Stronghold Builder's Guidebook
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Stronghold Builder's Guidebook
''Stronghold Builder's Guidebook'' is a sourcebook for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 128-page book begins with a table of contents with a list of tables found in the book, followed by a brief introduction on page 4. Chapter 1: ''Building a Stronghold'' (pages 4–14) details a step-by-step process by with DMs and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with people, and figuring how much it costs. Chapter 2: ''Stronghold Components'' (pages 14–86) describes where and how to place items such as walls and doors, and various locations that can be placed within a stronghold. Also described are suggestions on how to place magic items, spells, traps, and siege weapons in a stronghold. Chapter 3: ''Strongholds in Your Campaign'' (pages 87–104) includes tips for building a campaign with a stronghold as the setting, as well as how to use the book in adventures tha ...
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Matt Forbeck
Matt Forbeck (born August 4, 1968) is an American author and game designer from Beloit, Wisconsin. Biography Forbeck first became interested in role-playing games at age 13 when he started playing ''Dungeons & Dragons''. He earned a degree in creative writing from the Residential College at the University of Michigan and graduated in 1989. Forbeck began working full-time on games and fiction after graduating. He was the editor on an adventure by Gary Gygax for New Infinites Productions, New Infinities called ''Epic of Yarth: Necropolis''. He wrote ''Outlaw'' (1991) and ''Western Hero'' (1991) for the Iron Crown Enterprises and Hero Games. Forbeck and Shane Hensley formed Pinnacle Entertainment Group to publish ''Deadlands''. Forbeck spent four years as the president of Pinnacle and was the director of the adventure games division at Human Head Studios for two years. Forbeck left Pinnacle to move to Alderac Entertainment Group just before the two companies ended their relationship, a ...
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Keep
A keep (from the Middle English ''kype'') is a type of fortified tower built within castles during the Middle Ages by European nobility. Scholars have debated the scope of the word ''keep'', but usually consider it to refer to large towers in castles that were fortified residences, used as a refuge of last resort should the rest of the castle fall to an adversary. The first keeps were made of timber and formed a key part of the motte-and-bailey castles that emerged in Normandy and Anjou during the 10th century; the design spread to England, south Italy and Sicily. As a result of the Norman invasion of 1066, use spread into Wales during the second half of the 11th century and into Ireland in the 1170s. The Anglo-Normans and French rulers began to build stone keeps during the 10th and 11th centuries; these included Norman keeps, with a square or rectangular design, and circular shell keeps. Stone keeps carried considerable political as well as military importance and could take up ...
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Matthew Sernett
Matthew Lee Sernett is a game designer who has worked primarily on role-playing games. Career Matt Sernett was part of the SCRAMJET team, led by Richard Baker, with designers James Wyatt, Ed Stark, Michele Carter, Stacy Longstreet, and Chris Perkins; this team was responsible for updating the fictional setting as it would be used for the fourth edition of ''Dungeons & Dragons'' which was in development. His ''D&D'' design work includes the third edition ''Fiend Folio'' (2003), ''Monster Manual III'' (2004), '' Races of Eberron'' (2005), '' Fantastic Locations: Hellspike Prison'' (2005), ''Spell Compendium'' (2005), the third edition '' Tome of Magic'' (2006), ''Tome of Battle ''Tome of Battle: The Book of Nine Swords'' is an official supplement for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game, published by Wizards of the Coast in 2006. The book chronicles the rise and fall of the fictional Temple o ...'' (2006), '' Cormyr: The Tearing of the Weave'' (2 ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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RPGnet
RPGnet is a role-playing game website. It includes sections on wargaming, wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillips, as a way to unify a number of transient game sites. In 2001 it was purchased by Skotos Tech, but maintains creative and editorial autonomy. Currently it is being run by Shannon Appelcline of Skotos, while a number of volunteer Forum moderator, moderators and administrators help maintain the forums. RPGnet services Forums Originally based on Matt's WWWBoard script, the 1997 RPGnet forums were formatted in earlier message boards' threaded style, being mostly dedicated to game design and industry news. With the change to vBulletin on 2002, new sections catering to the growing player and enthusiast user bases were added. The boards used vBulletin for the next sixteen years, until November, 2018, when they were migrated to the XenFo ...
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David Day (artist)
David Day may refer to: *David Day (Canadian writer) (born 1947), author from British Columbia *David Day (historian) (born 1949), Australian historian *David Day (broadcaster) (1951–2015), Australian radio broadcaster, known as "Daisy" *Dave Day (musician) (1941–2008) of the punk band ''The Monks'' *David Day (Minnesota politician) (1825–1896), politician from Minnesota Territory *David Day (Missouri politician) (born 1963), American former politician in the Missouri House of Representatives *David A. Day (missionary) (1854–1897), Lutheran missionary * David F. Day (1847–1914), Union Army soldier and Medal of Honor recipient *David V. Day (born 1936), British theologian and academic *David Van Day (born 1956), English singer and media personality See also *Dave Days David Joseph Colditz (born August 13, 1991), commonly known as Dave Days, is a musician, entertainer and YouTube personality from Downingtown, Pennsylvania, currently living in Los Angeles, California. He ...
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Gerald Brom
Gerald Brom (born March 9, 1965), known professionally as Brom, is an American gothic fantasy artist and illustrator, known for his work in role-playing games, novels, and comics. Early life Brom was born March 9, 1965, in Albany, Georgia. As the son of a U.S. Army pilot he spent much of his early years on the move, living in other countries such as Japan and Germany (he graduated from Frankfurt American High School), and in U.S. states including Alabama and Hawaii. Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom: "I get that asked more than just about any other question. It's my real name, my last name. I got called Brom all the time as a kid, and it just stuck." Brom has been drawing and painting since childhood, although he had never taken any formal art classes. "I wouldn't exactly call myself self-taught, because I've always looked at the work of other artists and emulated what I liked about it. So you can say th ...
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Plane (Dungeons & Dragons)
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard ''Dungeons & Dragons'' multiverse. The concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced in the earliest versions of ''Dungeons & Dragons''; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into what became known as the Great Wheel cosmology. The 4th Edition of the game shifted to the World Axis cosmology. The 5th Edition brought back a new version of the Great Wheel cosmology which includes aspects of World Axis model. In addition, some ''Dungeons & Dragons'' settings have cosmologies that are very different from the "stand ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Magic Of Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier ''C ...
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David Noonan (game Designer)
David Noonan is an author of several products and articles for the ''Dungeons & Dragons'' fantasy role-playing game from Wizards of the Coast. Career Role-playing games David Noonan began his career with Wizards of the Coast in 1998. He contributed to the design of the three core books for the third edition of ''Dungeons & Dragons''. For the new ''Dungeon Master's Guide'', he developed the treasure tables, based on guidance from Monte Cook, and worked on the non-player characters that appear in the book's second chapter. Noonan also contributed some prestige classes to '' Sword and Fist'', as well as designing a large part of '' Song and Silence'', and spent five months on editing and design work for the third edition ''Manual of the Planes''. Noonan, Andy Collins, Mike Mearls, and Jesse Decker were part of Rob Heinsoo's "Flywheel" design team for the fourth edition of ''Dungeons & Dragons'', and did the final concept work from May 2006 to September 2006, before the first ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
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