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Steve Henderson (game Designer)
Steve Henderson (1944 - March 8, 2006) was the co-designer of several role playing game titles and supplements. Career Steve Henderson, Steve Perrin and Warren James, began working on an idea for an original role-playing game system for Glorantha, and were soon joined by Ray Turney from the original failed design team. Henderson's work includes ''RuneQuest'', '' Worlds of Wonder'' and ''Superworld'', and a partner in DunDraCon. He was one of the founders of the Society for Creative Anachronism (SCA), where he was known as Sir Steven MacEanruig. He wrote the first ''RuneQuest'' adventure supplement, ''Balastor's Barracks'' with assistance from Steve Perrin and Warren James. The adventure is a dungeon crawl where the adventurers seek a powerful magic item as the primary quest. The adventure is intended as an introductory adventure for new players and game masters who are new to the ''RuneQuest'' system, providing practical demonstrations of many of the mechanics of this game system. ...
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Role Playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Steve Perrin
Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a Bachelor of Arts in English from San Francisco State University. In 1966, Perrin was a founding member of the Society for Creative Anachronism (SCA). Early career and Chaosium One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, a set of alternative rules for ''Dungeons & Dragons'' combat, which led to his work on ''RuneQuest''. Perrin was interested in getting more involved with the RPG industry, and with Jeff Pimper he talked with Chaosium about publishing a ''D&D''-based monster manual, which they called '' All the Worlds' Monsters'' (1977), which beat TSR's ''Monster Manual'' to market. Perrin - along with Steve Henderson and Warren James - began working on an idea for an original gaming system ...
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Warren James (game Designer)
Warren James (1792–1841) was a rebel leader in the Forest of Dean, England. As the Industrial Revolution began to take hold in the Forest of Dean, the Crown resolved to dilute the ''Foresters freemining rights and introduce free-market forces to the area. Then, in 1808, Parliament directed that large areas of the Forest be enclosed, in order to satisfy an increased demand for naval timber. Unable to compete with the outside industrialists, and denied their ancient rights to collect timber or graze animals in the enclosed areas, many Foresters descended into abject poverty. Unrest grew and Warren James emerged as a populist leader. In 1831 he led a group of up to 3000 Foresters in open revolt against the Crown, tearing down around 60 miles of fencing in an attempt to retake possession of the enclosures. Warren James was tried and sentenced to death, though this was commuted to transportation to Tasmania. He was pardoned five years later, but unable to return home, he died ...
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Glorantha
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game '' White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''HeroQuest'', as well as several works of fiction and the computer strategy game ''King of Dragon Pass''. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of Tolkienesque influence, which is uncommon among early American fantasy role-playing games. Stafford first wrote about in Glorantha in 1966 as a way to deepen his own understanding of mythology. He founded the company Chaosium to publish the board wargame '' White Bear and Red Moon'' in 1975, which was set in Glorantha ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Worlds Of Wonder (game)
''Worlds of Wonder'' is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules. Description Chaosium, like other early RPG publishers, created several games in different genres, each with its own set of rules for character generation, combat, etc. Characters from one game couldn't be exported to another game without a complete overhaul of abilities, skills, weapons and equipment. In 1980, in an effort to create a standardized rule system, Chaosium published a generic game system called ''Basic Role-Playing'' (''BRP''). In 1982, Chaosium published ''Worlds of Wonder'', a collection of three RPGs that all used BRP as their rules system. It was the industry's first multi-RPG product that would work with the same set of rules. Characters from one RPG could be shifted to the other RPGs with minimal adjustments. Components The game came as a boxed set that contained: * a 16-page booklet ''Basic Role-Playin ...
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Superworld
''Superworld'' is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic ''Basic Role-Playing'' rules system. The game began as just one part of the '' Worlds of Wonder'' product before being published as a stand-alone game. In competition against other well-established and popular superhero games, ''Superworld'' never found an audience, and was discontinued after only three supplements were published for it. Game system ''Superworld'' uses Chaosium's ''Basic Role-Playing'' system, with the addition of rules for super-powers. Components The game box contains *three rules booklets ** "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette. ** "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more chara ...
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DunDraCon
DunDraCon is a four-day gaming convention run by Dundracon Inc. It is held each Presidents' Day weekend, in Santa Clara, California as of 2022, with open registration and the first games starting on Friday morning, concluding on Monday evening. The first DunDraCon was in 1976; the organization incorporated in 1980. History Before 2021 DunDraCon took place in San Ramon, California. The first DunDraCon was in 1976, about ten years after the first informal meeting of Gen Con. Nevertheless, DunDraCon is one of the oldest roleplaying game conventions worldwide, and is the longest continuously running gaming convention on the West Coast of the United States, but was not held in 2021 due to the COVID-19 pandemic. Program books are archived from DunDraCon 3 to the most recent convention (DunDraCon 43 as of 2019). Features and Events * Role-playing games * Miniatures Games * LARPs * Board Games * Card Games, including collectible card games and dedicated deck card games * Other Games * S ...
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Society For Creative Anachronism
The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been", choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us". Founded in 1966, the non-profit educational corporation has over 20,000 paid members as of 2020 with about 60,000 total participants in the society (including members and non-member participants). History The SCA's roots can be traced to a backyard party of a UC Berkeley medieval studies graduate, the author Diana Paxson, in Berkeley, California, on May Day in 1966. The party began with a "Grand Tournament" in which the participants wore helmets, fencing masks, and usually some semblance of a costume, and sparred with each other using weapons such as plywood ...
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Balastor's Barracks
''Balastor's Barracks'' is a tabletop role-playing game adventure for ''RuneQuest'', originally published by Chaosium in 1978. Set in Greg Stafford's world of Glorantha, against the backdrop of an ancient ruined city, the adventurers search for a lost artifact. Publication history As ''RuneQuest Scenario Pack 1'', it was the first published adventure for ''RuneQuest'' in 1978. In 1983, a revised version appeared in the '' Big Rubble: The Deadly City'' boxed set, which set the adventure in the Griffin Gate area of the Big Rubble, along with other related scenarios. It was republished in 1999 by Moon Design Publications in ''Gloranthan Classics Volume I – Pavis & Big Rubble'' . The original edition was republished in 2016 in softcover and PDF format and included in the ''RuneQuest Old School Resource Pack'' as part of Chaosium's RuneQuest: Classic Edition Kickstarter. with a POD edition in 2020. Likewise, a Classic Edition of ''Big Rubble'' including ''Balastor's Barracks'' was r ...
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BART
Bart is a masculine given name, usually a diminutive of Bartholomew, sometimes of Barton, Bartolomeo, etc. Bart is a Dutch and Ashkenazi Jewish surname, and derives from the name ''Bartholomäus'', a German form of the biblical name ''Bartholomew'' meaning 'son of talmai' in Aramaic. Given names * Bart Andrus (born 1958), American football player and coach * Bart Arens (born 1978), Dutch radio DJ * Bart Baker (born 1986), American comedian and parody musician * Bart Bassett (born 1961), Australian politician * Bart Baxter, American poet * Bart Becht (born 1956), Dutch businessman * Bart Berman (born 1938), Dutch-Israeli pianist and composer * Bart Biemans (born 1988), Belgian footballer * Bart Bok (1906–1983), Dutch-American astronomer * Bart Bongers (born 1946), Dutch water polo player * Bart Bowen (born 1967), American cyclist * Bart Bradley (1930–2006), Canadian ice hockey centre * Bart Braverman (born 1946), American actor * Bart Brentjens (born 1968), Dutch cycl ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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