Super Scope
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Super Scope
The Super Scope, known as the Nintendo Scope in Europe and Australia, is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the PAL region in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the Transmitter, and a Receiver that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six AA batteries. Design The Transmitter is a bazooka-shaped device, just under 2 feet long. Located about midway on top of the barrel are two buttons, the purple "Fire" button (colored orange in Japanese and European models) and the gray "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo fire. In the middle on either side are two clips fo ...
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Persistence Of Vision
Persistence of vision traditionally refers to the optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as "retinal persistence", "persistence of impressions", simply "persistence" and other variations. A very commonly given example of the phenomenon is the apparent fiery trail of a glowing coal or burning stick while it is whirled around in the dark. Many explanations of the illusion actually seem to describe either positive afterimages or motion blur. "Persistence of vision" can also be understood to mean the same as "flicker fusion," the effect that vision seems to persist continuously when the light that enters the eyes is interrupted with short and regular intervals. When the frequency is too high for the visual system to discern differences between moments, light and dark impressions fuse together into a continuous impressio ...
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Falcon's Revenge
''Falcon's Revenge'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Falcon's Revenge'' is an adventure scenario in which the player characters must find an evil cult growing in the City of Greyhawk. The module includes fold-up cardstock buildings which can be used to create a site by a wharf. Publication history WGA1 ''Falcon's Revenge'' was written by Richard W. and Anne Brown, with a cover by Ken Frank, and was published by TSR in 1990 as a 64-page booklet with cardstock sheets and an outer folder. This adventure is part of a series of three scenarios that starts with WGA1 ''Falcon's Revenge'', continues with WGA2 '' Falconmaster'', and concludes with WGA3 '' Flames of the Falcon''. Reception Reviews *''GamesMaster International ''GamesMaster International'', or GMI, was a roleplaying game magazine in the UK published by Newsfield Publications starting in July 1990. It was subtitled the Indepe ...
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The Tribes
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Lamborghini American Challenge
''Lamborghini American Challenge'' (previously released as ''Crazy Cars III'') is a 1994 racing video game developed and published by Titus France for the Super Nintendo Entertainment System, Super NES, Amiga, Amiga CD32, Atari ST, Commodore 64, Game Boy line, Game Boy, and MS-DOS. The game is essentially an upgrade from Titus's previous entry in the ''Crazy Cars'' franchise, ''Crazy Cars III''. It adds a two player mode, a few more options, and a jazz fusion soundtrack. It also changes the scoring system and gives the player a possibility to save progress every 5 races (instead after Division Challenge only). The night goggles item is no longer available for purchase (except in the SNES version) and the car no longer bounces to the top of the screen after driving through slopes at high speeds. In Amiga version introduction was cut out and MS-DOS version does not support EGA anymore. Gameplay The objective of this game is to end up the undisputed champion of highly illegal street ...
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The Hunt For Red October (console Game)
''The Hunt for Red October'' is a video game based on the 1990 film ''The Hunt for Red October''. It was first released in 1991 for the Nintendo Entertainment System.NES instruction booklet, p. 1 Versions for the Game Boy and Super NES were subsequently released. Gameplay The game featured deep sea combat, side-scrolling action, and cinematic sequences. The object is to evade destruction and eliminate saboteurs Sabotage is a deliberate action aimed at weakening a polity, effort, or organization through subversion, obstruction, disruption, or destruction. One who engages in sabotage is a ''saboteur''. Saboteurs typically try to conceal their identiti .... The caterpillar drive is particularly useful for quietly escaping the enemy.NES instruction booklet, p. 5 The Super NES version is one of 11 games that uses the Super Scope accessory, though it is only used to play bonus stages that put the submarine in first person view, where the player has to destroy a number of ...
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Battle Clash
''Battle Clash,'' known in Japan as , is a light gun shooter video game developed by TEC and published by Nintendo for the Super Nintendo Entertainment System in 1992. The game supports the Super Scope. It was followed by '' Metal Combat: Falcon's Revenge'' the following year. Gameplay In the game, the player is the gunner of the mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is ... ST Falcon and also Mike's partner, who fights against a group of other STs in one-on-one battles. To attack, the player must shoot using the Super Scope. It is possible to shoot rapid shots by holding down the fire button, as well as energy bolts (charged shots). Energy bolts can be shot when an energy bar fills up (this happens when the player does not fire). When the energy bar has filled up, ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Liquid Crystal Display
A liquid-crystal display (LCD) is a flat panel display, flat-panel display or other Electro-optic modulator, electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but instead use a backlight or reflector (photography), reflector to produce images in color or monochrome monitor, monochrome. LCDs are available to display arbitrary images (as in a general-purpose computer display) or fixed images with low information content, which can be displayed or hidden. For instance: preset words, digits, and seven-segment displays, as in a digital clock, are all good examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements. LCDs can either be normally on (positive) or off (negative), depending on the polarizer arrangement. For example, a character ...
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Plasma Display
A plasma display panel (PDP) is a type of flat panel display that uses small cells containing plasma: ionized gas that responds to electric fields. Plasma televisions were the first large (over 32 inches diagonal) flat panel displays to be released to the public. Until about 2007, plasma displays were commonly used in large televisions ( and larger). By 2013, they had lost nearly all market share due to competition from low-cost LCDs and more expensive but high-contrast OLED flat-panel displays. Manufacturing of plasma displays for the United States retail market ended in 2014, and manufacturing for the Chinese market ended in 2016. Plasma displays are obsolete, having been superseded in most if not all aspects by OLED displays. General characteristics Plasma displays are bright (1,000  lux or higher for the display module), have a wide color gamut, and can be produced in fairly large sizes—up to diagonally. They had a very low luminance "dark-room" black level compared ...
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Phosphor
A phosphor is a substance that exhibits the phenomenon of luminescence; it emits light when exposed to some type of radiant energy. The term is used both for fluorescent or phosphorescent substances which glow on exposure to ultraviolet or visible light, and cathodoluminescent substances which glow when struck by an electron beam (cathode rays) in a cathode-ray tube. When a phosphor is exposed to radiation, the orbital electrons in its molecules are excited to a higher energy level; when they return to their former level they emit the energy as light of a certain color. Phosphors can be classified into two categories: fluorescent substances which emit the energy immediately and stop glowing when the exciting radiation is turned off, and phosphorescent substances which emit the energy after a delay, so they keep glowing after the radiation is turned off, decaying in brightness over a period of milliseconds to days. Fluorescent materials are used in applications in which the ...
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