Streets Of Gems
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Streets Of Gems
''Streets of Gems'' is a generic role-playing game adventure published by The Companions in 1983, the fourth in the five-part "Islandia Campaign" series. Plot summary ''Streets of Gems'' is set in the port of Sontra, where the adventurers are attacked by a press gang before being drawn into several other plots including uncovering the trafficking of people being used as human sacrifices. The adventure is divided into three mini-scenarios, and includes detailed descriptions of non-player characters. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published three adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), and ''Brotherhood of the Bolt ''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game suppleme ...
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Cover Of Strets Of Gems 1983
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ...
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Press Gang
''Press Gang'' is a British children's television comedy drama consisting of 43 episodes across five series that were broadcast from 1989 to 1993. It was produced by Richmond Film & Television for Central, and screened on the ITV network in its regular weekday afternoon children's strand, Children's ITV, typically in a 4:45 pm slot (days varied over the course of the run). Aimed at older children and teenagers, the programme was based on the activities of a children's newspaper, the ''Junior Gazette'', produced by pupils from the local comprehensive school. In later series it was depicted as a commercial venture. The show interspersed comedic elements with the dramatic. As well as addressing interpersonal relationships (particularly in the Lynda-Spike story arc), the show tackled issues such as solvent abuse, child abuse and firearms control. Written by ex-teacher Steven Moffat, more than half the episodes were directed by Bob Spiers, a British comedy director who had previous ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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The Curse On Hareth
''The Curse on Hareth'' is a generic role-playing game adventure published by The Companions in 1982, the first in the five-part "Islandia Campaign" series. Plot summary The adventure, designed for beginning players, is set in the village of Hareth, and involves several mini-scenarios, including a roaming band of thieves, a forgotten shrine, a wizard's abandoned mansion, and an old keep. In terms of game system, the adventure is generic, and must be adapted to the rules of a role-playing system such as ''Dungeons & Dragons'' or ''RuneQuest''. Publication history ''The Curse on Hareth'' was the first adventure in the five-part "Islandia Campaign" created by Peter L. Rice and Wm. John Wheeler through their company The Companions. Rather than a bound book, the adventure was published in 1982 as 74 loose-leaf three-hole sheets contained between two cardstock sheets, with two folded 11" x 16" sheets and one 17" x 22" color map, with illustrations by David J. Hutchins, Kevin McKeen, Di ...
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Plague Of Terror
''Plague of Terror'' is a generic role-playing game adventure published by The Companions in 1983, the second in the five-part "Islandia Campaign" series. Plot summary The adventure is set in the village of Wentworth, where the player characters find themselves involved in preventing a plot to depose the current baron and break with the King. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published the first adventure in the five-part "Islandia Campaign", ''The Curse on Hareth'' (1982). ''Plague of Terror'', published in 1983, was the second part, a 56-page book with a center-bound color map written by Rice and Wheeler with additional material by Terry Ashbury, Chip Kestenbaum, and Lenard Lakofka, with illustrations by John Carlson, Mary Coman, David J. Hutchins, Kevin ...
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Brotherhood Of The Bolt
''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game supplement published in 1983 by The Companions, the third in the five-part "Islandia Campaign" series. Plot summary A wizard of the evil Brotherhood of the Bolt, Morlach the Malicious, plans to break into the Barrow of Shaltor Plain in order to find something that will either allow him to become a powerful lich, or to rise to power in the locality. Several scenarios are detailed that a game-master can develop into a series of adventures. Plots include including an expedition to a tomb and an attempt to enter a guarded castle undetected. The book also includes new traps, monsters and detailed histories and descriptions of non-player characters. The scenarios are not keyed to any particular role-playing game system, so the game-master must choose a game system and adapt the material to it. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously publish ...
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Gems For Death
''Gems for Death'' is a generic role-playing game adventure published by The Companions in 1983, the final installment in the five-part "Islandia Campaign" series. Plot summary ''Gems for Death'' is set in the archipelago of Islandia, where mysterious ships are kidnapping children. The player characters must find and rescue the children and put an end to the strange cult that is behind the kidnappings. The plot is divided into three mini-scenarios, and non-player characters are described in detail. In terms of game system, the adventure is generic, and must be adapted for a role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published four adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), ''Brotherhood of the Bolt'' (1983), and ''Streets of Gems'' (1983). ''Gems for Death'' was the fifth and final par ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Im ...
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Fantasy Role-playing Game Adventures
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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