Super Smash Bros. For Wii U
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Super Smash Bros. For Wii U
and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the ''Super Smash Bros.'' series, succeeding ''Super Smash Bros. Brawl''. The Nintendo 3DS version was released in Japan in September 2014 and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month. Like the rest of the ''Super Smash Bros.'' series, ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo fr ...
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Bandai Namco Studios
is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products. Bandai Namco Studios was established in April 2012 as the spin-off company of publisher Namco Bandai Games's video game development divisions. Originally known as Namco Bandai Studios Inc., the decision was based on its parent company's restructuring efforts and need for a decrease in development times and increase in prod ...
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Fictional Crossovers In Video Games
Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company. Otherwise, they may exist as a gag from a rival company. The following is a list of games in which crossovers appear in either the form of a cameo of any kind, a guest character, or the theme of "crossover" in general in a video game itself. Many crossover games include third-party companies. First and second-party crossovers This list includes crossovers and cameos of characters from video games owned by one company and close affiliates. These can range from a character simply appearing as a playable character or boss in the game, as a special guest character, or a major crossover where two or more franchises encounter. Third-party crossovers This list includes video games that have crossovers from two or mo ...
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StreetPass
SpotPass and StreetPass are communication systems first introduced in the Nintendo 3DS. SpotPass was later incorporated into the Nintendo 2DS, models of the New 3DS and New 2DS, and Wii U game consoles. SpotPass delivers content from the Internet to the consoles, and StreetPass uses local Wi-Fi functionality to exchange data between 3DS, 2DS, and Wii U systems. SpotPass SpotPass is a Nintendo 3DS and Wii U "always on" online background connectivity system, similarly to how predecessor WiiConnect24 originally functioned with Wii, which can automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game or running an application. It can be customized to fit the user's preferences, including opting out of it altogether for selected software. One application was being considered to use this functionality to "automatically acquire magazine and newspaper articles", simil ...
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Kirby Air Ride
''Kirby Air Ride'', known in Japan as , is a 2003 racing video game starring Kirby, developed by HAL Laboratory and published by Nintendo for the GameCube. ''Kirby Air Ride'' has the players and computer-controlled racers ride on Air Ride Machines. The game supports up to four players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCube systems. It was the final ''Kirby'' game directed by series creator Masahiro Sakurai. The game had a convoluted development cycle, starting as one of the first wave of Nintendo 64 games before undergoing numerous revisions to the basic concept and being cancelled for a time. Upon its eventual release for the GameCube it saw a mixed reception from critics, who criticized its simplicity, but was a commercial success, selling over 1.2 million copies worldwide. Gameplay ''Kirby Air Ride'' is played primarily through use of a vehicle, many of which are taken from the previous ''Kirby'' games, such ...
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