineteen or 19 may refer to: * 19 (number), the natural number following 18 and preceding 20 * one of the years 19 BC, AD 19, 1919, 2019 Films * ''19'' (film), a 2001 Japanese film * ''Nineteen'' (film), a 1987 science fiction film Music * 19 (band), a Japanese pop music duo Albums * ''19'' (Adele album), 2008 * ''19'', a 2003 album by Alsou * ''19'', a 2006 album by Evan Yo * ''19'', a 2018 album by MHD * ''19'', one half of the double album ''63/19'' by Kool A.D. * ''Number Nineteen'', a 1971 album by American jazz pianist Mal Waldron * ''XIX'' (EP), a 2019 EP by 1the9 Songs * "19" (song), a 1985 song by British musician Paul Hardcastle. * "Nineteen", a song by Bad4Good from the 1992 album '' Refugee'' * "Nineteen", a song by Karma to Burn from the 2001 album ''Almost Heathen''. * "Nineteen" (song), a 2007 song by American singer Billy Ray Cyrus. * "Nineteen", a song by Tegan and Sara from the 2007 album '' The Con''. * "XIX" (song), a 2014 song by Slip ...
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Poke (game)
''A Gamut of Games'' is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games. Some of the games which were later sold separately include Focus, Property and Origins of World War I; Robert Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer. Book Sections The sections of the book and the games covered therein are as follows: In Search of Big and Little Games *''Blue and Gray'', a board game by Henry Busch and Arthur Jaeger *'' Hekaton'', a card game originally pu ...
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Patterns II
Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis The scientific method is an empirical method for acquiring knowledge that has characterized the development of science since at least the 17th century (with notable practitioners in previous centuries; see the article history of scientific m ... to discover a hidden pattern of symbols within a matrix of grid spaces. Gameplay One player, the Designer, designs a pattern and then places a symbol within each cell of a 6x6 grid using an agreed upon set of symbols (e.g., plus, circle, triangle, square, star). The Designer’s pattern can be based upon visual symmetries, mathematical algorithms, or other method (see example pattern). The Designer's pattern is not shown to the other players, but must be discovered by them through the game play. Each player of the game receives a paper with a blank 6x6 grid of cells on it and a li ...
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I'm The Boss!
''I'm the Boss!'' is a board game by American designer Sid Sackson. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money. ''I'm the Boss'' is currently published by Gryphon Games, after the Face2Face Games edition. It was previously published as ''Kohle, Kies & Knete''. Components * A game board with a circular track of sixteen spaces, each depicting share volume and investors of a potential deal. * Fifteen tiles showing the share prices of deals, numbered 1 to 15 ("Deal" cards). * A supply of light card stock play money. * One dollar sign shaped marker. * One die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu .... * Six cards representing investors. * A custom deck of 98 cards ("In ...
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Haggle (game)
{{primary sources, date=October 2011 Haggle is a party game designed by Sid Sackson and intended for a large number of players. It is rather complex and involved compared to many party games and, as a result, is often played only at gatherings of people who are known to enjoy gaming at other times. At the start of the game, each player receives a secret, random, collection of plain, colored cards plus one or more slips, each one explaining one of the many valuation rules. These rules are made up by the game organiser before the game is played, and are not told to the players. Instead, different players will have different sets of knowledge about the rules. (Typical rules might be "red cards are worth two points each" or "each yellow card doubles your final score".) The objective is for each player to accumulate the highest scoring collection of cards that they can. The players are given a particular amount of time - anything from twenty minutes to the whole party - to mix with ea ...
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Fields Of Action
''Fields of Action'' is an abstract strategy board game for two players. Description Components *any 8x8 board such as a checkers or chess board. Alternating colors of squares do not have any effect on the game. *24 checkers or counters, 12 each of two colors, each set numbered 1 to 12 Setup The checkers are placed on the board in a specific pattern. Gameplay "Black" moves first, and then play alternates. The active player can move one piece using the following rules: *A piece can be moved forward, backward or diagonally in one direction a number of squares equal to the number of other counters of both sides that are adjacent to it, as long as it does not end its turn on a friendly counter. *If a piece has no pieces adjacent to it, it can be moved any number of squares in one direction such that it ends its turn in an empty square that is adjacent to at least two other pieces of either color. If a piece ends its turn on top of an enemy counter, the enemy counter is removed from ...
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BuyWord
:''Throughout this article, the unqualified use of the currency denomination "$" refers to play money in the context of the game.'' ''BuyWord'' is a letter arrangement word game by American designer Sid Sackson. It is published by Face2Face Games. Equipment * 108 letter tiles with varying numbers of pips under the letters. * 9 labelled "Wild" tiles with one pip. * 1 special six-sided Dice, die, with two faces labelled "choice" and other faces numbered 2 to 5. * A supply of play Banknote, money. * A cloth bag. Rules The money is sorted into denominations and $200 are dealt to each player. Players are issued a certain number of wild tiles each, depending on the number of players. Letter tiles are placed in the bag. On each game turn, each player performs the following operations: # Buy (or discard) a set of letters from the bag. # Sell any number of words (including none). # Discard down to no more than eight tiles in hand. Players take it in turn to act as ''leader''. The lea ...
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