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Stargate Resistance
''Stargate: Resistance'' was an online third-person shooter owned and operated by the American studio Dark Comet Games, powered by the Unreal 3 engine, and based on the television series ''Stargate SG-1''. It was originally released in 2010 by Firesky and Cheyenne Mountain Entertainment, however Cheyenne Mountain Entertainment went into receivership in March 2010 and Firesky entered into an agreement with Dark Comet Games for the maintenance, operation and development of ''Stargate Resistance''. The game used a "buy to play" business model, with a one-off purchase fee and no monthly subscription fee. The game servers were shut down on January 15, 2011. A fan powered central server solution has been put in place, making the game once again playable. Plot ''Stargate Resistance'' is set in the second decade of the Stargate Program, after the end of ''Stargate SG-1''. Samantha Carter has been promoted to General according to an easter egg on the SGC level and is in charge of the Sta ...
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Ashrak
The mythology of the ''Stargate'' franchise is the historical backstory of the Stargate#Premise, ''Stargate'' premise, which centers around xenobiology, xeno-mythology (fiction), mythology as experienced by humans during episodic contact. In the fictional universe of the franchise, the people of Earth have encountered numerous extraterrestrial races on their travels through the Stargate (device), Stargate. In addition to a diversity of alien life, there is also an abundance of other humans, scattered across the cosmos by advanced aliens in the distant past. Some of the most significant species or beings in ''Stargate SG-1'' are the Goa'uld, the Asgard (Stargate), Asgard, and the Replicator (Stargate), Replicators. ''Stargate Atlantis'', set in the Pegasus galaxy, introduced the Wraith (Stargate), Wraith and the Asuran (Stargate), Asurans. One of the most influential species in ''Stargate'', the Ancient (Stargate), Ancients, have Ascension (Stargate), moved on to a higher plane of ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Video Games Based On Television Series
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Unreal Engine Games
Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), various computer games set in the ''Unreal'' universe ** ''Unreal'' (1998 video game), first-person shooter computer game from the series * ''Unreal'' (1990 video game), a 1990 game published by Ubisoft * Unreal Engine, a widely used game engine upon which the Unreal games among others are built * ''Unreal'' (demo), a 1992 computer programming demo by Future Crew * UnrealIRCd, an Internet Relay Chat daemon Music Albums * ''Unreal'' (End of You album), 2006 * ''Unreal'' (Flumpool album), 2008 * ''UnReal'' (My Ticket Home album), 2017 * ''Unreal!!!'', by Ray Stevens, 1970 * ''Unreal'', by Bloodstone, 1973 Songs * "Unreal" (song), by Ill Niño, 2002 * "Unreal", by Dreamworld, 1995 * "Unreal", by Gord Bamford from ''Country Junkie, 2 ...
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Third-person Shooters
Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D computer graphics, 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the Avatar (computing), avatar on-screen in a Virtual camera system#Third-person view, third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games ''Leonardo (journal), Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distingu ...
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Stargate Games
''Stargate'' games are inspired by the ''Stargate'' franchise, which started with the 1994 film, ''Stargate'' directed by Roland Emmerich. The games in this article are not related to the 1981 arcade game ''Stargate'' by Williams Electronics. Games ''Stargate ride'' ''Stargate SG-3000'' (abbreviated to ''SG-3000'') is a simulator thrill ride based around the highly successful MGM television series ''Stargate SG-1'' that made its debut at The Space Centre in Bremen, Germany in December, 2003. A reproduction has now been built at Six Flags Kentucky Kingdom, Six Flags Great America and Six Flags Marine World. As of 2006, Six Flags Great America no longer shows Stargate SG-3000. The contract with the park expired and the movie was pulled about a month before the season started. ''Stargate'' pinball ''Stargate'' is a 1995 pinball game, designed by Ray Tanzer and Jon Norris and released by Gottlieb. The game is based on the film ''Stargate'', not the television show ''Stargate S ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as ''Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', ''Mass Effect 2'', ''God of War III'' and ''Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling video games The following titles were the top five best-selling family video games worldwide in 2010. Events Console releases The list of game consoles released in 2010 in North America. Series with new entries Series with new installments in 2010 include ''Ace Attorney'', ''Alien vs. Predator'', ''Army of Two'', ''Assassin's Creed'', ''Battlefield'', ''BioShock'', ''Call of Duty'', ''Castlevania'', ''Civilization'', ''Crackdown'', ''Donkey Kong'', ''Darksiders'', '' Dead Rising'', ''Fable'', ''Fallout'', ''God of War'', '' Gran Turismo'', ''Grand Theft Auto' ...
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GateWorld
''Stargate'' fandom is a community of people actively interested in the military science fiction film ''Stargate'' and its television shows including ''Stargate SG-1'' (SG1), ''Stargate Infinity'' (SGI), ''Stargate Atlantis'' (SGA), ''Stargate Universe'' (SGU) and their spin offs. The first franchise release, ''Stargate'' (1994) spawned four television series successors, four movies (two in production), a plethora of merchandise, and a massive franchise collectively known as the ''Stargate'' (owned by Metro–Goldwyn–Mayer and aired by Syfy, which now owns television properties they previously held with Carolco Pictures). Thanks to ''Stargate'' fandom, the franchise has spawned other media including books, television series, video games, comic books and audiobooks. These supplements to the film and series trilogies comprise another universe than the series and the film, and have resulted in significant development of the series' fictional universe. These media kept the franchise ...
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Chris Klug (game Designer)
Gerard Christopher Klug is an American game designer who has worked primarily on role-playing games. Career Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands. He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum. Klug then began writing adventures for Simulations Publications's line of role-playing games. He assisted with the design of ''Universe'', ''Horror Hotel'', '' Damocles Mission'', and the second edition of ''DragonQuest''. Klug and Robert Kern had first talked about publishing an espionage role-playing game while working as designers at SPI; after SPI was purchased by TSR in 1982, eight SPI employees quit and Avalon Hill hired them to form a subsidiary called Victory Games. Klug began working on his espionage design again, which would have been called "License to Kill", but when Victory Games decided to pay for a J ...
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Stargate Worlds
''Stargate Worlds'' (abbreviated as ''SGW'') was to be a massively multiplayer online role-playing game (MMORPG) video game, but it was put on hold and never released. It was developed by Cheyenne Mountain Entertainment (CME) in association with Metro-Goldwyn-Mayer (MGM) and would have been published by FireSky for Microsoft Windows. The game's setting was based on the military science fiction series ''Stargate SG-1''. The game was to focus on a premise set around an ancient device called the "Stargate". In 2006, both CME and MGM announced the release of a video game set in the Stargate Universe. In 2008, FireSky announced its participation in the process of releasing ''Stargate Worlds''. On March 25, 2010, FireSky announced on their website that CME/CMG had entered receivership. As a result, production on the game ceased. The estimated release date was never revealed before cancellation. The license agreement between CME and MGM expired on November 16, 2010, and the '' Stargate: ...
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Buff (computer Gaming)
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term ''status effect'' can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs. Acquiring and removing status effects A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may a ...
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