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Stone Librande
Stone Librande is an American video game designer at the video game publisher Riot Games. He was the lead designer of ''Diablo III'' at Blizzard Entertainment and creative director of ''SimCity'' at Electronic Arts. Stone is a frequent speaker at the Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ... where he has given several talks about game design: * 2009The Paper Prototypes of Spore* 2010One Page Designs* 201115 Games in 15 Years* 2012Designing Games for Game Designers* 2013Simulating a City - One Page at a Time* 2015game < design


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Elverson, Pennsylvania
Elverson is a borough in Chester County, Pennsylvania, United States. The population was 1,332 at the 2020 census. Settled near the region's early iron mines, Elverson is close to Hopewell Furnace National Historic Site, an example of a 19th-century "iron plantation". History Elverson's earliest European settlers arrived in the late 18th century when the area was known as Springfield. Later dubbed Blue Rock after a deposit of peculiar rocks not far from the town, it remained largely rural until the arrival of the Wilmington and Northern Railroad in 1870. By 1883, the town's population had more than doubled. In 1899, the settlement was named Elverson after James Elverson, owner of ''The Philadelphia Inquirer'', who would later donate a stained glass window to a church there. The Borough of Elverson was officially incorporated on April 17, 1911, from land annexed from West Nantmeal Township, and it remained the commercial center of northwestern Chester County through the first ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Diablo III
''Diablo III'' is a hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo (series), ''Diablo'' franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xbox 360 in September 2013, PlayStation 4 and Xbox One in August 2014, and Nintendo Switch in November 2018. Set 20 years after the events of ''Diablo II'', players choose to play as one of seven character classes – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating the Lord of Terror, Diablo, as in previous games in the series. An expansion pack entitled ''Reaper of Souls'' was released for PC in March 2014. It was released for consoles as part of the ''Diablo III: Ultimate Evil Edition'' version in August 2014. The ''Diablo III: Rise of the Necromancer, Rise of the Necromancer'' pack was released for the Windows, macOS, and PlayStation 4 and Xbox One in June 201 ...
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Mechs Vs
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance, although they are bigger, often much bigger, than human beings. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted humanoid or non-humanoid robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, manned or otherwise. Characteristics 'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese ...
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SimCity (2013 Video Game)
''SimCity'' is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, it is a reboot of the ''SimCity'' series, and is the first major installment since the release of ''SimCity 4'' a decade before. A macOS version was released on August 29, 2013. Players can create a settlement that can grow into a city by zoning land for residential, commercial, or industrial development, as well as building and maintaining public services, transport and utilities. ''SimCity'' uses a new engine called GlassBox that allows for more detailed simulation than previous games. Throughout its development, ''SimCity'' received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game's mandatory use of a persistent internet connection, which enables cloud saves and multiplayer functionality, allowing cities to trade ...
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Spore (2008 Video Game)
''Spore'' is a 2008 life simulation real-time strategy God game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. ''Spore'' allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. ''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicle ...
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