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Spidron Classic
''This article discusses the geometric figure; for the science-fiction character see Spidron (character).'' In geometry, a spidron is a continuous flat geometric figure composed entirely of triangles, where, for every pair of joining triangles, each has a leg of the other as one of its legs, and neither has any point inside the interior of the other. A deformed spidron is a three-dimensional figure sharing the other properties of a specific spidron, as if that spidron were drawn on paper, cut out in a single piece, and folded along a number of legs. Origin and development It was first modelled in 1979 by Dániel Erdély, as a homework presented to Ernő Rubik, for Rubik's design class, at the Hungarian University of Arts and Design (now: Moholy-Nagy University of Art and Design). Erdély also gave the name "Spidron" to it, when he discovered it in the early 70s. The name originates from the English names of spider and spiral, because the shape is reminiscent of a spider web. ...
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Spidron (character)
''The Tomorrow People'' is a British children's science fiction television series created by Roger Price. Produced by Thames Television for the ITV Network, the series first ran from 30 April 1973 to 19 February 1979. The theme music was composed by Australian music composer, Dudley Simpson, who composed music for two BBC science fiction dramas, ''Doctor Who'' (1963) and ''Blake’s 7'' (1978). In 1992, after having much success with replays of the original series in America, Nickelodeon requested Price and Thames Television for a new version to be piloted and filmed at Nickelodeon Studios Florida in April 1992, with Price acting as executive producer. This version used the same basic premise as the original series with some changes, and ran until 8 March 1995. A series of audio plays using the original concept and characters (and many of the original series' actors) was produced by Big Finish Productions between 2001 and 2007. In 2013, an American remake of the show prem ...
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Symmetry
Symmetry (from grc, συμμετρία "agreement in dimensions, due proportion, arrangement") in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, "symmetry" has a more precise definition, and is usually used to refer to an object that is invariant under some transformations; including translation, reflection, rotation or scaling. Although these two meanings of "symmetry" can sometimes be told apart, they are intricately related, and hence are discussed together in this article. Mathematical symmetry may be observed with respect to the passage of time; as a spatial relationship; through geometric transformations; through other kinds of functional transformations; and as an aspect of abstract objects, including theoretic models, language, and music. This article describes symmetry from three perspectives: in mathematics, including geometry, the most familiar type of symmetry for many people; in science and nature ...
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Iterated Function System Fractals
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. Mathematics In mathematics, iteration may refer to the process of iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's square root is a ...
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Geometric Shapes
Geometric Shapes is a Unicode block of 96 symbols at code point range U+25A0–25FF. U+25A0–U+25CF The BLACK CIRCLE is displayed when typing in a password field, in order to hide characters from a screen recorder or shoulder surfing. U+25D0–U+25FF The CIRCLE WITH LEFT HALF BLACK is used to represent the contrast ratio of a screen. Font coverage Font sets like Code2000 and the DejaVu family include coverage for each of the glyphs in the Geometric Shapes range. Unifont also contains all the glyphs. Among the fonts in widespread use, full implementation is provided by Segoe UI Symbol and significant partial implementation of this range is provided by Arial Unicode MS and Lucida Sans Unicode, which include coverage for 83% (80 out of 96) and 82% (79 out of 96) of the symbols, respectively. Block Emoji The Geometric Shapes block contains eight emoji: U+25AA–U+25AB, U+25B6, U+25C0 and U+25FB–U+25FE. The block has sixteen standardized variants defined to specify ...
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Triangle Strip
In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing information about the mesh. They are more efficient than un-indexed lists of triangles, but usually equally fast or slower than indexed triangle lists. The primary reason to use triangle strips is to reduce the amount of data needed to create a series of triangles. The number of vertices stored in memory is reduced from to , where is the number of triangles to be drawn. This allows for less use of disk space, as well as making them faster to load into RAM. For example, the four triangles in the diagram, without using triangle strips, would have to be stored and interpreted as four separate triangles: ABC, CBD, CDE, and EDF. However, using a triangle strip, they can be stored simply as a sequence of vertices ABCDEF. This sequence would be decoded as a set of triangles with vertices at ABC, BCD, CDE and DEF - although the e ...
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Triangle Mesh
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles that are presented individually. This is typically because computer graphics do operations on the vertices at the corners of triangles. With individual triangles, the system has to operate on three vertices for every triangle. In a large mesh, there could be eight or more triangles meeting at a single vertex - by processing those vertices just once, it is possible to do a fraction of the work and achieve an identical effect. In many computer graphics applications it is necessary to manage a mesh of triangles. The mesh components are vertices, edges, and triangles. An application might require knowledge of the various connections bet ...
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Reliefs
Relief is a sculptural method in which the sculpted pieces are bonded to a solid background of the same material. The term ''relief'' is from the Latin verb ''relevo'', to raise. To create a sculpture in relief is to give the impression that the sculpted material has been raised above the background plane. When a relief is carved into a flat surface of stone (relief sculpture) or wood (relief carving), the field is actually lowered, leaving the unsculpted areas seeming higher. The approach requires a lot of chiselling away of the background, which takes a long time. On the other hand, a relief saves forming the rear of a subject, and is less fragile and more securely fixed than a sculpture in the round, especially one of a standing figure where the ankles are a potential weak point, particularly in stone. In other materials such as metal, clay, plaster stucco, ceramics or papier-mâché the form can be simply added to or raised up from the background. Monumental bronze reliefs ar ...
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Spidron Stefan Stenzhorn
''This article discusses the geometric figure; for the science-fiction character see Spidron (character).'' In geometry, a spidron is a continuous plane geometry, flat geometric figure composed entirely of triangles, where, for every pair of joining triangles, each has a leg of the other as one of its legs, and neither has any point inside the interior of the other. A deformed spidron is a three-dimensional figure sharing the other properties of a specific spidron, as if that spidron were drawn on paper, cut out in a single piece, and folded along a number of legs. Origin and development It was first modelled in 1979 by Dániel Erdély, as a homework presented to Ernő Rubik, for Rubik's design class, at the Hungarian University of Arts and Design (now: Moholy-Nagy University of Art and Design). Erdély also gave the name "Spidron" to it, when he discovered it in the early 70s. The name originates from the English names of spider and spiral, because the shape is reminiscent of ...
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Apeirohedron
In geometry, a skew apeirohedron is an infinite skew polyhedron consisting of nonplanar Face (geometry), faces or nonplanar vertex figures, allowing the figure to extend indefinitely without folding round to form a Surface (topology)#Closed_surfaces, closed surface. Skew apeirohedra have also been called polyhedral sponges. Many are directly related to a convex uniform honeycomb, being the polygonal surface of a Honeycomb (geometry), honeycomb with some of the cell (geometry), cells removed. Characteristically, an infinite skew polyhedron divides 3-dimensional space into two halves. If one half is thought of as ''solid'' the figure is sometimes called a partial honeycomb. Regular skew apeirohedra According to Coxeter, in 1926 John Flinders Petrie generalized the concept of regular skew polygons (nonplanar polygons) to ''regular skew polyhedra'' (apeirohedra). Coxeter and Petrie found three of these that filled 3-space: There also exist chiral polytope, chiral skew apeiroh ...
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Space-filling Polyhedron
In geometry, a space-filling polyhedron is a polyhedron that can be used to fill all of three-dimensional space via translations, rotations and/or reflections, where ''filling'' means that, taken together, all the instances of the polyhedron constitute a partition of three-space. Any periodic tiling or honeycomb of three-space can in fact be generated by translating a primitive cell polyhedron. Any parallelepiped tessellates Eucledian 3-space, and more specifically any of five parallelohedra such as the rhombic dodecahedron, which is one of nine edge-transitive and face-transitive solids. Examples of other space-filling polyhedra include the set of five convex polyhedra with regular faces, which include the triangular prism, hexagonal prism, gyrobifastigium, cube, and truncated octahedron In geometry, the truncated octahedron is the Archimedean solid that arises from a regular octahedron by removing six pyramids, one at each of the octahedron's vertices. The truncated octahed ...
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Polyhedra
In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on the same plane. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions. Definition Convex polyhedra are well-defined, with several equivalent standard definitions. However, the formal mathematical definition of polyhedra that are not required to be convex has been problematic. Many definitions of "polyhedron" have been given within particular contexts,. some more rigorous than others, and there is not universal agreement over which of these to choose. Some of these definitions exclude shapes that have often been counted as polyhedra (such as the self-crossing polyhedra) or include shapes that are often not considered as valid polyhed ...
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Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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