Steve Winter (politician)
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Steve Winter (politician)
Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the '' Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter was born in Dubuque, Iowa on December 8, 1957. Winter attended Catholic school for grade school and high school, and had two years of Catholic college before he transferred to Iowa State University at Ames. “A nun introduced me to the works of J. R. R. Tolkien in high school ... Previously, I had been mostly into historical novels and military history. For the next several years, I read all the fantasy I could get my hands on — but I didn’t enjoy very much of it. I couldn’t find anything with the same sense of humor and style as Tolkien. I also read a lot of science fiction.” In 1978, while attending college, Winter worked part-time at a department store which carried a few wargames in its small games department. He began pl ...
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The Russian Campaign
''The Russian Campaign'' is a strategic board wargame published by Jedko Games in 1974 that simulates combat on the Eastern Front during World War II. Avalon Hill later bought the game and produced several editions. The unit scale is German Corps and Soviet Armies and roughly covers the Berlin to Gorki region (west to east) and Archangelsk to Grozny (north to south). A full campaign game covers the June 1941 to June 1945 period but numerous shorter scenarios are commonly played. The system features a double-impulse movement system that simulates the German armored blitzkrieg into Western Russia, with mass breakthroughs and encirclements. The rules cover unit production with Russian "worker units" (which simulate both factories and fortifications in key cities), "Stuka" units representing German air strikes, partisans, rail movement, and weather rules. There are also several smaller scenarios detailing key periods during the campaign. Components The game map represents t ...
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Monster Manual II
''Monster Manual II'' is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. ''Advanced Dungeons & Dragons'' ''Monster Manual II'' was a 160-page hardcover book published in 1983, credited solely to Gary Gygax, which featured cover art by Jeff Easley. The book was a supplement describing over 250 monsters, most with illustrations. Many of the monsters were drawn from scenario modules, in particular from '' S4: Lost Caverns of Tsojcanth''. The book included random encounter tables for dungeon and wilderness settings built from the ''Monster Manual'', ''Fiend Folio'', and ''Monster Manual II'', and a dozen new devils that had been first published in the pages of ''Dragon'' magazine. Like the ''Fiend Folio'' before it, the monsters in ''Monster Manual II'' listed the experience point value for each monster within the entry. The ''Monster Manual II'' along with the First Edition ''Unearthed Arca ...
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The Complete Psionics Handbook
''The Complete Psionics Handbook'' is a supplemental rulebook for the 2nd edition of the ''Dungeons & Dragons'' fantasy role-playing game, published in 1991 by TSR, Inc. Contents With ''The Complete Psionics Handbook'', psionics in the ''AD&D'' game became the domain of an entirely new class, the psionicist. The psionicist's skills are based on the Wisdom and Constitution ability scores, and while humans can attain higher levels of expertise, all races are eligible for the class. Characters of chaotic alignment are not allowed to become psionicists, with the rationale being that volatile chaotic characters lack the discipline required to focus their mental energies. Psionic powers are assigned to six disciplines, which include clairsentience (divination), psychokinesis (animating and controlling existing objects and forces), psychometabolism (body-changing powers), psychoportation (teleportation variants), telepathy (mental communication and psychic attacks), and metapsioni ...
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Ruins Of Adventure
''Ruins of Adventure'' is a ''Dungeons & Dragons'' module that served as the basis for the popular " Gold Box" role-playing video game ''Pool of Radiance'', published in 1988 by Strategic Simulations, Inc. (SSI). According to the editors of ''Dragon'' magazine, ''Pool of Radiance'' was based on ''Ruins of Adventure'', and not vice versa. The plot loosely tracks that of the computer game. Plot summary ''Ruins of Adventure'' contains four short Forgotten Realms adventure scenarios which are connected and adapted from the ''Pool of Radiance'' computer game, and take place in the devastated town of Phlan. The adventurers are hired to remove evil forces from Phlan, presumably by killing them. They hear rumor of a ''Boss'' controlling them and seek him out. This ''Boss'' proves to be a worthy adversary, but in the end the adventurers defeat him. Locations There are various locations in the fictional city of Phlan. Each of these locations comes with a map and detailed area description. ...
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Marvel Super Heroes (role-playing Game)
''Marvel Super Heroes'' (MSHRPG) is a role playing game set in the Marvel Universe, first published by TSR as the boxed set '' Marvel Super Heroes: The Heroic Role-Playing Game'' under license from Marvel Comics in 1984. In 1986, TSR published the '' Marvel Superheroes Advanced Game'', an expanded edition. Jeff Grubb designed both editions, and Steve Winter wrote both editions. Both use the same game system. The game lets players assume the roles of Marvel superheroes such as Spider-Man, Daredevil, Hulk, Captain America, the Fantastic Four, and the X-Men.Michael A. Martin, "Superhero Role-Playing Games" in Gina Renée Misiroglu and David A. Roach, ''The Superhero Book: The Ultimate Encyclopedia Of Comic-Book Icons And Hollywood Heroes''. Visible Ink Press, 2004, (pp. 512-515). Grubb designed the game to be easily understood, and the simplest version, found in the 16-page "Battle Book" of the Basic Set, contains a bare-bones combat system sufficient to resolve comic book style s ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Oriental Adventures
''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental Adventures'' provides rules for adapting its respective version of ''D&D'' for use in campaign settings based on the Far East, rather than the medieval Europe-setting assumed by most ''D&D'' books. Both versions of ''Oriental Adventures'' include example campaign settings. ''Advanced Dungeons & Dragons'' The original ''Oriental Adventures'' () was written by Gary Gygax, David "Zeb" Cook, and François Marcela-Froideval, and published in 1985 by TSR, Inc. as a 144-page hardcover for use with the ''Advanced Dungeons & Dragons'' (''AD&D'') 1st edition rules. The book was edited by Steve Winter, Mike Breault, Anne Gray, and Thad Russell. The book's cover art was by Jeff Easley, with interior illustrations by Roger Raupp, James Holloway, Easley, and Dave Sutherland. Camp ...
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Top Secret (role-playing Game)
''Top Secret'' is an espionage-themed tabletop role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc. ''Top Secret'' (original edition) The original version of ''Top Secret'' was designed by Merle M. Rasmussen,Rasmussen, M. W. (1981). ''Top Secret Espionage Role Playing Game'', second ed. Lake Geneva: TSR, Inc. and allows players and gamemasters to build their own espionage story settings. The original boxed set of the game included a 64-page rule book and a sample adventure, "Operation: Sprechenhaltestelle". The TSR Product Code for the original boxed set is TSR-7006. The game was developed over a period of two years by Rasmussen and TSR editor Allen Hammack. As part of the playtesting for the game, a note about an imaginary assassination plot written on TSR stationery caused the FBI to come to investigate the offices of TSR Hobbies. The ''Top Secret'' game is based exclusively on 10-sided dice. All character attributes and other sta ...
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