Super Don Quix-ote
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Super Don Quix-ote
''Super Don Quix-ote'' (スーパードンキホーテ) is an arcade laserdisc video game released by Universal in 1984. In it, the player controls the knight Don as he attempts to rescue a princess from an evil witch. ''Super Don Quix-ote'' is loosely based on the novel ''Don Quixote'', while the laserdisc format is similar to other laserdisc games such as ''Dragon's Lair'' and ''Space Ace''. The major difference that set ''Super Don Quix-ote'' apart is an overlaid icon indicating the time and direction of each correct quick time event input, whereas all other laserdisc games at the time gave no indication of correct moves, except an occasional "flash" incorporated into the animation itself. Plot The game is loosely inspired by its namesake, ''Don Quixote'', and features a heroic young knight named Don on a quest to save his love, the fair princess Isabella, who has been kidnapped by a wicked witch for human sacrifice to a demon. Don is accompanied on his travels by a donkey (ba ...
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Universal Entertainment
formerly known as and Universal, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the American states of Nevada, Mississippi and New Jersey. The company's corporate headquarters are in Tokyo. Aruze is also the licence holder of the video game franchise ''Shadow Hearts''. Up until February 18, 2012, the company owned approximately 21% of Wynn Resorts. On November 1, 2009, Aruze Corporation changed its name to Universal Entertainment Corporation due to financial difficulties. Universal Universal Lease Co., Ltd was established in December 1969. It later changed its name to Universal Ltd in Japan. Universal Distributing Company opened as an american subsidiary to sell video games direct to operators, and was later named Universal USA. They initially earned success with arcade video games that cloned popular arcade games. ''Sc ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Video Game Clones
A video game clone is either a video game or a video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ... very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited hardware compatibility, compatibility, is the desire to porting, port a simulacrum of a game to computing platform, platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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LaserDisc Video Games
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In the film industry, the term "interactive film" refers to interactive cinema, a film where one or more viewers can interact with the film and influence the events that unfold in the film. Design This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters, in much the same way as ''Choose Your Own Adventure'' books are construct ...
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Full Motion Video Based Games
Full may refer to: * People with the surname Full, including: ** Mr. Full (given name unknown), acting Governor of German Cameroon, 1913 to 1914 * A property in the mathematical field of topology; see Full set * A property of functors in the mathematical field of category theory; see Full and faithful functors * Satiety, the absence of hunger * A standard bed size, see Bed * Fulling, also known as tucking or walking ("waulking" in Scotland), term for a step in woollen clothmaking (verb: ''to full'') * Full-Reuenthal, a municipality in the district of Zurzach in the canton of Aargau in Switzerland See also *"Fullest", a song by the rapper Cupcakke Elizabeth Eden Harris (born May 31, 1997), known professionally as Cupcakke (often stylized as CupcakKe; pronounced ), is an American rapper from Chicago, Illinois. She is known for her hypersexualised, brazen, and often comical persona and mus ... * Ful (other) {{disambiguation ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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Argus Press
Argus Press was a British publishing company. It was acquired by British Electric Traction (BET) in 1966, and became the publishing arm of that company. It was the subject of one of the most hotly contested management buyouts of the 1980s when a management team led by Kimble Earl, George Fowkes, and Scott Smith secured financing of £207m from forty national and international banks to acquire the UK and US businesses from BET. The acquisition was of particular note as the publisher Robert Maxwell was among the rival bidders, and widely considered as capable of out-witting the management team. Only an eleventh-hour intervention by Earl – exposing members of Maxwell's secret consortium as rival newspaper publishers which meant Maxwell would fall foul of the Monopolies Commission – brought success for the management team. The new company traded under the name of Team Argus. Its portfolio of businesses included the largest group of paid-for and free weekly newspapers in the UK, an e ...
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