Spirit Of The Wind (novel)
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Spirit Of The Wind (novel)
''Spirit of the Wind'' is a fantasy novel by Chris Pierson, set in the world of '' Dragonlance'', which is based on the '' Dungeons & Dragons'' fantasy role-playing game. Plot summary This novel is set after the Chaos War. In the east, on the Dairly Plans, the peace is shattered by the threat of the red dragon Malystryx. The kender Kronn-alin Thistleknot travels to Abasasinia with his older sister Catt, where they seek heroes to stop the dragon from destroying Kendermore. Riverwind Riverwind (also known as ''Riverwind of the Que Shu tribe'' or ''Riverwind of the Que Shu'') is a fictional character appearing in the Dragonlance series of ''Dungeons & Dragons'' role-playing game supplements and novels, created by Margaret Weis ... and his daughter Brightdawn set out on a quest to save the kender from the dragon's wrath. 1998 American novels American fantasy novels Dragonlance novels {{Dragonlance-stub ...
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Chris Pierson
Chris Pierson is an American computer game designer as well as an author of several books in the '' Dragonlance'' saga. He has written many books for the series. Career Chris Pierson was born in Canada. Chris first wanted to write novels for the ''Dragonlance'' saga at the age of 12, which is when he first picked up a copy of a '' Dragonlance'' book. He finished his first novel at 16, which he describes as dreadful. He received his big break when Margaret Weis (one of the most prestigious authors in the ''Dragonlance'' series) sent out an open call for submissions to an online site. The submissions, if accepted, would be used in an anthology of sorts. Chris had his first story accepted. At the 1997 Gen Con game fair, TSR approached him about writing books for the Dragonlance series. He wrote the Kingpriest Trilogy and the Taladas Trilogy. His other Dragonlance novels are the Bridges of Time novels ''Spirit of the Wind'' and ''Dezra's Quest''. As a computer game designer, Chri ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellow-backs, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperb ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of t ...
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Kender (fantasy)
Kender are a type of fantasy race first developed for the ''Dragonlance'' campaign setting for the ''Dungeons & Dragons'' fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's ''Dragonlance'' shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series. Tasslehoff first appeared in the ''Dragonlance'' adventure module DL1 ''Dragons of Despair'', published in March 1984; later that year, the kender's first literary appearance was in the novel ''Dragons of Autumn Twilight'', published in November 1984. The kender are often compared to notable diminutive humanoid peoples in other fantasy fiction, such as the hobbits of Middle-earth or halflings featured in ''Dungeons & Dragons'' camp ...
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Riverwind
Riverwind (also known as ''Riverwind of the Que Shu tribe'' or ''Riverwind of the Que Shu'') is a fictional character appearing in the Dragonlance series of ''Dungeons & Dragons'' role-playing game supplements and novels, created by Margaret Weis and Tracy Hickman and published by TSR (and later by Wizards of the Coast). Riverwind made his first public appearance in the first novel of the original Chronicles Trilogy, ''Dragons of Autumn Twilight'', in 1984. However, the character's proper creation was during a tabletop role-playing game session where Tracy and Laura Hickman, Margaret Weis and Terry Phillips, between others, developed the basic storyline of Dragonlance. Throughout the series, Riverwind became a well known character and, in 14 years, authors made him the protagonist in two novels, ''Riverwind the Plainsman'' (1990) and ''Spirit of the Wind'' (1998). Introduction Patrick Lucien Price, author of the "Bertrem's essay on numerology" short story, published in ''Lea ...
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1998 American Novels
1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The '' Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently shadowed craters near the Moon's poles. * January 11 – Over 100 people are killed in the Sidi-Hamed massacre in Algeria. * January 12 – Nineteen European nations agree to forbid human cloning. * January 17 – The ''Drudge Report'' breaks the story about U.S. President Bill Clinton's alleged affair with Monica Lewinsky, which will lead to the House of Representatives' impeachment of him. February * February 3 – Cavalese cable car disaster: A United States military pilot causes the deaths of 20 people near Trento, Italy, when his low-flying EA-6B Prowler severs the cable of a cable-car. * February 4 – The 5.9 Afghanistan earthquake shakes the Takhar Province with a maximum Mercalli intensity of VII (''Very strong''). With up ...
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American Fantasy Novels
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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