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SEUCK
Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of ''Wizball'' and ''Parallax''". Design The Kit presents users with a series of menus for customising every aspect of the game. Level graphics are created with the Background Editor, using a series of blocks for plotting into the level maps' all moving elements are designed with the Sprite Editor. Sprites are assigned to "Objects" - for example, enemy bullets - with separate animation and colour settings. Editing the "enemy bits" changes the behaviour of an enemy (which projectiles it may shoot, how many points it is worth), while "player limitations" does the same for Player 1 (or player 2, if enabled ...
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Emiliano Sciarra
Emiliano Sciarra (born December 6, 1971 in Civitavecchia, Rome, Italy) is a game designer of board games, card games and videogames. He is the author of '' Bang!'', a Wild West themed card game published by daVinci Editrice. Biography He has been fascinated by games since when he was 12 years old, and he wrote simple board games and word games for his schoolmates and relatives. In the same time he also showed interest in computers (years later he earned a degree in Computer Science at Sapienza University of Rome). In 1988 he published his first game: a shoot 'em up videogame for the Commodore 64 called ''Ciuffy'' (Systems Editoriale), created using the software '' SEUCK'' by Sensible Software. Starting from 1999 he wrote several reviews, games and articles for the magazine ''PowerKaos'' and the fanzine ''Un'Altra Cosa'', along with a brief "Little Informal Dictionary of Computer Science" (''Piccolo Dizionario Informale di Informatica''). His topics included logic puzzles, origi ...
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Screenshot From Spittis Search Game Commodore 64
screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display. Additionally, screenshots can be captured by an external camera, using photography to capture contents on the screen. Screenshot techniques Digital techniques The first screenshots were created with the first interactive computers around 1960. Through the 1980s, computer operating systems did not universally have built-in functionality for capturing screenshots. Sometimes text-only screens could be dumped to a text file, but the result would only capture the content of the screen, not the appearance, nor were graphics screens preservable this way. Some systems had a BSAVE command that could be used to capture the area of memory where screen data was stored, but this required access to a BASIC prompt. Systems with composite video output could be connec ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ...
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Pinball Construction Set
''Pinball Construction Set'' is a video game by Bill Budge written for the Apple II series, Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit family and Commodore 64. The game created a new genre of video games: the game creation system, construction set. Users can build and play their own virtual pinball machine by drag and drop, dropping Pinball#Bumpers, bumpers, Pinball#Flippers, flippers, Pinball#Spinners and rollovers, spinners, and other parts onto a table. Attributes such as gravity and the physics model can be modified. Tables can be saved to floppy disks and freely traded; ''Pinball Construction Set'' is not needed to play them. Versions were released for the IBM Personal Computer, IBM PC (as a self-booting disk) and Macintosh in 1985. EA followed ''Pinball Construction Set'' with ''Music Construction Set'', ''Adventure Construction Set'', and ''Racing Destr ...
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Adventure Construction Set
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure ra ...
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Arcade Game Construction Kit
''Arcade Game Construction Kit'' is a 1988 game creation system for making arcade-style games. It was developed by Mike Livesay and published by Broderbund for the Commodore 64. ''AGCK'' contained four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play. Included games *''AGCK TUTORIAL GAME -- ''This is a simple variation on classic arcade shooters such as ''Galaxian''. *''KANGARANG ''(designed by Gregory Hammond) -- The player is a kangaroo mother looking to rescue its baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. *''ISLE QUEST'' (designed by Greg Johnson and Paul Reiche III) -- The player is a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. *''MUSASHI ''(designed by Greg Johnson and Paul Reiche III) -- The player is an ancient samurai warrior looking to rescue his princess. The player must fight through a fortress, ...
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Garry Kitchen's GameMaker
''Garry Kitchen's GameMaker'' is an integrated development environment for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund’s '' The Arcade Machine'' in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of ''Pitfall!'', and a birthday greeting. Two add-on disks are available for the Commodore 64 version: Sports, and Science Fiction. These include sprites, music, and background elements for loading into GameMaker. Construction GameMaker is divided into five tools, each of which consists of a graphical interface controlled with the joystick: * SceneMaker - for creating background graphics * SpriteMaker - for creating movable objects (i.e., sprites) * MusicMaker - for composing musical scores * SoundMaker - for creating sound effects * The Editor - for ...
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