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Spacetime Donuts
''Spacetime Donuts'' is a novel by Rudy Rucker published in 1981. Plot summary ''Spacetime Donuts'' is a novel in which the universe consists of a single particle which is folded over and over to create everything that exists. Reception Greg Costikyan reviewed ''Spacetime Donuts'' in '' Ares Magazine'' #12 and commented that "Not up to the caliber of Rucker's previous ''White Light''." Reviews *Review by Barry N. Malzberg (1982) in The Magazine of Fantasy & Science Fiction, June 1982 *Review by Tom Easton (1982) in Analog Science Fiction/Science Fact, June 1982 *Review by Thomas M. Disch (1982) in Rod Serling's The Twilight Zone Magazine ''Twilight Zone'' literature is an umbrella term for the many books and comic books which concern or adapt ''The Twilight Zone'' television series. Comics Gold Key Comics published a long-running ''Twilight Zone'' comic that featured the likene ..., June 1982 See also * One-electron universe References {{reflist 1981 novels ...
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Spacetime Donuts
''Spacetime Donuts'' is a novel by Rudy Rucker published in 1981. Plot summary ''Spacetime Donuts'' is a novel in which the universe consists of a single particle which is folded over and over to create everything that exists. Reception Greg Costikyan reviewed ''Spacetime Donuts'' in '' Ares Magazine'' #12 and commented that "Not up to the caliber of Rucker's previous ''White Light''." Reviews *Review by Barry N. Malzberg (1982) in The Magazine of Fantasy & Science Fiction, June 1982 *Review by Tom Easton (1982) in Analog Science Fiction/Science Fact, June 1982 *Review by Thomas M. Disch (1982) in Rod Serling's The Twilight Zone Magazine ''Twilight Zone'' literature is an umbrella term for the many books and comic books which concern or adapt ''The Twilight Zone'' television series. Comics Gold Key Comics published a long-running ''Twilight Zone'' comic that featured the likene ..., June 1982 See also * One-electron universe References {{reflist 1981 novels ...
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Rudy Rucker
Rudolf von Bitter Rucker (; born March 22, 1946) is an American mathematician, computer scientist, science fiction author, and one of the founders of the cyberpunk literary movement. The author of both fiction and non-fiction, he is best known for the novels in the Ware Tetralogy, the first two of which (''Software'' and '' Wetware'') both won Philip K. Dick Awards. Until its closure in 2014 he edited the science fiction webzine '' Flurb''. Early life Rucker was born and raised in Louisville, Kentucky, son of Embry Cobb Rucker Sr (October 1, 1914 - August 1, 1994), who ran a small furniture-manufacture company and later became an Episcopal priest and community activist, and Marianne (née von Bitter). The Rucker family were of Huguenot descent. Through his mother, he is a great-great-great-grandson of Georg Wilhelm Friedrich Hegel. Rucker attended St. Xavier High School before earning a BA in mathematics from Swarthmore College (1967) and MS (1969) and PhD (1973) degrees ...
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Greg Costikyan
Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005. Personal life and education Greg Costikyan is the son of attorney and politician Edward N. and Frances (Holmgren) Costikyan. He and Warren Spector, a game designer, were friends since high school. He is a 1982 graduate (B.S.) of Brown University. (subscription required) He married Louise Disbrow (a securities analyst), September 4, 1986. They have three children. He is a frequent speaker at game industry events including the Game Developers Conference and E³. Career Greg Costikyan has been a game designer since th ...
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Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to ''Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away fr ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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The Magazine Of Fantasy & Science Fiction
''The Magazine of Fantasy & Science Fiction'' (usually referred to as ''F&SF'') is a U.S. fantasy and science fiction magazine first published in 1949 by Mystery House, a subsidiary of Lawrence Spivak's Mercury Press. Editors Anthony Boucher and J. Francis McComas had approached Spivak in the mid-1940s about creating a fantasy companion to Spivak's existing mystery title, ''Ellery Queen's Mystery Magazine''. The first issue was titled ''The Magazine of Fantasy'', but the decision was quickly made to include science fiction as well as fantasy, and the title was changed correspondingly with the second issue. ''F&SF'' was quite different in presentation from the existing science fiction magazines of the day, most of which were in pulp format: it had no interior illustrations, no letter column, and text in a single column format, which in the opinion of science fiction historian Mike Ashley "set ''F&SF'' apart, giving it the air and authority of a superior magazine". ''F&SF'' qu ...
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Analog Science Fiction/Science Fact
''Analog Science Fiction and Fact'' is an American science fiction magazine published under various titles since 1930. Originally titled ''Astounding Stories of Super-Science'', the first issue was dated January 1930, published by William Clayton, and edited by Harry Bates. Clayton went bankrupt in 1933 and the magazine was sold to Street & Smith. The new editor was F. Orlin Tremaine, who soon made ''Astounding'' the leading magazine in the nascent pulp science fiction field, publishing well-regarded stories such as Jack Williamson's '' Legion of Space'' and John W. Campbell's "Twilight". At the end of 1937, Campbell took over editorial duties under Tremaine's supervision, and the following year Tremaine was let go, giving Campbell more independence. Over the next few years Campbell published many stories that became classics in the field, including Isaac Asimov's ''Foundation'' series, A. E. van Vogt's ''Slan'', and several novels and stories by Robert A. Heinle ...
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Rod Serling's The Twilight Zone Magazine
''Twilight Zone'' literature is an umbrella term for the many books and comic books which concern or adapt ''The Twilight Zone'' television series. Comics Gold Key Comics published a long-running ''Twilight Zone'' comic that featured the likeness of Rod Serling introducing both original stories and occasional adaptations of episodes. The comic outlived the television series by nearly 20 years and Serling by nearly a decade. A later revival of ''Twilight Zone'' comics was published by Now Comics, spinning off of the 1980s revival of the show. In 2008, The Savannah College of Art & Design and publisher Walker & Company collaborated to produce a series of graphic novel adaptations of episodes from the series that were written by Rod Serling. Beginning in December 2013, comics publisher Dynamite Entertainment ran a multi-issue series, written by J. Michael Straczynski and with art by Guiu Vilanova. Guides Marc Scott Zicree's episode-by-episode guide of the original series, ''Th ...
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One-electron Universe
The one-electron universe postulate, proposed by theoretical physicist John Wheeler in a telephone call to Richard Feynman in the spring of 1940, is the hypothesis that all electrons and positrons are actually manifestations of a single entity moving backwards and forwards in time. According to Feynman: A similar "zigzag world line description of pair annihilation" has been independently devised by E. C. G. Stueckelberg at the same time. Overview The idea is based on the world lines traced out across spacetime by every electron. Rather than have myriad such lines, Wheeler suggested that they could all be parts of one single line like a huge tangled knot, traced out by the one electron. Any given moment in time is represented by a slice across spacetime, and would meet the knotted line a great many times. Each such meeting point represents a real electron at that moment. At those points, half the lines will be directed forward in time and half will have looped round and be di ...
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