Super Mario Advance 1
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Super Mario Advance 1
''Super Mario Bros. 2'' is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hit ''Super Mario Bros.'' in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled ''Super Mario Bros. 2'', for its mature market in Japan in 1986. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second ''Super Mario Bros.'' sequel based on Nintendo's 1987 Family Computer Disk System game which had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo. The characters, enemies, and themes in ''Doki Doki Panic'' have the mascots and theme of the festival, and were adapted into the ''Super Mario'' theme to make a second ''Su ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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PAL Region
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in some of those regions, as opposed to the NTSC standard traditionally used in Japan and most of North America. More recently, as most countries have stopped using the PAL standard entirely in favor of newer digital standards such as DVB, the term "PAL region" in video gaming means the list of regions it had covered in the past. List Below are countries and territories that used or once used the PAL system. Many of these have converted or are converting PAL to DVB-T (most countries), DVB-T2 (most countries), DTMB (China, Hong Kong and Macau) or ISDB (Sri Lanka, Maldives, Botswana and part of South America). PAL B, D, G, H, K or I * (used SECAM) * * * (DVB-T introduction in assessment) * * * * * * * * (Digital broadcast using DTMB) * * ...
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Super Mario Advance
''Super Mario Advance'' is a series of video game ports for Nintendo's Game Boy Advance: * ''Super Mario Advance ''Super Mario Advance'' is a series of video game ports for Nintendo's Game Boy Advance: * ''Super Mario Advance'', a 2001 port of ''Super Mario Bros. 2'' * ''Super Mario Advance 2 ''Super Mario World,'' known in Japan as is a platform ga ...'', a 2001 port of ''Super Mario Bros. 2'' * '' Super Mario Advance 2'', a 2001 port of ''Super Mario World'' * '' Super Mario Advance 3'', a 2002 port of ''Super Mario World 2: Yoshi's Island'' * '' Super Mario Advance 4'', a 2003 port of ''Super Mario Bros. 3'' Nintendo franchises Mario video games {{set index ...
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