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Sponza Palace
The Sponza Palace ( hr, Palača Sponza; it, Palazzo Sponza), also called Divona (from ''dogana'', customs), is a 16th-century palace in Dubrovnik, Croatia. Its name is derived from the Latin word "spongia", the spot where rainwater was collected. The rectangular building with an inner courtyard was built in a mixed Gothic and Renaissance style between 1516 and 1522 by Paskoje Miličević Mihov. The loggia and sculptures were crafted by the brothers Andrijić and other stonecutters. The palace has served a variety of public functions, including as a customs office and bonded warehouse, mint, armoury, treasury, bank and school. It became the cultural center of the Republic of Ragusa with the establishment of the ''Academia dei Concordi'', a literary academy, in the 16th century. It survived the 1667 earthquake without damage. The palace's atrium served as a trading center and business meetingplace. An inscription on an arch testifies to this public function: :''Fallere nostra v ...
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Performance
A performance is an act of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function. Management science In the work place, job performance is the hypothesized conception or requirements of a role. There are two types of job performances: contextual and task. Task performance is dependent on cognitive ability, while contextual performance is dependent on personality. Task performance relates to behavioral roles that are recognized in job descriptions and remuneration systems. They are directly related to organizational performance, whereas contextual performances are value-based and add additional behavioral roles that are not recognized in job descriptions and covered by compensation; these are extra roles that are indirectly related to organizational performance. Citizenship performance, like contextual performance, relates to a set of individual activity/co ...
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16th-century Establishments In Croatia
The 16th century begins with the Julian year 1501 ( MDI) and ends with either the Julian or the Gregorian year 1600 ( MDC) (depending on the reckoning used; the Gregorian calendar introduced a lapse of 10 days in October 1582). The 16th century is regarded by historians as the century which saw the rise of Western civilization and the Islamic gunpowder empires. The Renaissance in Italy and Europe saw the emergence of important artists, authors and scientists, and led to the foundation of important subjects which include accounting and political science. Copernicus proposed the heliocentric universe, which was met with strong resistance, and Tycho Brahe refuted the theory of celestial spheres through observational measurement of the 1572 appearance of a Milky Way supernova. These events directly challenged the long-held notion of an immutable universe supported by Ptolemy and Aristotle, and led to major revolutions in astronomy and science. Galileo Galilei became a champion of ...
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1522 Establishments In Europe
Fifteen or 15 may refer to: *15 (number), the natural number following 14 and preceding 16 *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' *"The 15th", a 1979 song by Wire Other uses *Fifteen, Ohio, a community in the United States * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama *Fif ...
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Gothic Palaces
Gothic or Gothics may refer to: People and languages *Goths or Gothic people, the ethnonym of a group of East Germanic tribes **Gothic language, an extinct East Germanic language spoken by the Goths **Crimean Gothic, the Gothic language spoken by the Crimean Goths, also extinct **Gothic alphabet, one of the alphabets used to write the Gothic language ** Gothic (Unicode block), a collection of Unicode characters of the Gothic alphabet Art and architecture *Gothic art, a Medieval art movement *Gothic architecture *Gothic Revival architecture (Neo-Gothic) **Carpenter Gothic **Collegiate Gothic **High Victorian Gothic Romanticism *Gothic fiction or Gothic Romanticism, a literary genre Entertainment * ''Gothic'' (film), a 1986 film by Ken Russell * ''Gothic'' (series), a video game series originally developed by Piranha Bytes Game Studios ** ''Gothic'' (video game), a 2001 video game developed by Piranha Bytes Game Studios Modern culture and lifestyle * Goth subculture, a music-cul ...
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Palaces In Croatia
A palace is a grand residence, especially a royal residence, or the home of a head of state or some other high-ranking dignitary, such as a bishop or archbishop. The word is derived from the Latin name palātium, for Palatine Hill in Rome which housed the Imperial residences. Most European languages have a version of the term (''palais'', ''palazzo'', ''palacio'', etc.), and many use it for a wider range of buildings than English. In many parts of Europe, the equivalent term is also applied to large private houses in cities, especially of the aristocracy; often the term for a large country house is different. Many historic palaces are now put to other uses such as parliaments, museums, hotels, or office buildings. The word is also sometimes used to describe a lavishly ornate building used for public entertainment or exhibitions such as a movie palace. A palace is distinguished from a castle while the latter clearly is fortified or has the style of a fortification, whereas a pa ...
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Buildings And Structures In Dubrovnik
A building, or edifice, is an enclosed structure with a roof and walls standing more or less permanently in one place, such as a house or factory (although there's also portable buildings). Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for a wide number of factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, prestige, and aesthetic reasons. To better understand the term ''building'' compare the list of nonbuilding structures. Buildings serve several societal needs – primarily as shelter from weather, security, living space, privacy, to store belongings, and to comfortably live and work. A building as a shelter represents a physical division of the human habitat (a place of comfort and safety) and the ''outside'' (a place that at times may be harsh and harmful). Ever since the first cave paintings, buildings have also become objects or canvasses of much artistic ...
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Houses Completed In 1522
A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air conditioning systems.Schoenauer, Norbert (2000). ''6,000 Years of Housing'' (rev. ed.) (New York: W.W. Norton & Company). Houses use a range of different roofing systems to keep precipitation such as rain from getting into the dwelling space. Houses may have doors or locks to secure the dwelling space and protect its inhabitants and contents from burglars or other trespassers. Most conventional modern houses in Western cultures will contain one or more bedrooms and bathrooms, a kitchen or cooking area, and a living room. A house may have a separate dining room, or the eating area may be integrated into another room. Some large houses in North America have a recreation room. In traditional agriculture-oriented societies, domestic animals such as c ...
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3D Graphics Models
3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a motion picture that gives the illusion of three-dimensional perception ** 3D modeling, developing a representation of any three-dimensional surface or object ** 3D printing, making a three-dimensional solid object of a shape from a digital model ** 3D display, a type of information display that conveys depth to the viewer ** 3D television, television that conveys depth perception to the viewer ** Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image Other uses in science and technology or commercial products * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game (other) * 3-D Secure, a se ...
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Global Illumination
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (''direct illumination''), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (''indirect illumination''). Theoretically, reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source of light). In practice, however, only the simulation of diffuse inter-reflection or caustics is called global illumination. Algorithms Images rendered using global illumination algorithms often appear more photorealistic than those using only direct illumination algorithms. However, such images are co ...
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List Of Common 3D Test Models
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing. Modelled Designed using CAD software; sorted by year of modelling. Scanned Includes photogrammetric methods; sorted by year of scanning. Gallery Notes See also * Standard test image, a digital image file to test image processing and compression * Catmull's hand, one of the original 3D models * Sutherland's Volkswagen, another early 3D model References External links {{commons category, 3D test models ; Standard test models The Stanford 3D Scanning Repositoryhosted by the Stanford University Large Geometric Models Archivehosted by the Georgia Institute of Technology ; Other repositories The Utah 3D Animation Repository a small collection of animated 3D models scene collection by Physically Based R ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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