Swinxs Console
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Swinxs Console
Swinxs is a portable game console for children between the ages of 4 and 12 years. The screen-free console was marketed as suitable for in-and-outdoor play and used RFID technology, audio, and light as a replacement for a monitor. Games for the console typically have users engage in physical or educational play by using a synthesized voice in combination with other sounds and a light. History The console was designed by Khodi Feiz of Feiz Design before October 2, 2008. The system was developed by Dutch company ''Swinxs BV''. Swinxs was first introduced in 2008, starting in the Netherlands that spring. On October 2, 2008, the Swinxs launched in the United Kingdom. In the fourth quarter of 2008 Swinxs was also available in Spain, Portugal, and Italy. The Middle East and South America followed in early 2009. In August 2009 Swinxs was made available in the United States. The system cost $150 US Dollars in 2009. In December 2010 the system cost 3,000 pesos in Mexico. The system wa ...
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Swinxs Console
Swinxs is a portable game console for children between the ages of 4 and 12 years. The screen-free console was marketed as suitable for in-and-outdoor play and used RFID technology, audio, and light as a replacement for a monitor. Games for the console typically have users engage in physical or educational play by using a synthesized voice in combination with other sounds and a light. History The console was designed by Khodi Feiz of Feiz Design before October 2, 2008. The system was developed by Dutch company ''Swinxs BV''. Swinxs was first introduced in 2008, starting in the Netherlands that spring. On October 2, 2008, the Swinxs launched in the United Kingdom. In the fourth quarter of 2008 Swinxs was also available in Spain, Portugal, and Italy. The Middle East and South America followed in early 2009. In August 2009 Swinxs was made available in the United States. The system cost $150 US Dollars in 2009. In December 2010 the system cost 3,000 pesos in Mexico. The system wa ...
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Emulator
In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many Printer (computing), printers, for example, are designed to emulate Hewlett-Packard, HP LaserJet printers because so much software is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era s ...
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2000s Toys
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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Products Introduced In 2008
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * ...
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Educational Hardware
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Various researchers emphasize the role of critical thinking in order to distinguish education from indoctrination. Some theorists require that education results in an improvement of the student while others prefer a value-neutral definition of the term. In a slightly different sense, education may also refer, not to the process, but to the product of this process: the mental states and dispositions possessed by educated people. Education originated as the transmission of cultural heritage from one generation to the next. Today, educational goals increasingly encompass new ideas such as the liberation of learners, skills needed for modern society, empathy, and complex vocational skills. Types of education are commonly divided into formal ...
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Home Video Game Consoles
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ...
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Personal Homepage
Personal web pages are World Wide Web pages created by an individual to contain content of a personal nature rather than content pertaining to a company, organization or institution. Personal web pages are primarily used for informative or entertainment purposes but can also be used for personal career marketing (by containing a list of the individual's skills, experience and a CV), social networking with other people with shared interests, or as a space for personal expression. These terms do not usually refer to just a single "page" or HTML file, but to a collection of webpages and related files under a common URL or Web address. In strictly technical terms, a site's actual home page (index page) often only contains sparse content with some catchy introductory material and serves mostly as a pointer or table of contents to the more content-rich pages inside, such as résumés, family, hobbies, family genealogy, a web log/diary ("blog"), opinions, online journals and diaries ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Frisbee
A frisbee (pronounced ), also called a flying disc or simply a disc, is a gliding toy or sporting item that is generally made of injection-molded plastic and roughly in diameter with a pronounced lip. It is used recreationally and competitively for throwing and catching, as in flying disc games. The shape of the disc is an airfoil in cross-section which allows it to fly by reducing the drag and increasing lift as it moves through the air, compared to a flat plate. Spinning the disc imparts a stabilizing gyroscopic force, allowing it to be both aimed with accuracy and thrown for distance. A wide range is available of flying disc variants. Those for disc golf are usually smaller but denser and tailored for particular flight profiles to increase or decrease stability and distance. The longest recorded disc throw is by David Wiggins Jr. with a distance of . Disc dog sports use relatively slow-flying discs made of more pliable material to better resist a dog's bite and prevent in ...
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Finite State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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