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Spawn Of Fashan
''The Spawn of Fashan'' is a role-playing game published by The Games of Fashan in 1981. Description ''The Spawn of Fashan'' is a fantasy role-playing system The rulebook includes a character-creation system, combat rules, guidelines for creating wilderness, towns, dungeons, monster descriptions, a brief description of a campaign setting (the land of "Boosboodle"), and an example of play. Publication history ''The Spawn of Fashan'' was designed by Kirby Lee Davis, and published by The Games of Fashan in 1981 as a 96-page book, part typeset, part typewritten. The second edition was published that same year, and was fully typeset. Reception Ronald Pehr reviewed ''The Spawn of Fashan'' in ''The Space Gamer'' No. 49. Pehr commented that "''The Spawn of Fashan'' is a fascinating set of fantasy combat rules which are trying to become a full role-playing game ..its current value seems limited to experienced FRPG players who want something novel. Beginners will be baffled, and gamers hap ...
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The Games Of Fashan
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Kirby Lee Davis
Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (other), various houses in England and the United States * Kirby Sports Center, a sports arena in Easton, Pennsylvania, United States * Kirby's Mill, an historic grist mill in Medford, New Jersey, United States Businesses * Kirby Building Systems, a manufacturer of pre-engineered buildings * Kirby Corporation, maritime equipment corporation * Kirby Company, manufacturer of Kirby vacuum cleaners * Kirby's Pig Stand, the first drive-in restaurant in the United States Entertainment * ''Kirby'' (series), a video game series ** Kirby (character), the titular character * the title character of '' Rip Kirby'', an American comic strip * the Kirby family in the play '' You Can't Take It with You'' * Kirby, a character in ''The Brave Little Toaster'' * Kirby, a character in ''Chicken Little' ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University Kent State University (KSU) is a public research university in Kent, Ohio. The university also includes seven regional campuses in Northeast Ohio and additional facilities in the region and internationally. Regional campuses are located in As ... in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook (game designer), David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an Adventure (Dungeons & Dragons), adventure module for the ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setti ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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