Subaru Natsuki
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Subaru Natsuki
is a fictional character from '' Re:Zero − Starting Life in Another World'', a series of light novels written by Tappei Nagatsuki and illustrated by Shin'ichirō Ōtsuka. Subaru is a young ''hikikomori'' who suddenly finds himself transported to another world on his way home from the convenience store. While dealing with the new society, he also encounters catastrophes that result in his death, though he is always revived to a point in time where he can make substantial changes. Using this ability, Subaru searches for a way to protect his newly found friends. Aside from the anime and video games based on the series, Subaru also appears in the gag series ''Isekai Quartet''. Nagatsuki originally wrote a web novel in 2013 involving Subaru's ability, which impressed his superiors and asked him to write the light novels. Ōtsuka's first sketch of the character was rejected due to the writer's fear of making him unlikable. In the anime adaptation of the series, Subaru is voiced by ...
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Zero − Starting Life In Another World
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usually by 10. As a number, 0 fulfills a central role in mathematics as the additive identity of the integers, real numbers, and other algebraic structures. Common names for the number 0 in English are ''zero'', ''nought'', ''naught'' (), ''nil''. In contexts where at least one adjacent digit distinguishes it from the letter O, the number is sometimes pronounced as ''oh'' or ''o'' (). Informal or slang terms for 0 include ''zilch'' and ''zip''. Historically, ''ought'', ''aught'' (), and ''cipher'', have also been used. Etymology The word ''zero'' came into the English language via French from the Italian , a contraction of the Venetian form of Italian via ''ṣafira'' or ''ṣifr''. In pre-Islamic time the word (Arabic ) had the meaning ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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Konosuba
is a Japanese light novel series written by Natsume Akatsuki. The series follows Kazuma Sato, a boy who is sent to a fantasy world with MMORPG elements following his death, where he forms a dysfunctional adventuring party with a goddess, an archwizard, and a crusader. Originally serialized as a web novel on Shōsetsuka ni Narō between December 2012 and October 2013, ''KonoSuba'' was published as a printed light novel series by Kadokawa Shoten under the company's ''Kadokawa Sneaker Bunko'' imprint from October 2013 to May 2020. The light novel series features a divergent plot and illustrations by Kurone Mishima. A manga adaptation, illustrated by Masahito Watari and Joseph Yokobori, began serialization in Fujimi Shobo's ''Monthly Dragon Age'' magazine from October 2014. A radio drama CD was released by HobiRecords in March 2015, and an anime television series adaptation produced by Studio Deen aired in Japan between January and March 2016. A second season of ...
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Kirito (Sword Art Online)
, born as , is a fictional character and the protagonist of the ''Sword Art Online'' series of light novels written by Reki Kawahara. Known by a portmanteau of his name, which is his user name in the ''Sword Art Online'' video game which the series are partially set in. Kirito is a teenager who was chosen as one of 1,000 beta testers for a new virtual reality video game: ''Sword Art Online''. After the game is released to the general public, he and the rest of the 10,000 players discover that they are unable to log out and are trapped in the simulation unless they manage to beat the game. In the anime adaptation, Kirito is voiced in Japanese by Yoshitsugu Matsuoka and in English by Bryce Papenbrook. Creation and conception In an interview with ''Sword Art Online'' series creator Reki Kawahara, they wrote the series to change popular opinion of online gaming; viewing it not a social ill or just an escape from real life, and thus decided to show games in a more positive light i ...
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Character Arc
A character arc is the transformation or inner journey of a character over the course of a story. If a story has a character arc, the character begins as one sort of person and gradually transforms into a different sort of person in response to changing developments in the story. Since the change is often substantive and leading from one personality trait to a diametrically opposite trait (for example, from greed to benevolence), the geometric term '' arc'' is often used to describe the sweeping change. In most stories, lead characters and protagonists are the characters most likely to experience character arcs, although lesser characters often change as well. A driving element of the plots of many stories is that the main character seems initially unable to overcome opposing forces, possibly because they lack skills or knowledge or resources or friends. To overcome such obstacles, the main character must change, possibly by learning new skills, to arrive at a higher sense of self-a ...
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Isekai
is a Japanese genre of speculative fiction—both portal fantasy and science fiction are included. It includes novels, light novels, films, manga, anime and video games that revolve around a person or people who are transported to and have to survive in another world, such as a fantasy world, virtual world, or Parallel universes in fiction, parallel universe. Isekai is one of the most popular genres of anime, and Isekai stories share many common tropes – for example, a powerful protagonist who is able to beat most people in the other world by fighting. This plot device typically allows the audience to learn about the new world at the same pace as the protagonist over the course of their quest or lifetime. If the main characters are transported to a game-like world, the genre can overlap with LitRPG. The concept of ''isekai'' started in Japanese folk tales, such as Urashima Tarō. However, the first modern ''isekai'' works were Haruka Takachiho's novel ''Warrior from Another W ...
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Seiyuu
Voice acting in Japan is an industry where actors provide voice-overs as characters or narrators in media including anime, video games, audio dramas, commercials, and dubbing for non-Japanese films and television programs. In Japan, and actresses have devoted fan clubs due to a crossover with the idol industry, and some fans may watch a show merely to hear a particular voice actor. Many voice actors have concurrent singing careers and have also crossed over to live-action media. There are around 130 voice acting schools in Japan. Broadcast companies and talent agencies often have their own troupes of vocal actors. Magazines focusing specifically on voice acting are published in Japan, with '' Voice Animage'' being the longest running. The term character voice (abbreviated CV) has been commonly used since the 1980s by such Japanese anime magazines as ' and ''Newtype'' to describe a voice actor associated with a particular anime or game character. Definition and role A p ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Zero − Starting Life In Another World: Lost In Memories
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usually by 10. As a number, 0 fulfills a central role in mathematics as the additive identity of the integers, real numbers, and other algebraic structures. Common names for the number 0 in English are ''zero'', ''nought'', ''naught'' (), ''nil''. In contexts where at least one adjacent digit distinguishes it from the letter O, the number is sometimes pronounced as ''oh'' or ''o'' (). Informal or slang terms for 0 include ''zilch'' and ''zip''. Historically, ''ought'', ''aught'' (), and ''cipher'', have also been used. Etymology The word ''zero'' came into the English language via French from the Italian , a contraction of the Venetian form of Italian via ''ṣafira'' or ''ṣifr''. In pre-Islamic time the word (Arabic ) had the meaning ...
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Parkour
Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing artistic-gymnastic maneuvers. With roots in military obstacle course training and martial arts, parkour includes running, climbing, swinging, vaulting, jumping, plyometrics, rolling, gymnastics, and quadrupedal movement—whatever is suitable for a given situation. Parkour is an activity that can be practiced alone or with others, and is usually carried out in urban spaces, though it can be done anywhere. It involves seeing one's environment in a new way, and envisioning the potential for navigating it by movement around, across, through, over and under its features. Although practitioners of Parkour often perform flips and other acrobatic movements, these are not considered a part of Parkour proper. The practice of similar movements had ...
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