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Star Command (1988 Video Game)
''Star Command'' is a video game released by Strategic Simulations in 1988. Plot ''Star Command'' is a game in which the player creates a crew of eight characters that complete missions from Star Command to earn credits and training for personnel. The crew can explore planets to obtain valuables, and can board disabled enemy ships to fight their crews and commandeer their ship. Reception The game was reviewed in 1988 in ''Dragon'' #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 1/2 out of 5 stars. Jim Trunzo reviewed ''Star Command'' for '' White Wolf'' #14, rating it 5 overall. The reviewer praised the graphics as "well-done" and "functional", and the gameplay mechanics as "simple", and called the game "enjoyable" and "challenging" simulation. Orson Scott Card was less favorable, writing in ''Compute!'' that ''Star Command'' "wants to be ''Starflight'' or '' Sentinel Worlds'', but it isn't". He said that the "primiti ...
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Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and publisher of over 100 games from its founding in 1979 to its dissolution in 1994 (though the brand was in use until around 2002). The company focused on computer wargames then later added role-playing video games. SSI published the '' Panzer General'' series and the official video game adaptations of ''Dungeons & Dragons''. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired programmers John Lyons, who wrote '' Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote '' Computer Ambush''. Both games were written in BASIC as w ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Strategic Simulations Games
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty Uncertainty or incertitude refers to situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown, and is particularly relevant for decision .... In the sense of the " art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Science Fiction Video Games
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Ancient Egypt, Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Gree ...
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Role-playing Video Games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named Ata ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains 2,235 games. Please use the Table of Contents to browse it. List of Amiga games A to H List of Amiga games I to O List of Amiga games P to Z Sources Hall Of LightLemon AmigaAmiga gamesat MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ... {{Video game lists by platform * Amiga games ...
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1988 Video Games
1988 was a crucial year in the early history of the Internet—it was the year of the first well-known computer virus, the Morris worm, 1988 Internet worm. The first permanent intercontinental Internet link was made between the United States (National Science Foundation Network) and Europe (Nordunet) as well as the first Internet-based chat protocol, Internet Relay Chat. The concept of the World Wide Web was first discussed at CERN in 1988. The Soviet Union began its major deconstructing towards a mixed economy at the beginning of 1988 and began its Dissolution of the Soviet Union, gradual dissolution. The Iron Curtain began to disintegrate in 1988 as People's Republic of Hungary, Hungary began allowing freer travel to the Western world. The first extrasolar planet, Gamma Cephei Ab (confirmed in 2003), was detected this year and the World Health Organization began its mission to Eradication of polio, eradicate polio. Global warming also began to emerge as a more significant ...
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Family Computing
''Family Computing'' (later ''Family & Home Office Computing'' and ''Home Office Computing'') was an American computer magazine published by Scholastic Corporation, Scholastic from the 1980s to the early 2000s. It covered all the major home computer platforms of the day including the Apple II, VIC-20, Commodore 64, Atari 8-bit computers, as well as the IBM PC and Macintosh. It printed a mixture of product reviews, how-to articles and type-in programs. The magazine also featured a teen-oriented insert called ''K-Power'', written by Stuyvesant High School students called the Special-K's. The section was named after a former sister magazine which folded after a short run. This section was discontinued after the July 1987 issue as part of the magazine's shift toward home-office computing. History and profile The first issue of the magazine appeared in September 1983. It was notable in the early days for the wide variety of systems it supported with type-in programs, including such "o ...
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