Super Mario World (other)
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Super Mario World (other)
''Super Mario World'', known in Japanese marketing as '' is a platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier ''Super Mario'' games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first ''Mario'' game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi was conceptualised d ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi. Mario first appeared as the player character of ''Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after the setting ...
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Super Mario All-Stars + Super Mario World
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * Super (2005 film), ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * Super (2010 Indian film), ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * Super (2010 American film), ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * Super (Person of Interest), "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * Super (Cordae song), "Super" (Cordae song), a 2021 song by American rapper Cordae * Super (Neu! song), "Super" (Neu! song), a 1972 song by German band Neu! * "Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * Super ( ...
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Yoshi's Island
''Super Mario World 2: Yoshi's Island'' is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. As a ''Super Mario'' series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities. After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the Game Boy Advance as ''Super Mario Advance 3: Yoshi's Island'' in 2002. This version was rereleased for the Nintendo 3DS and the Wii U's Virtual Co ...
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Super Mario World (TV Series)
''Super Mario World'' is an animated television series based on the video game of the same name by Nintendo. It is the third animated series based on the ''Mario'' video game series. Thirteen episodes of the show were aired as part of a block with '' Captain N: The Game Master'', called ''Captain N and the New Super Mario World'', on NBC. The animation was provided by Pacific Rim Productions. Synopsis The animated series featured the same voice actors who had performed in '' The Adventures of Super Mario Bros. 3''. However, unlike with its two predecessors, Toad is completely absent in this series (as he was absent in the ''Super Mario World'' game). An exclusive character not featured in the games called Oogtar, a clumsy caveboy, appears in his place (in which both characters were voiced by John Stocker) and Yoshi appears as one of the main characters in the show. Episodes mainly focused on the Mario Bros. dealing with schemes by King Koopa, and made use of new elements intr ...
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Best-selling SNES Game
This is a list of video games for the Super Nintendo Entertainment System (SNES) video game console, known as the Super Famicom (SFC) in Japan, that have sold or shipped at least one million copies. The best-selling game on the SNES is ''Super Mario World''. First released in Japan on November 21, 1990, it went on to sell over 20million units worldwide. The second ''Super Mario'' game on the SNES, ''Super Mario All-Stars'', is the second-best-selling game on the platform, with sales in excess of 10.5million units. The console's top five is rounded out by Rare's ''Donkey Kong Country'' in third, with sales of 9.3million units, while its two follow-ups are also in the top ten, ''Super Mario Kart'' in fourth, selling over 8.7million units, and '' Street Fighter II: The World Warrior'' in fifth, with 6.3million units sold. There are a total of 49 SNES/Super Famicom games on this list which are confirmed to have sold or shipped at least one million units. Of these, twelve were develo ...
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Greatest Video Games Ever Made
This is a list of video games that multiple reputable video game journalists or List of video game magazines, magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the #Notes, notes section show which of the 46 selected publications list the game. # ''1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider (website), Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # ''EP Daily, Electric Playground Network'' – 2013 # ''Edge (magazine), Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire (film magazine), Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire (magazine), Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux (magazine), Flux'' – 1995 # ''G4 (U.S. TV channel), G4 ...
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Computer Hardware
Computer hardware includes the physical parts of a computer, such as the computer case, case, central processing unit (CPU), Random-access memory, random access memory (RAM), Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, keyboard, computer data storage, graphics card, sound card, Computer speakers, speakers and motherboard. By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is "Hardness, hard" or rigid with respect to changes, whereas software is "soft" because it is easy to change. Hardware is typically directed by the software to execute any command or Instruction (computing), instruction. A combination of hardware and software forms a usable computing system, although Digital electronics, other systems exist with only hardware. Von Neumann architecture The template for all modern computers is the Von Neumann architecture, detailed in a First Draft of a Report on the EDVAC, 1945 ...
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Yoshi
Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the List of Yoshi video games, ''Yoshi'' series and a supporting character in Mario (franchise), ''Mario'' spin-off games such as ''Mario Party'' and ''Mario Kart'', as well as many List of Mario sports games, ''Mario'' sports games. He also appears as a playable character in crossover fighting game ''Super Smash Bros.'' series. Yoshi is a member of the same-named species, which is distinguished for its wide range of colors. Yoshi was well-received, with some critics noting that he is one of the most recognizable characters and one of the best sidekicks in video games. Yoshi's image has also appeared on a range of products, including clothes and collectibles. Concept and creation Shigeru Miyamoto, the video game designer at Nintendo credited with ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Level (gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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