Strategic Command WWII Global Conflict
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Strategic Command WWII Global Conflict
''Strategic Command WWII Global Conflict'' is a grand strategy computer game developed by Fury Software, and published by Battlefront.com. The game was released on 4 March 2010. It is the fourth title in the '' Strategic Command'' series. As the previous installments, it is a turn-based strategy set in World War II. For the first time, the main campaigns don't focus on a particular theater of war. Instead, the game features a map of the whole world. The player controls all of either Axis or Allied An alliance is a relationship among people, groups, or states that have joined together for mutual benefit or to achieve some common purpose, whether or not explicit agreement has been worked out among them. Members of an alliance are called ... states. Notes and references External links ''Strategic Command WWII Global Conflict'' official website 2010 video games Windows games Windows-only games Computer wargames World War II grand strategy computer games Battlefron ...
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Battlefront
In a military context, the term front can have several meanings. According to official US Department of Defense and NATO definitions, a front can be "the line of contact of two opposing forces."Leonard, B. (2011). Department of Defense Dictionary of Military and Associated Terms: As Amended Through April 2010. (n.p.): DIANE Publishing Company. p. 193 This front line can be a local or tactical front, or it can range to a theater. An example of the latter was the Western Front in France and Belgium in World War I. Relatedly, front can refer to the direction of the enemy or, in the absence of combat, the direction towards which a military unit is facing. Conversely, the term "home front" has been used to denote conditions in the civilian sector of a country at war, including those involved in the production of matériel. Front can also refer to the lateral space occupied by a military unit as measured from the extremity of one flank to the other. The amount of front occupied ...
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Theater (warfare)
In warfare, a theater or theatre is an area in which important military events occur or are in progress. A theater can include the entirety of the airspace, land and sea area that is or that may potentially become involved in war operations. Theater of war In his book ''On War'', Carl von Clausewitz defines the term ''Kriegstheater'' (translating the older, 17th-century Latin term ''theatrum belli'') as one that: Theater of operations ''Theater of operations'' (TO) is a sub-area within a theater of war. The boundary of a TO is defined by the commander who is orchestrating or providing support for specific combat operations within the TO. Theater of operations is divided into strategic directions or military regions depending on whether it is a war or peacetime. The United States Armed Forces split into Unified Combatant Commands (regions) that are assigned to a particular theater of military operations. A strategic direction is a group of armies also known as a task (fie ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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World War II Grand Strategy Computer Games
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In ''scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In ''philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ''Th ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as ''Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', ''Mass Effect 2'', ''God of War III'' and ''Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling video games The following titles were the top five best-selling family video games worldwide in 2010. Events Console releases The list of game consoles released in 2010 in North America. Series with new entries Series with new installments in 2010 include ''Ace Attorney'', ''Alien vs. Predator'', ''Army of Two'', ''Assassin's Creed'', ''Battlefield'', ''BioShock'', ''Call of Duty'', ''Castlevania'', ''Civilization'', ''Crackdown'', ''Donkey Kong'', ''Darksiders'', '' Dead Rising'', ''Fable'', ''Fallout'', ''God of War'', '' Gran Turismo'', ''Grand Theft Auto' ...
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Allies Of World War II
The Allies, formally referred to as the United Nations from 1942, were an international military coalition formed during the Second World War (1939–1945) to oppose the Axis powers, led by Nazi Germany, Imperial Japan, and Fascist Italy. Its principal members by 1941 were the United Kingdom, United States, Soviet Union, and China. Membership in the Allies varied during the course of the war. When the conflict broke out on 1 September 1939, the Allied coalition consisted of the United Kingdom, France, and Poland, as well as their respective dependencies, such as British India. They were soon joined by the independent dominions of the British Commonwealth: Canada, Australia, New Zealand and South Africa. Consequently, the initial alliance resembled that of the First World War. As Axis forces began invading northern Europe and the Balkans, the Allies added the Netherlands, Belgium, Norway, Greece, and Yugoslavia. The Soviet Union, which initially had a nonaggression pa ...
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Axis Powers
The Axis powers, ; it, Potenze dell'Asse ; ja, 枢軸国 ''Sūjikukoku'', group=nb originally called the Rome–Berlin Axis, was a military coalition that initiated World War II and fought against the Allies. Its principal members were Nazi Germany, the Kingdom of Italy, and the Empire of Japan. The Axis were united in their opposition to the Allies, but otherwise lacked comparable coordination and ideological cohesion. The Axis grew out of successive diplomatic efforts by Germany, Italy, and Japan to secure their own specific expansionist interests in the mid-1930s. The first step was the protocol signed by Germany and Italy in October 1936, after which Italian leader Benito Mussolini declared that all other European countries would thereafter rotate on the Rome–Berlin axis, thus creating the term "Axis". The following November saw the ratification of the Anti-Comintern Pact, an anti-communist treaty between Germany and Japan; Italy joined the Pact in 1937, follow ...
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World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing military alliances: the Allies and the Axis powers. World War II was a total war that directly involved more than 100 million personnel from more than 30 countries. The major participants in the war threw their entire economic, industrial, and scientific capabilities behind the war effort, blurring the distinction between civilian and military resources. Aircraft played a major role in the conflict, enabling the strategic bombing of population centres and deploying the only two nuclear weapons ever used in war. World War II was by far the deadliest conflict in human history; it resulted in 70 to 85 million fatalities, mostly among civilians. Tens of millions died due to genocides (including the Holocaust), starvation, ma ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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