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Street Fighter 30th Anniversary Collection
''Street Fighter 30th Anniversary Collection'' is a compilation of fighting games from the ''Street Fighter'' series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2018. Gameplay ''Street Fighter 30th Anniversary Collection'' is a compilation that collects the arcade versions of twelve (thirteen for the Switch version) fighting games from the ''Street Fighter'' series: * ''Street Fighter'': ** ''Street Fighter'' (1987) * ''Street Fighter II'': ** '' Street Fighter II: The World Warrior'' (1991) ** '' Street Fighter II: Champion Edition'' (1992) ** '' Street Fighter II: Hyper Fighting'' (1992) ** '' Super Street Fighter II: The New Challengers'' (1993) ** '' Super Street Fighter II: The Tournament Battle'' (1993, Switch exclusive) ** ''Super Street Fighter II Turbo'' (1994) * ''Street Fighter Alpha'': ** '' Street Fighter Alpha: Warriors ...
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Digital Eclipse
Digital Eclipse is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. Among its staff is video game preservation specialist Frank Cifaldi. History Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend. Initially a technology startup company, Digital Eclipse soon found that their software would be useful in the ...
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The Tournament Battle
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Pre-order
A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to reserve their own personal copy before its release, which has been a huge success. Pre-orders allow consumers to guarantee immediate shipment on release, manufacturers can gauge how much demand there will be and thus the size of initial production runs, and sellers can be assured of minimum sales. Additionally, high pre-order rates can be used to increase sales further. Order incentive Order incentive, also known as Order bonus, is a marketing tactic in which a retailer or manufacturer/publisher of a product (usually a book or video game) encourages buyers to reserve a copy of the product at the store prior to its release. Reasons vary, but typically, publishers wish to ensure strong initial sales for a product, and the offered incentive ...
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Street Fighter IV
is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since '' Street Fighter III'' in 1997, a hiatus of eleven years. The coin-operated arcade game version was released in Japan on July 18, 2008, with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date. The official European release was on February 20. A Microsoft Windows version was released on July 2, 2009, in Japan, July 3, 2009 in Europe and July 7, 2009, in the United States. A version for iOS was released on March 10, 2010. Also, an Android version was launched, initially as an exclusive for certain LG devices. Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play ...
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Capcom Cup
Capcom Cup is an annual fighting game tournament specifically focused on the ''Street Fighter'' series. The event's first incarnation was in 2013 which featured '' Super Street Fighter IV: Arcade Edition'' version 2012, ''Ultimate Marvel vs. Capcom 3'', and '' Street Fighter X Tekken version 2013'' as the three main games each with 8 qualifiers. In 2014, Capcom Cup was an Ultra Street Fighter IV exclusive tournament with 16 qualifiers. The 2015 Capcom Cup was doubled to a 32-man format. The series of qualifying events for the tournament are known as the Capcom Pro Tour and include many of the largest, most prestigious pre-existing fighting game tournaments such as Evolution Championship Series and DreamHack. History 2013 In 2013, Capcom started the Capcom Cup right after EVO 2013, with Ho "Xian" Kun Xian receiving a special invitation. Capcom released qualifier dates to determine the seven remaining qualifiers. Capcom created a poll to decide which players would make it into th ...
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Input Latency
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between an input and either the game or the display reacting to that input, despite the fact that this may emerge from a combination of input and output lag. Potential causes of delay from pressing a button to the game reacting The potential causes for "input lag"- according to the second definition- are described below (steps which have negligible contributions to the input lag have been omitted). Each step in the process increases "input lag", however the net result may be unnoticeable if the overall "input lag" is low enough. Controller sends signal to console For wired controllers, this lag is negligible. For wireless controllers, opinions vary as to the significance of this lag. Some people claim to notice extra lag when using a wireless controller, while other people claim ...
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CPU Opponent
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
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Save State
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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3rd Strike
Third Strike may refer to: * Three strikes law * A strikeout in baseball * ''Third Strike'' (album), a 2010 album by Tinchy Stryder * '' Street Fighter III: 3rd Strike'' * 3rd Strike (band) 3rd Strike was an American nu metal group, started by Jim Korthe (lead singer), Todd Deguchi (guitar), Erik Carlsson (guitar), PJ McMullan (drums) and Gabe Hammersmith (bass). Their lyrics were primarily based upon the former lives of the gr ..., a rap rock group See also * Three strikes (other) {{disambig ...
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2nd Impact
is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of '' Street Fighter III: New Generation''. Like its predecessor, it runs on the CP System III hardware. ''2nd Impact'' introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since ''Super Street Fighter II''. It is also the only CPS3 title to have a widescreen feature. ''2nd Impact'' was released in a two-in-one compilation for the Dreamcast titled ''Street Fighter III: Double Impact'', which also included the original ''Street Fighter III''. It was included in the ''Street Fighter 30th Anniversary Collection'' for PlayStation 4, Xbox One, Nintendo Switch and PC. ''2nd Impact'' was followed in the arcades by '' Street Fighter III 3rd Strike: Fight for the Future''. Gameplay Released in October 1997, the second installment of ''Street Fighter III'' brought back all the charact ...
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New Generation
"New Generation" is the third and final single from the album ''Dog Man Star'' by Suede, released on 30 January 1995, on Nude Records. It is the first single to feature music by new guitarist Richard Oakes. Though the title track is written by Anderson and departed guitarist Bernard Butler, Oakes contributes on "Together" and "Bentswood Boys". The single reached No. 21 in the UK. The video for the title song was directed by Richard Heslop, and features the whole band playing in a crowded room surrounded by broken television sets and dilapidated furniture, while a group of children dance or sit around. "New Generation" was the only video from the "Dog Man Star" era where Richard Oakes 'mimes' Bernard Butler's guitar part. It is also notable for its sepia format. ''Music & Media'' wrote: "Brett Anderson, the Bowie of the new generation, excels with a glittering pop song. The voice is put nicely upfront in the production; horns are in the back under layers of guitar." Steve Smith ...
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Street Fighter Alpha 3
''Street Fighter Alpha 3'', released as in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the '' Street Fighter Alpha'' sub-series, which serves as a sequel to ''Street Fighter Alpha 2'', and ran on the same CP System II hardware as previous ''Alpha'' games. The game was produced after the '' Street Fighter III'' sub-series has started, being released after '' 2nd Impact'', but before '' 3rd Strike''. ''Alpha 3'' further expanded the playable fighter roster from ''Street Fighter Alpha 2'' and added new features such as selectable fighting styles called "isms". ''Alpha 3'' has also been released on a variety of home platforms starting with the PlayStation port in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Sega Saturn, Dreamcast, Game Boy Advance and PlayStation Portable. Gameplay ''Street Fig ...
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