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Sweevo's World
''Sweevo's World'' is an isometric 3D arcade adventure game released by Gargoyle Games in 1986 for the ZX Spectrum and Amstrad CPC. An enhanced version for the Spectrum 128K was also released, titled ''Sweevo's Whirled''. The game was followed by a sequel, ''Hydrofool''. The game was partially inspired by the Laurel and Hardy films, with Sweevo modelled on Stan Laurel. Plot The artificial planetoid Knutz Folly has been overrun by the bizarre genetic experiments of the mad Baron Knutz. It's up to the robot SWEEVO (Self Willed Extreme Environment Vocational Organism) to clean the place up and thereby achieve Active Status. Gameplay Sweevo must find and destroy the malfunctioning Waste Ingestion and Janitor Units ("Wijus") that are supposed to keep Knutz Folly clean, while avoiding various hostile creatures and structures. Among the other characters inhabiting Knutz Folly are the Goose Which Laid The Golden Erg (sic), the Horrible Little Girls ("Minxes"), and the Goose-Stepping ...
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Gargoyle Games
Gargoyle Games was a British software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, ''Ad Astra''. They generally specialized in games for the ZX Spectrum even though the company was originally named with the intention of publishing games for Dragon computers. They later created a new label specifically for arcade-style games, Faster Than Light (FTL), as well developing titles for Elite Systems. Two of Gargoyle's releases, '' Marsport'' and '' Heavy on the Magick'' were intended to be the first in a series of games but the planned sequels were never released. ''Marsport'' is often considered an unofficial companion to '' Tir Na Nog'' and ''Dun Darach'' due to its similar gameplay. ''Tir Na Nóg'' and ''Dun Darach'' are part of the same series, with ''Dun Darach'' being a prequel released the following year. Games Developed *''Ad Astra'' (1984) *''Tir Na Nog'' (1984) *''Dun Darach'' (1985) *''Marsport'' (1985) *'' Sweevo's World'' (19 ...
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Brownie (Girl Guides)
Brownies are the section in the Girl Guides (or in the United States, Girl Scouts) organization for girls aged seven years old to ten years old. Exact age limits are slightly different in each organization. History Brownies, originally called Rosebuds, were first organized by Lord Baden-Powell in 1914, to complete the range of age groups for girls in Scouting. They were first run as the youngest group in the Guide Association by Agnes Baden-Powell, Lord Baden-Powell's younger sister. In 1918 his wife, Lady Olave Baden-Powell, took over the responsibility for the Girl Guides and thus for Brownies. Originally the girls were called Rosebuds, but were renamed by Lord Baden-Powell after the girls had complained that they did not like their name. Their name comes from the story "The Brownies" by Juliana Horatia Ewing, written in 1870. In the story two children, Tommy and Betty, learn that children can be helpful brownies instead of being lazy boggarts. In November 2022, the Girl ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Gargoyle Games Games
In architecture, and specifically Gothic architecture, a gargoyle () is a carved or formed grotesque with a spout designed to convey water from a roof and away from the side of a building, thereby preventing it from running down masonry walls and eroding the mortar between. Architects often used multiple gargoyles on a building to divide the flow of rainwater off the roof to minimize potential damage from rainstorms. A trough is cut in the back of the gargoyle and rainwater typically exits through the open mouth. Gargoyles are usually elongated fantastical animals because their length determines how far water is directed from the wall. When Gothic flying buttresses were used, aqueducts were sometimes cut into the buttress to divert water over the aisle walls. Etymology The term originates from the French ''gargouille,'' which in English is likely to mean "throat" or is otherwise known as the "gullet"; cf. Latin ''gurgulio, gula, gargula'' ("gullet" or "throat") and similar ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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1986 Video Games
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 **Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal enter the European Community, which becomes the European Union in 1993. *January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. *January 13–January 24, 24 – South Yemen Civil War. *January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. *January 24 – The Voyager 2 space probe makes its first encounter with Uranus. *January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date to avoid a coincidence of ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Brownie Points
Brownie points in modern usage are an imaginary social currency, which can be acquired by doing good deeds or earning favor in the eyes of another, often one's spouse. Conjectures for etymology Girlguiding A popular etymology is an allusion to the merit badges or six points earned by Brownies (junior Girl Guides/Girl Scouts) for carrying out good deeds. Brownies were named after a kind of mythological elf that does helpful things around the house. Brown stamps A popular marketing practice employed by many stores in post-World War II US was the distribution of stamps with each purchase. The number of stamps given out varied with the amount of the purchase. These stamps were collected by customers and later redeemed for household gifts. The earliest of these stamps were brown in color and known as "brown stamps" or "brown points". The relationship between a purchase and the collection of these "brown points" equated with doing a good thing (supporting the local vendor) and getti ...
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