Splaysort
In computer science, splaysort is an adaptive comparison sorting algorithm based on the splay tree data structure. Algorithm The steps of the algorithm are: # Initialize an empty splay tree # For each data item in the input order, insert it into the splay tree # Traverse the splay tree in inorder to find the sorted order of the data Thus, the algorithm may be seen as a form of insertion sort or tree sort, using a splay tree to speed up each insertion. Analysis Based on the amortized analysis of splay trees, the worst case running time of splaysort, on an input with ''n'' data items, is ''O''(''n'' log ''n''), matching the time bounds for efficient non-adaptive algorithms such as quicksort, heap sort, and merge sort. For an input sequence in which most items are placed close to their predecessor in the sorted order, or are out of order with only a small number of other items, splaysort can be faster than ''O''(''n'' log ''n''), showing that it is an adaptive s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amortized Analysis
In computer science, amortized analysis is a method for analyzing a given algorithm's complexity, or how much of a resource, especially time or memory, it takes to execute. The motivation for amortized analysis is that looking at the worst-case run time can be too pessimistic. Instead, amortized analysis averages the running times of operations in a sequence over that sequence. As a conclusion: "Amortized analysis is a useful tool that complements other techniques such as worst-case and average-case analysis." For a given operation of an algorithm, certain situations (e.g., input parametrizations or data structure contents) may imply a significant cost in resources, whereas other situations may not be as costly. The amortized analysis considers both the costly and less costly operations together over the whole sequence of operations. This may include accounting for different types of input, length of the input, and other factors that affect its performance. History Amortized ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Entropy (information Theory)
In information theory, the entropy of a random variable is the average level of "information", "surprise", or "uncertainty" inherent to the variable's possible outcomes. Given a discrete random variable X, which takes values in the alphabet \mathcal and is distributed according to p: \mathcal\to , 1/math>: \Eta(X) := -\sum_ p(x) \log p(x) = \mathbb \log p(X), where \Sigma denotes the sum over the variable's possible values. The choice of base for \log, the logarithm, varies for different applications. Base 2 gives the unit of bits (or " shannons"), while base ''e'' gives "natural units" nat, and base 10 gives units of "dits", "bans", or " hartleys". An equivalent definition of entropy is the expected value of the self-information of a variable. The concept of information entropy was introduced by Claude Shannon in his 1948 paper "A Mathematical Theory of Communication",PDF archived froherePDF archived frohere and is also referred to as Shannon entropy. Shannon's theory defi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SIAM Journal On Computing
The ''SIAM Journal on Computing'' is a scientific journal focusing on the mathematical and formal aspects of computer science. It is published by the Society for Industrial and Applied Mathematics (SIAM). Although its official ISO abbreviation is ''SIAM J. Comput.'', its publisher and contributors frequently use the shorter abbreviation ''SICOMP''. SICOMP typically hosts the special issues of the IEEE Annual Symposium on Foundations of Computer Science (FOCS) and the Annual ACM Symposium on Theory of Computing (STOC), where about 15% of papers published in FOCS and STOC each year are invited to these special issues. For example, Volume 48 contains 11 out of 85 papers published in FOCS 2016. References * External linksSIAM Journal on Computing on DBLP ...
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Inversion (discrete Mathematics)
In computer science and discrete mathematics, an inversion in a sequence is a pair of elements that are out of their natural order. Definitions Inversion Let \pi be a permutation. There is an inversion of \pi between i and j if i \pi(j). The inversion is indicated by an ordered pair containing either the places (i, j) or the elements \bigl(\pi(i), \pi(j)\bigr). The inversion set is the set of all inversions. A permutation's inversion set using place-based notation is the same as the inverse permutation's inversion set using element-based notation with the two components of each ordered pair exchanged. Likewise, a permutation's inversion set using element-based notation is the same as the inverse permutation's inversion set using place-based notation with the two components of each ordered pair exchanged. Inversions are usually defined for permutations, but may also be defined for sequences:Let S be a sequence (or multiset permutation). If i S(j), either the pair ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Merge Sort
In computer science, merge sort (also commonly spelled as mergesort) is an efficient, general-purpose, and comparison-based sorting algorithm. Most implementations produce a stable sort, which means that the order of equal elements is the same in the input and output. Merge sort is a divide-and-conquer algorithm that was invented by John von Neumann in 1945. A detailed description and analysis of bottom-up merge sort appeared in a report by Goldstine and von Neumann as early as 1948. Algorithm Conceptually, a merge sort works as follows: #Divide the unsorted list into ''n'' sublists, each containing one element (a list of one element is considered sorted). #Repeatedly merge sublists to produce new sorted sublists until there is only one sublist remaining. This will be the sorted list. Top-down implementation Example C-like code using indices for top-down merge sort algorithm that recursively splits the list (called ''runs'' in this example) into sublists until sublist size i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heap Sort
In computer science, heapsort is a comparison-based sorting algorithm. Heapsort can be thought of as an improved selection sort: like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region. Unlike selection sort, heapsort does not waste time with a linear-time scan of the unsorted region; rather, heap sort maintains the unsorted region in a heap data structure to more quickly find the largest element in each step. Although somewhat slower in practice on most machines than a well-implemented quicksort, it has the advantage of a more favorable worst-case runtime (and as such is used by Introsort as a fallback should it detect that quicksort is becoming degenerate). Heapsort is an in-place algorithm, but it is not a stable sort. Heapsort was invented by J. W. J. Williams in 1964. This was also the birth of the heap, presented a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quicksort
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961, it is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a 'pivot' element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot. For this reason, it is sometimes called partition-exchange sort. The sub-arrays are then sorted recursively. This can be done in-place, requiring small additional amounts of memory to perform the sorting. Quicksort is a comparison sort, meaning that it can sort items of any type for which a "less-than" relation (formally, a total order) is defined. Most implementations of quicksort are not stable, meaning that the relative order of equal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tree Sort
A tree sort is a sort algorithm that builds a binary search tree from the elements to be sorted, and then traverses the tree ( in-order) so that the elements come out in sorted order. Its typical use is sorting elements online: after each insertion, the set of elements seen so far is available in sorted order. Tree sort can be used as a one-time sort, but it is equivalent to quicksort as both recursively partition the elements based on a pivot, and since quicksort is in-place and has lower overhead, tree sort has few advantages over quicksort. It has better worst case complexity when a self-balancing tree is used, but even more overhead. Efficiency Adding one item to a binary search tree is on average an process (in big O notation). Adding n items is an process, making tree sorting a 'fast sort' process. Adding an item to an unbalanced binary tree requires time in the worst-case: When the tree resembles a linked list ( degenerate tree). This results in a worst case of time ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Adaptive Sort
A sorting algorithm falls into the adaptive sort family if it takes advantage of existing order in its input. It benefits from the presortedness in the input sequence – or a limited amount of disorder for various definitions of measures of disorder – and sorts faster. Adaptive sorting is usually performed by modifying existing sorting algorithms. Motivation Comparison-based sorting algorithms have traditionally dealt with achieving an optimal bound of '' O''(''n'' log ''n'') when dealing with time complexity. Adaptive sort takes advantage of the existing order of the input to try to achieve better times, so that the time taken by the algorithm to sort is a smoothly growing function of the size of the sequence ''and'' the disorder in the sequence. In other words, the more presorted the input is, the faster it should be sorted. This is an attractive feature for a sorting algorithm because nearly sorted sequences are common in practice. Thus, the performance of existing sor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Insertion Sort
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages: * Simple implementation: Jon Bentley shows a three-line C/C++ version that is five lines when optimized. * Efficient for (quite) small data sets, much like other quadratic (i.e., O(''n''2)) sorting algorithms * More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort * Adaptive, i.e., efficient for data sets that are already substantially sorted: the time complexity is O(''kn'') when each element in the input is no more than places away from its sorted position * Stable; i.e., does not change the relative order of elements with equal keys * In-place; i.e., only requires a constant amount O(1) of additional memory space * Online; i.e. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Inorder
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited. The following algorithms are described for a binary tree, but they may be generalized to other trees as well. Types Unlike linked lists, one-dimensional arrays and other linear data structures, which are canonically traversed in linear order, trees may be traversed in multiple ways. They may be traversed in depth-first or breadth-first order. There are three common ways to traverse them in depth-first order: in-order, pre-order and post-order. Beyond these basic traversals, various more complex or hybrid schemes are possible, such as depth-limited searches like iterative deepening depth-first search. The latter, as well as breadth-first search, can also be used t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |