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Super Battletank
''Garry Kitchen's Super Battletank: War in the Gulf'' is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, '' Super Battletank 2'', was released for the Super NES in 1994. Graphics The screen is divided into two sections. One is the instrument panel in the gunner's station of the tank, and the other is a view of the outside, which consists primarily of the desert and military vehicles. Gameplay The player battles helicopter gunships, T72s, and Scud launchers, in pursuit of a military victory. The player had to use only M1 Abrams tank to play. Re-releases Majesco Entertainment released the game in 2001 for the Game Gear, as part of their licensed line of classic games for Game Gear, Mega Drive/Genesis, and Super NES; and making it by far the last release in North America for the Game Gear. It was also remade as ''Operation: Armored Liberty'' for Game ...
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Absolute Entertainment
Absolute Entertainment was an American Video game publisher, video game publishing company. Through its video game developer, development house, Imagineering (company), Imagineering, Absolute Entertainment produced titles for the Amiga, Atari 2600, Atari 7800, Sega Game Gear, Sega Genesis, Sega Genesis/Mega Drive, Sega CD, Game Boy, Nintendo Entertainment System, and Super Nintendo Entertainment System video game consoles, as well as for the PC. After leaving his position as a video game developer and Game designer, designer at Activision, Garry Kitchen founded the company in 1986 with his brother Dan Kitchen, along with Alex DeMeo, John Van Ryzin. The company's headquarters was in Glen Rock, New Jersey, but later moved to another New Jersey Borough (New Jersey), borough, Upper Saddle River, New Jersey, Upper Saddle River. While the company was based in New Jersey, David Crane worked out of his home on the West Coast of the United States, West Coast. The company's name was chose ...
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Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were never released officially in the UK or European games market, and therefore the magazine concentrated much effort in covering aspects of the American, and moreover the Japanese games markets. It also featured in-depth, intelligent and passionate coverage of all aspects of gaming. Given the close ties between the world of Japanese console RPGs and animation, the magazine also heavily featured information about manga and anime by noted UK-based writer Helen McCarthy. It can be said that Super Play was one of the magazines that helped to push forward what was at the time a nascent market for anime in the UK. In this vein, the magazine itself was also notable as its cover illustrations (and many illustrations between the covers) were done in ma ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Sega Genesis Games
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega ...
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Imagineering (company) Games
Walt Disney Imagineering Research & Development, Inc., commonly referred to as Imagineering, is the research and development arm of The Walt Disney Company, responsible for the creation, design, and construction of Disney theme parks and attractions worldwide. The company also manages The Walt Disney Company's properties, from Walt Disney Studios in Burbank to New Amsterdam Theatre and Times Square Studios Ltd. in New York City. Founded by Walt Disney to oversee the production of Disneyland, it was originally known as Walt Disney, Inc. then WED Enterprises, from the initials meaning "Walter Elias Disney", the company co-founder's full name. Headquartered in Glendale, California, Imagineering is composed of "Imagineers", who are illustrators, architects, engineers, lighting designers, show writers and graphic designers. The term Imagineering, a portmanteau, was introduced in the 1940s by Alcoa to describe its blending of imagination and engineering, and used by Union Carbide i ...
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