Super Genjin 2
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Super Genjin 2
is a 1995 2D platform video game by Hudson Soft for Super Famicom. It is the sequel to '' Super Bonk'' and the fifth game in the ''Bonk'' series, and the second platform game in the series never to be released outside Japan. Gameplay External links ''Super Bonk 2''at The Bonk Compendium (covering all games and references to ''Bonk'' series) at Hardcore Gaming 101 References Japan-exclusive video games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Platformers 1995 video games Bonk (series) Prehistoric life in popular culture Video games developed in Japan Single-player video games Video game sequels {{platform-videogame-stub ...
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Hudson Soft
was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. Hudson Soft was founded on May 18, 1973. Initially, it dealt with personal computer products, but later expanded to the development and publishing of video games, mobile content, video game peripherals and music recording. Primarily a video game publisher, it internally developed many of the video games it released while outsourcing others to external companies. It is known for series such as ''Bomberman'', '' Adventure Island'', ''Star Soldier'', and ''Bonk''. Hudson also developed video games released by other publishers such as the ''Mario Party'' series from Nintendo. The mascot of the company is a bee named Hachisuke. Hudson Soft made the TurboGrafx-16 in associat ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Prehistoric Life In Popular Culture
Prehistory, also known as pre-literary history, is the period of human history between the use of the first stone tools by hominins 3.3 million years ago and the beginning of recorded history with the invention of writing systems. The use of symbols, marks, and images appears very early among humans, but the earliest known writing systems appeared 5000 years ago. It took thousands of years for writing systems to be widely adopted, with writing spreading to almost all cultures by the 19th century. The end of prehistory therefore came at very different times in different places, and the term is less often used in discussing societies where prehistory ended relatively recently. In the early Bronze Age, Sumer in Mesopotamia, the Indus Valley Civilisation, and ancient Egypt were the first civilizations to develop their own scripts and to keep historical records, with their neighbors following. Most other civilizations reached the end of prehistory during the following Iron Age. ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestone, Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for Personal computer, PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is Oklahoma City bombing, bombed by Domestic terrorism in the United States, domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Great Hanshin earthquake, Kobe earthquake rect 400 0 6 ...
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Super Bonk
''Super Bonk'' (released in Europe as ''Super B.C. Kid'' and in Japan as ''Super Genjin'') is a 1994 platform video game developed by A.I. Co, Ltd. and published by Hudson Soft for the Super Nintendo Entertainment System. It is the fourth game in the ''Bonk'' series. The game was later re-released for the Wii Virtual Console in Japan on November 16, 2010, in Europe on December 10, and in North America on April 4, 2011. Gameplay The fourth game in the regular ''Bonk'' series, its gameplay is similar to ''Bonk 3''. ''Super Bonk'' allows Bonk to travel through time from his prehistoric levels to the inside of a dinosaur, a version of modern Chinatown, and the moon. Along the way, Bonk can find power ups that can change his form to creatures, such as the shooting Bonk Crab, a dinosaur form called Big Kronk, candies that change his size from tiny to huge travel through transportation tubes and find multiple bonus levels. Additionally, Bonk uses his head to smash his enemies, propeller ...
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Bonk (series)
Bonk, known as in Japan and as PC Kid or BC Kid in PAL territories, is a video game character and former mascot for NEC's PC Engine/TurboGrafx-16 video game console. Three platform games featuring the character appeared on the PC Engine/TurboGrafx-16, as well as two spin-offs featuring Air Zonk. The protagonist is a bald caveman named Bonk who attacks using his comically large head. His Japanese name PC-Genjin is a pun on the PC Engine, with his European name PC Kid similarly referencing the system's name (the console is also called PC Engine in Europe). The "PC" part of his Japanese and European names also stands for " Pithecanthropus Computerurus", a fictitious species name for the character. The American title ''Bonk'' is also not used in the European versions due to the word " bonk" being inappropriate slang in British English. Konami now owns the rights to the Bonk series as a result of its absorption of the series' publisher Hudson Soft in 2012. Origin As stated ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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