Swashbucklers Of The Seven Skies
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Swashbucklers Of The Seven Skies
''Swashbucklers of the 7 Skies'' is a role-playing game by Chad Underkoffler, published by Evil Hat Productions in 2009. Description ''Swashbucklers of the 7 Skies'' is a swashbuckling RPG set in a fantasy world of islands floating in the sky, which offers players the chance to heroically adventure across the heavens. ''Swashbucklers'' was an homage to the pulp swashbuckling genre, with a full chapter spent on the tropes of the genre. ''Swashbucklers'' included a fully original setting, of sky pirates in flying ships battling across a world where islands float in the sky. The game uses Chad Underkoffler's PDQ system, which shared some characteristics with ''Fate'' – such as its use of Fortes (or qualities), which could be freeform occupations, motivations, histories or organizations. Although ''Swashbucklers'' used PDQ, it was a new variant of the system that Underkoffler called PDQ#; for the first time, Underkoffler dramatically revamped his house mechanics, as PDQ# gave cha ...
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Swashbucklers Of The 7 Skies
''Swashbucklers of the 7 Skies'' is a role-playing game by Chad Underkoffler, published by Evil Hat Productions in 2009. Description ''Swashbucklers of the 7 Skies'' is a swashbuckling RPG set in a fantasy world of islands floating in the sky, which offers players the chance to heroically adventure across the heavens. ''Swashbucklers'' was an homage to the pulp swashbuckling genre, with a full chapter spent on the tropes of the genre. ''Swashbucklers'' included a fully original setting, of sky pirates in flying ships battling across a world where islands float in the sky. The game uses Chad Underkoffler's PDQ (Role-playing game system), PDQ system, which shared some characteristics with ''Fate (role-playing game system), Fate'' – such as its use of Fortes (or qualities), which could be freeform occupations, motivations, histories or organizations. Although ''Swashbucklers'' used PDQ, it was a new variant of the system that Underkoffler called PDQ#; for the first time, Underkoff ...
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ENnie
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Indie Role-playing Games
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital for ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Evil Hat Productions Games
Evil, in a general sense, is defined as the opposite or absence of good. It can be an extremely broad concept, although in everyday usage it is often more narrowly used to talk about profound wickedness and against common good. It is generally seen as taking multiple possible forms, such as the form of personal moral evil commonly associated with the word, or impersonal natural evil (as in the case of natural disasters or illnesses), and in religious thought, the form of the demonic or supernatural/eternal. While some religions, world views, and philosophies focus on "good versus evil", others deny evil's existence and usefulness in describing people. Evil can denote profound immorality, but typically not without some basis in the understanding of the human condition, where strife and suffering (cf. Hinduism) are the true roots of evil. In certain religious contexts, evil has been described as a supernatural force. Definitions of evil vary, as does the analysis of its mo ...
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ENnies Winners
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Campaign Settings
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech ...
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Indie RPG Awards
The Indie RPG Awards are annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski, and are the most sought-after awards in the ''Indie RPG'' community. For the purposes of the Awards, there exists a following "definition" of an Indie role-playing game: * A game where the creator is the person who has written at least 50% of the actual game content. * A game where the creator has full control of content and publishing. * A game where the creator is the publisher, with full control over expenses and profits. Categories The following categories for nominations have been used throughout the history of the awards: *Indie Game of the Year - the main award for Indie Games. *Indie Supplement of the Year - for best Supplement for an Indie Game. *Best Free Game - for free Indie Games. *Best Support - for the publisher has best supported a previously published game or supplement. *Best Production - for best written and most at ...
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The Zorcerer Of Zo
The Zantabulous Zorcerer of Zo is a fairy tale-themed independently published role-playing game created by Chad Underkoffler and published by Atomic Sock Monkey Press. The game allows players to take the role of fairy tale characters. System The game uses the ''Prose Descriptive Qualities'' (PDQ) system — also used in Atomic Sock Monkey Press's '' Dead Inside'', ''Truth & Justice'', and '' Monkey, Ninja, Pirate, Robot'', as well as the second edition of ''Ninja Burger'' — simplified to increase the flexibility and simplicity required for telling whimsical tales of magic and fairies. PDQ offers three different levels of task resolution for any situation, in order to let players resolve encounters in as much or as little detail as possible. PDQ also has three system elements of general interest: an abstracted system for damage or failure in conflicts, a method for generating future game events (or "Story Hooks") by taking damage, and a player-driven Hero Point system. The ...
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Chad Underkoffler
Chad Underkoffler is a game designer who has worked primarily on role-playing games. Career Chad Underkoffler had done some work for Atlas Games and Steve Jackson Games in the early 2000s. Underkoffler is known for his PDQ indie role-playing games published through his own Atomic Sock Monkey Press, including the horror fantasy game '' Dead Inside'', the fairytale RPG, ''The Zorcerer of Zo'', and ''Truth & Justice'' in the superhero genre. Evil Hat Productions brought Underkoffler on board to help with ''The Dresden Files Roleplaying Game'' in 2007. Leonard Balsera took on the role of Lead System Developer for ''Dresden Files'' while Underkoffler became the Lead Setting Developer, taking over the work that Genevieve Cogman had previously done. Underkoffler designed ''Swashbucklers of the 7 Skies ''Swashbucklers of the 7 Skies'' is a role-playing game by Chad Underkoffler, published by Evil Hat Productions in 2009. Description ''Swashbucklers of the 7 Skies'' is a swashbuckl ...
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Fred Hicks
Fred Hicks is a game designer who has worked primarily on role-playing games. Career Fred Hicks discovered the ''Fudge'' role-playing game system while online and used it for his games based on Roger Zelazny's ''The Chronicles of Amber''. Hicks had also been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''Fudge''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January, 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August, 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but ...
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Dead Inside (game)
''Dead Inside'' is a horror/fantasy role-playing game by Chad Underkoffler, published by Atomic Sock Monkey Press. Player characters are "Dead Inside", who have lost or were born without their souls and strive to regain or rebuild them. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt. The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPGs and replace it with the "Heal people and give them stuff" concept. Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience points are used in other RPGs. ''Dead Inside'' won the People's Choice Award in the 2004 Indie RPG Awards. Cosmology ''Dead Inside'' is chiefly divided into two realms – the stable, ...
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