Synthetic Instruction
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Synthetic Instruction
Synthetic programming is an advanced technique for programming the HP-41C and Elektronika B3-34 calculators, involving creating instructions (or combinations of instructions and operands) that cannot be obtained using the standard capabilities of the calculator. Some HP-41C instructions are coded in memory using multiple byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit ...s. Some of these sequence of bytes correspond to instructions the calculator is able to execute, but these cannot be entered in the program memory using conventional program entry methods (''i.e.'' using the calculator as described in the user's manual.) Synthetic programming uses a bug in the calculator firmware to enter those byte sequences as a sequence of other instructions, then partially skipping halfway ...
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Mathematical Programming
Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems of sorts arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries. In the more general approach, an optimization problem consists of maximizing or minimizing a real function by systematically choosing input values from within an allowed set and computing the value of the function. The generalization of optimization theory and techniques to other formulations constitutes a large area of applied mathematics. More generally, optimization includes finding "best available" values of some objective function given a define ...
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HP-41C
The HP-41C series are programmable, expandable, continuous memory handheld RPN calculators made by Hewlett-Packard from 1979 to 1990. The original model, HP-41C, was the first of its kind to offer alphanumeric display capabilities. Later came the HP-41CV and HP-41CX, offering more memory and functionality. The alphanumeric "revolution" The alphanumeric LCD screen of the HP-41C revolutionized the way a pocket calculator could be used, providing user friendliness (for its time) and expandability (keyboard-unassigned functions could be spelled out alphabetically). By using an alphanumeric display, the calculator could tell the user what was going on: it could display error messages, such as showing ("DATA ERROR") upon attempting to divide by zero instead of simply displaying a blinking zero; it could also specifically prompt the user for arguments ("ENTER RADIUS") instead of just displaying a question mark. Earlier calculators needed a key, or key combination, for every a ...
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Elektronika B3-34
Elektronika B3-34 (Cyrillic: Электроника Б3-34) was a Soviet programmable calculator. It was released in 1980 and was sold for 85 rubles. B3-34 used reverse Polish notation and had 98 bytes of instruction memory, four stack user registers and 14 addressable registers. Each register could store up to 8 mantissa or Significand digits and two exponent digits in the range to . The first Soviet programmable stationary calculator the ISKRA 123, using mains power, was released at the beginning of the 1970s. The first programmable battery-powered pocket calculator Elektronika B3-21 was developed by the end of 1977 and released at the beginning of 1978. Its successor, B3-34, wasn't backward compatible with B3-21. The instruction set, hardware architecture and microcode of the B3-34 defined the standard of the later Soviet programmable hand-held and office-desk calculators: , , , . Model numbers do not follow any special order: MK-54 is a slightly upgraded version of B3-34 and ...
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Programmable Calculator
Programmable calculators are calculators that can automatically carry out a sequence of operations under control of a stored computer programming, program. Most are Turing complete, and, as such, are theoretically general-purpose computers. However, their user interfaces and programming environments are specifically tailored to make performing small-scale numerical computations convenient, rather than general-purpose use. The first programmable calculators such as the IBM CPC used punched cards or other media for program storage. Hand-held electronic calculators store programs on magnetic strips, removable read-only memory cartridges, flash memory, or in battery-backed read/write memory. Since the early 1990s, most of these flexible handheld units belong to the class of graphing calculators. Before the mass-manufacture of inexpensive dot-matrix LCDs, however, programmable calculators usually featured a one-line numeric or alphanumeric display. The Big Four manufacturers of pro ...
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Instruction (computer Science)
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that a ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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