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SIOD
Scheme In One Defun, or humorously Scheme In One Day (SIOD) is a programming language, a dialect (computing), dialect of the language Lisp (programming language), Lisp, a small-size implementation of the dialect Scheme (programming language), Scheme, written in C (programming language), C and designed to be embedded inside C programs. It is notable for being perhaps the smallest practical implementation of a Lisp-like language. It was written by George J. Carrette originally. It is free and open-source software released under a GNU Lesser General Public License (LGPL). Features SIOD features include: * Implements the original version of Scheme from the Lambda Papers, but none of the modern language Technical standard, standards. * Represents a very early use of conservative Garbage collection (computer science), garbage collection in a Lisp (programming language), Lisp interpreter (computing), interpreter, a method later copied by SCM (Scheme implementation), SCM and GNU Guile, ...
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GNU Guile
GNU Ubiquitous Intelligent Language for Extensions (GNU Guile) is the preferred extension language system for the GNU Project and features an implementation of the programming language Scheme. Its first version was released in 1993. In addition to large parts of Scheme standards, Guile Scheme includes modularized extensions for many different programming tasks. For extending programs, Guile offers ''libguile'' which allows the language to be embedded in other programs, and integrated closely through the C language application programming interface (API); similarly, new data types and subroutines defined through the C API can be made available as extensions to Guile. Guile is used in programs such as GnuCash, LilyPond, GNU Guix, GNU Debugger, GNU TeXmacs anGoogle's schism Guile Scheme Guile Scheme is a general-purpose, high-level programming language whose flexibility allows expressing concepts in fewer lines of code than would be possible in languages such as C. For example, ...
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SCM (Scheme Implementation)
SCM is a programming language, a dialect of the language Scheme. Language It is written in the language C, by Aubrey Jaffer, the author of the SLIB Scheme library and the JACAL interactive computer algebra (symbolic mathematics) program. It conforms to the standards R4RS, R5RS, and IEEE P1178. It is free and open-source software released under a GNU Lesser General Public License (LGPL). SCM runs on many different operating systems such as AmigaOS (also emulation), Linux, Atari-ST, macOS (SCM Mac), DOS, OS/2, NOS/VE, Unicos, VMS, Unix, and similar systems. SCM includes Hobbit, a Scheme-to-C compiler written originally in 2002 by Tanel Tammet. It generates C files which binaries can be dynamically or statically linked with an SCM executable. SCM includes linkable modules for SLIB features like sequence comparison, arrays, records, and byte-number conversions, and modules for Portable Operating System Interface (POSIX) system calls and network sockets, Readline, curses, and X ...
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Lisp (programming Language)
Lisp (historically LISP) is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in 1960, Lisp is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, the self-hosting compiler, and the read†...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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GNU Lesser General Public License
The GNU Lesser General Public License (LGPL) is a free-software license published by the Free Software Foundation (FSF). The license allows developers and companies to use and integrate a software component released under the LGPL into their own (even proprietary) software without being required by the terms of a strong copyleft license to release the source code of their own components. However, any developer who modifies an LGPL-covered component is required to make their modified version available under the same LGPL license. For proprietary software, code under the LGPL is usually used in the form of a shared library, so that there is a clear separation between the proprietary and LGPL components. The LGPL is primarily used for software libraries, although it is also used by some stand-alone applications. The LGPL was developed as a compromise between the strong copyleft of the GNU General Public License (GPL) and more permissive licenses such as the BSD licenses and the MIT L ...
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Function Prologue
In assembly language programming, the function prologue is a few lines of code at the beginning of a function, which prepare the stack and registers for use within the function. Similarly, the function epilogue appears at the end of the function, and restores the stack and registers to the state they were in before the function was called. The prologue and epilogue are not a part of the assembly language itself; they represent a convention used by assembly language programmers, and compilers of many higher-level languages. They are fairly rigid, having the same form in each function. Function prologue and epilogue also sometimes contain code for buffer overflow protection. Prologue A function prologue typically does the following actions if the architecture has a base pointer (also known as frame pointer) and a stack pointer: *Pushes current base pointer onto the stack, so it can be restored later. *Value of base pointer is set to the address of stack pointer (which is pointed t ...
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Machine Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its own ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-time and executed by ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called '' garbage''. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result. Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, but ...
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Technical Standard
A technical standard is an established norm or requirement for a repeatable technical task which is applied to a common and repeated use of rules, conditions, guidelines or characteristics for products or related processes and production methods, and related management systems practices. A technical standard includes definition of terms; classification of components; delineation of procedures; specification of dimensions, materials, performance, designs, or operations; measurement of quality and quantity in describing materials, processes, products, systems, services, or practices; test methods and sampling procedures; or descriptions of fit and measurements of size or strength. It is usually a formal document that establishes uniform engineering or technical criteria, methods, processes, and practices. In contrast, a custom, convention, company product, corporate standard, and so forth that becomes generally accepted and dominant is often called a ''de facto'' standard. A techni ...
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Lambda Papers
The history of the programming language Scheme begins with the development of earlier members of the Lisp family of languages during the second half of the twentieth century. During the design and development period of Scheme, language designers Guy L. Steele and Gerald Jay Sussman released an influential series of Massachusetts Institute of Technology (MIT) AI Memos known as the '' Lambda Papers'' (1975–1980). This resulted in the growth of popularity in the language and the era of standardization from 1990 onward. Much of the history of Scheme has been documented by the developers themselves. Prehistory The development of Scheme was heavily influenced by two predecessors that were quite different from one another: Lisp provided its general semantics and syntax, and ALGOL provided its lexical scope and block structure. Scheme is a dialect of Lisp but Lisp has evolved; the Lisp dialects from which Scheme evolved—although they were in the mainstream at the time—are quite ...
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