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Starflight TriStar
''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in 1991. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures. The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a sandbox game. It led to the development of a sequel, '' Starflight 2: Trade Routes of the Cloud Nebula'', and influenced the design of num ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Extraterrestrial Life
Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might range from simple forms like prokaryotes to intelligent beings, possibly bringing forth civilizations that might be far more advanced than humankind. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology. Speculation about the possibility of inhabited "worlds" outside the planet Earth dates back to antiquity. Multiple early Christian writers discussed the idea of a "plurality of worlds" as proposed by earlier thinkers such as Democritus; Augustine references Epicurus's idea of innumerable worlds "throughout the boundless immensity of space" (originally expressed in his Letter to Herodotus) in ''The City of God''. In his first century p ...
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Android (robot)
An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot technology now allow the design of functional and realistic humanoid robots. Terminology The ''Oxford English Dictionary'' traces the earliest use (as "Androides") to Ephraim Chambers' 1728 '' Cyclopaedia,'' in reference to an automaton that St. Albertus Magnus allegedly created. By the late 1700s, "androides", elaborate mechanical devices resembling humans performing human activities, were displayed in exhibit halls. The term "android" appears in US patents as early as 1863 in reference to miniature human-like toy automatons. The term ''android'' was used in a more modern sense by the French author Auguste Villiers de l'Isle-Adam in his work '' Tomorrow's Eve'' (1886). This story features an artificial humanlike robot named Hadaly. As said by ...
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Regeneration (biology)
In biology, regeneration is the process of renewal, restoration, and tissue growth that makes genomes, cells, organisms, and ecosystems resilient to natural fluctuations or events that cause disturbance or damage. Every species is capable of regeneration, from bacteria to humans. Regeneration can either be complete where the new tissue is the same as the lost tissue, or incomplete where after the necrotic tissue comes fibrosis. At its most elementary level, regeneration is mediated by the molecular processes of gene regulation and involves the cellular processes of cell proliferation, morphogenesis and cell differentiation. Regeneration in biology, however, mainly refers to the morphogenic processes that characterize the phenotypic plasticity of traits allowing multi-cellular organisms to repair and maintain the integrity of their physiological and morphological states. Above the genetic level, regeneration is fundamentally regulated by asexual cellular processes. Regeneration ...
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Ablative Armor
Ablative armor is armor which prevents damage through the process of ablation, the removal of material from the surface of an object by vaporization, chipping, or other erosive processes. In contemporary spacecraft, ablative plating is most frequently seen as an ablative heat shield for a vehicle that must enter atmosphere from orbit, such as on nuclear warheads, or space vehicles like the Mars Pathfinder probe. A large amount of developmental usage was on the early 1960s rocket powered X-15 crewed aircraft traveling at hypersonic speeds in excess of Mach 6.5 (roughly 5,000 mph). The idea is also commonly encountered in science fiction. In recent years, the concept has had widespread usage in robot combat as a method of reducing impact energy transfer to vital components. Ablative armor is distinct from the concept of reactive armor which is actually in common use in modern armored vehicles. Uses in fiction ''Star Trek'' Ablative hull armor appears frequently in t ...
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PCWorld (magazine)
''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal technology products and services. In each publication, ''PC World'' reviews and tests hardware and software products from a variety of manufacturers, as well as other technology related devices such as still and video cameras, audio devices and televisions. The current editor of ''PC World'' is Jon Phillips, formerly of ''Wired''. In August 2012, he replaced Steve Fox, who had been editorial director since the December 2008 issue of the magazine. Fox replaced the magazine's veteran editor Harry McCracken, who resigned that spring, after some rocky times, including quitting and being rehired over editorial control issues in 2007. ''PC World'' is published under other names such as PC Advisor and PC Welt in some countries. ''PC World''s company ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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Mercator Projection
The Mercator projection () is a cylindrical map projection presented by Flemish geographer and cartographer Gerardus Mercator in 1569. It became the standard map projection for navigation because it is unique in representing north as up and south as down everywhere while preserving local directions and shapes. The map is thereby conformal. As a side effect, the Mercator projection inflates the size of objects away from the equator. This inflation is very small near the equator but accelerates with increasing latitude to become infinite at the poles. As a result, landmasses such as Greenland, Antarctica and Russia appear far larger than they actually are relative to landmasses near the equator, such as Central Africa. History There is some controversy over the origins of the Mercator. German polymath Erhard Etzlaub engraved miniature "compass maps" (about 10×8 cm) of Europe and parts of Africa that spanned latitudes 0°–67° to allow adjustment of his portable pocket-s ...
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G-force
The gravitational force equivalent, or, more commonly, g-force, is a measurement of the type of force per unit mass – typically acceleration – that causes a perception of weight, with a g-force of 1 g (not gram in mass measurement) equal to the conventional value of gravitational acceleration on Earth, ''g'', of about . Since g-forces indirectly produce weight, any g-force can be described as a "weight per unit mass" (see the synonym specific weight). When the g-force is produced by the surface of one object being pushed by the surface of another object, the reaction force to this push produces an equal and opposite weight for every unit of each object's mass. The types of forces involved are transmitted through objects by interior mechanical stresses. Gravitational acceleration (except certain electromagnetic force influences) is the cause of an object's acceleration in relation to free fall. The g-force experienced by an object is due to the vector sum of all ...
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Colonization
Colonization, or colonisation, constitutes large-scale population movements wherein migrants maintain strong links with their, or their ancestors', former country – by such links, gain advantage over other inhabitants of the territory. When colonization takes place under the protection of Colonialism, colonial structures, it may be termed settler colonialism. This often involves the settlers dispossessing Indigenous peoples, indigenous inhabitants, or instituting legal and other structures which disadvantage them. Colonization can be defined as a process of establishing foreign control over target territory, territories or people, peoples for the purpose of colonialism, cultivation, often by establishing Colony, colonies and possibly by settling them. In colonies established by Western European countries in the Americas, Australia, and New Zealand, settlers (supplemented by Central European, Eastern European, Asian, and African people) eventually formed a large majority of ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Trade Routes Of The Cloud Nebula
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exchange of goods and services for other goods and services, i.e. trading things without the use of money. Modern traders generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. The invention of money (and letter of credit, paper money, and non-physical money) greatly simplified and promoted trade. Trade between two traders is called bilateral trade, while trade involving more than two traders is called multilateral trade. In one modern view, trade exists due to specialization and the division of labour, a predominant form of economic activity in which individuals and groups concentrate on a small aspect of production, but use their output in trades for other produc ...
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