Speed Power Gunbike
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Speed Power Gunbike
''Speed Power Gunbike'' is an action video game for the PlayStation, released exclusively in Japan on April 23, 1998 from publisher Sony Music Entertainment Japan. It is the first game developed by Inti Creates, a group of designers with similar goals and interests who had recently broken off from Capcom. The game was heavily inspired by science fiction anime of the 1980s. Set in Japan in the post-apocalyptic year of 2097, ''Speed Power Gunbike'' entails the war between humanity's last survivors and a technologically-advanced race known as the Michi. The plot follows a team consisting of three members, each piloting a titular "Gunbike", a weaponized vehicle capable of taking different forms including a motorcyle and a bipedal mech. The player takes control of one these three characters, utilizing the different forms of the Gunbike to traverse a series of enemy-filled, 3D stages. The objective is to complete each stage and to reach and defeat its boss before a meter, representing ...
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Inti Creates
is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the ''Mega Man'' series, namely the ''Mega Man Zero'' and ''Mega Man ZX'' series, and their flagship ''Azure Striker Gunvolt'' and ''Gal Gun'' franchises. History It was formed by ten former members of Capcom with Takuya Aizu as the CEO. First starting in Chiba Prefecture, they expanded by opening a studio in Nagoya in 2008. First starting as a Limited liability company, they became a publicly traded company in 2003. As of 2018, they have approximately 100 staff members. They are best known as the developers of the ''Mega Man Zero'' and ''Mega Man ZX'' series. They have also published several music albums composed and arranged by ''III'', whose members are Ippo Yamada, Ryo Kawakami, Luna Umegaki, Tsutomu Kurihara, and Masaki Suzuki, amongst others. On August 29, 2014, they released their first self-published games ''Azure Striker Gunvolt'' and its cro ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given i ...
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Heads-up Display (video Games)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media Group, CBS Interactive, ViacomCBS Streaming), a division of Paramount Global, oversees the company’s streaming technology and offers direct-to-consumer services, free, premium and pay. These include Pluto TV, which has more than 250 live and original channels, and Paramount+, a subscription service that combines breaking news, live sports, and premium entertainment. History As CBS Interactive On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the return of video game journalism, video game jou ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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Game Players
''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as G ...
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Toshiyuki Morikawa
is a Japanese voice actor, narrator and singer who is the head of Axlone, a voice acting company he founded in April 2011. His name is also sometimes mistranslated as Tomoyuki Morikawa. In 2003, he and Fumihiko Tachiki formed the band "2Hearts", one of their works being the ending theme of the video game '' Dynasty Warriors 4: Empires''. He has voiced many characters in anime and video games, including Yoshikage Kira in '' JoJo's Bizarre Adventure: Diamond Is Unbreakable'', Kengo Akechi in ''Kindaichi Case Files'', Sephiroth in the ''Final Fantasy'' series and '' Kingdom Hearts'' series, Dante in ''Devil May Cry'', Kagaya Ubuyashiki in ''Demon Slayer: Kimetsu no Yaiba'', Isshin Kurosaki in '' Bleach'', Minato Namikaze in '' Naruto: Shippuden'', Julius Novachrono in '' Black Clover'', Mard Geer Tartaros in ''Fairy Tail'', Eizen in ''Tales of Berseria'', Boros in ''One Punch Man'', both Eneru, Hatchan and Scopper Gaban in ''One Piece'', Tyki Mikk in '' D.Gray-man'', Naraku in ...
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Wataru Takagi
is a Japanese actor and voice actor from Chiba Prefecture. He is affiliated with Arts Vision. He is best known for his roles in ''Detective Conan'' (as Genta Kojima and Wataru Takagi), ''After War Gundam X'' (as Garrod Ran), '' Slayers Try'' (as Valgaav), the '' Beast Wars: Transformers'' series (as Cheetor), ''Great Teacher Onizuka'' (as Eikichi Onizuka), ''Hajime no Ippo'' (as Masaru Aoki), ''Naruto'' (as Obito Uchiha), the fifth series of ''GeGeGe no Kitarō'' (as Nezumi Otoko), ''Yes! PreCure 5'' (as Bunbee), and more recently, '' JoJo's Bizarre Adventure: Diamond Is Unbreakable'' (as Okuyasu Nijimura). Takagi is the official Japanese voice of Daffy Duck. Career He was a member of Katsuta Voice Actor's Academy. In 2014, he performed the voice of John H. Watson in the puppetry ''Sherlock Holmes'' written by Kōki Mitani. 2 years later, he played Oyamada Shigemasa in the NHK Taiga drama ''Sanada Maru'' through Mitani's connection. It was his first appearance in a telev ...
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