Systems Failure
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Systems Failure
''Systems Failure'' is a role-playing game written by Bill Coffin and published by Palladium Books in July 1999. Contents The fictional premise for the game is that during the "Millennium bug" scare, actual "Bugs" appeared. They are energy beings from beyond Earth (whether another dimension or another planet is not clear) that invaded at the end of 1999, leaving a post-apocalyptic world in their wake. The Bugs feed on energy and are capable of transmitting themselves through modern power transmission and phone lines. The Bugs come in several varieties. There are the drone-like Army Ants who have only basic intelligence, the more intelligent Assassin Bugs who can replicate human speech, though imperfectly, and the flying Lightning Bugs, amongst others. All of them are able to turn themselves into energy or rapidly call up reinforcements. In addition to these, there are "brain bugs", a variety that can invade human minds and turn them into zombie-like servants of the Bugs. Player ...
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Infobox Game
An infobox is a digital or physical Table (information), table used to collect and present a subset of information about its subject, such as a document. It is a structured document containing a set of attribute–value pairs, and in Wikipedia represents a summary of information about the subject of an Article (publishing), article. In this way, they are comparable to data table (information), tables in some aspects. When presented within the larger document it summarizes, an infobox is often presented in a sidebar (publishing), sidebar format. An infobox may be implemented in another document by transclusion, transcluding it into that document and specifying some or all of the attribute–value pairs associated with that infobox, known as parameterization. Wikipedia An infobox may be used to summarize the information of an article on Wikipedia. They are used on similar articles to ensure consistency of presentation by using a common format. Originally, infoboxes (and templates ...
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Year 2000 Problem
The year 2000 problem, also known as the Y2K problem, Y2K scare, millennium bug, Y2K bug, Y2K glitch, Y2K error, or simply Y2K refers to potential computer errors related to the Time formatting and storage bugs, formatting and storage of calendar data for dates in and after the year 2000. Many Computer program, programs represented four-digit years with only the final two digits, making the year 2000 indistinguishable from 1900. Computer systems' inability to distinguish dates correctly had the potential to bring down worldwide infrastructures for industries ranging from banking to air travel. In the years leading up to the turn of the century (millennium), the public gradually became aware of the "Y2K scare", and individual companies predicted the global damage caused by the bug would require anything between $400 million and $600 billion to rectify. A lack of clarity regarding the potential dangers of the bug led some to stock up on food, water, and firearms, purchase backup ...
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Megaverse (Palladium Books)
Megaverse may refer to: *Megaversal system, role-playing game mechanics designed for Palladium Books *Multiverse, or megaverse, any hypothetical set of multiple universes in cosmology and other disciplines See also * Metaverse (other) * Multiverse (other) * Omniverse (other) * Universe (other) The universe is all of time and space and their contents. Universe may also refer to: Science and technology Mathematics * Universe (mathematics), a class large enough to contain all sets one may wish to use ** Universal set, a mathematical set w ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Mutant (fictional)
The concept of a mutant is a common trope in comic books and science fiction. The new phenotypes that appear in fictional mutations generally go far beyond what is typically seen in biological mutants and often result in the mutated life form exhibiting superhuman abilities or qualities. DC Comics In DC Comics, the term was first used in the 1980’s by a fictitious race of extraterrestrials known as the Dominators when they appeared in the '' Invasion!'' mini-series. For instance, Captain Comet manifested his powers at the birth when a comet activated his "metagene", gaining his abilities by the time he was eight. Marvel Comics In Marvel Comics, genetic mutation has been used as an explanation for super-powers since the 1950s. Mutants have played a major role in Marvel Comics, particularly the X-Men and related series. In the Marvel Comics Universe, they are a heavily persecuted minority where most people fear and hate them. Marvel Comics redefines the term to beings who ar ...
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Psionics (role-playing Games)
Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality. Common features Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: * Magical or super/meta human-like abilities including: ** Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. ''Examples:'' Clairsentience, scrying, precognitives, retrocognitives, transduction, remote viewing, psychometry, omniscience, intuitiveness, aura reading, dowsing. ** Manifest manipulation – Powers that create objects, creatures, or some form of matter. ''Examples:'' Metacreativity, automatic writing, transmutation, apportation, multiplication, heighten senses, mediumship, energy healing. ** Intellect manipulation – Exclusive or near- ...
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NORAD
North American Aerospace Defense Command (NORAD ), known until March 1981 as the North American Air Defense Command, is a combined organization of the United States and Canada that provides aerospace warning, air sovereignty, and protection for Canada and the continental United States. Headquarters for NORAD and the NORAD/United States Northern Command (USNORTHCOM) center are located at Peterson Space Force Base in El Paso County, near Colorado Springs, Colorado. The nearby Cheyenne Mountain Complex has the Alternate Command Center. The NORAD commander and deputy commander (CINCNORAD) are, respectively, a United States four-star general or equivalent and a Canadian lieutenant-general or equivalent. Organization CINCNORAD maintains the NORAD headquarters at Peterson Space Force Base near Colorado Springs, Colorado. The NORAD and USNORTHCOM Command Center at Peterson SFB serves as a central collection and coordination facility for a worldwide system of sensors designed ...
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American Militia Movement
The American militia movement is a term used by law enforcement and security analysts to refer to a number of private organizations that include paramilitary or similar elements. These groups may refer to themselves as militia, unorganized militia, and constitutional militia. While groups such as the Posse Comitatus existed as early as the 1980s, the movement gained momentum after standoffs with government agents in the early 1990s. By the mid-1990s, such groups were active in all 50 US states, with membership estimated at between 10,000 and 250,000.Berlet, Chip & Lyons, Matthew (2000). Right-Wing Populism in America: Too Close for Comfort'', Guilford. History Although the far-right patriot movement had long been a fringe factor in American politics, cultural factors paved the way for the wide-scale growth of the ideological militia movement. The catalysts came with the FBI's 1992 shootout with Randy Weaver at Ruby Ridge, and the 1993 Waco siege involving David Koresh and the B ...
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Apocalyptic And Post-apocalyptic Science Fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe civ ...
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Energy Being
An energy being or astral being is an alleged life form that is composed of energy rather than matter. They appear in myths/legends, paranormal/UFO accounts, and in various works of speculative fiction, also in some religions it's believed that there is a whole race of such creatures who live amongst humans; and "satan" is a rogue one of them. Energy beings are typically rendered as a translucent glowing fluid or as a collection of flames or electrical sparks or bolts; somewhat in common with the representations of ghosts. Energy beings have a variety of capacities. The Taelons (from '' Earth: Final Conflict'') are barely more powerful than mortals, while others such as ''Star Trek''s Q, ''Stargate SG-1''s Ascended Ancients/Ori, '' Ben 10: Alien Force''s Anodites, or the Meekrob from ''Invader Zim'' possess god-like powers. In science fiction * Vorlons (''Babylon 5'') * Some of the First Ones (''Babylon 5'') * Organians (''Star Trek'') * Prophets and Pah Wraiths (''Star Tre ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Systems Failure RPG 1999
A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment, is described by its boundaries, structure and purpose and expressed in its functioning. Systems are the subjects of study of systems theory and other systems sciences. Systems have several common properties and characteristics, including structure, function(s), behavior and interconnectivity. Etymology The term ''system'' comes from the Latin word ''systēma'', in turn from Greek ''systēma'': "whole concept made of several parts or members, system", literary "composition"."σύστημα"
Henry George Liddell, Robert Scott, ''
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