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Spacebase DF-9
''Spacebase DF-9'' is a space simulator video game developed by Double Fine Productions. It was prototyped during Double Fine's open Amnesia Fortnight 2012, directed by JP Lebreton. After being released as an open beta on October 15, 2013, it was officially released on October 27, 2014, for Microsoft Windows, OS X, and Linux. After the official end-of-life of the game in May 2015, the community took over the development based on an open-source code fork. Gameplay The player designs, builds and maintains a space station, and must keep its inhabitants happy while fending off alien threats. Development ''Spacebase DF-9'' was one of several ideas presented for voting for Double Fine's ''Amnesia Fortnight 2012'' project, where users would be able to vote for the game concepts they felt they would want to play the most. ''Spacebase DF-9'' was an idea presented by designer-programmer JP LeBreton. The title received the second most votes and was one of five other titles that Double ...
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Double Fine Productions
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and '' Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of '' Broken Age'', at the time one of the largest projects funded by Kickstarter, and more than US$3 million ...
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Extraterrestrial Life
Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might range from simple forms like prokaryotes to intelligent beings, possibly bringing forth civilizations that might be far more advanced than humankind. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology. Speculation about the possibility of inhabited "worlds" outside the planet Earth dates back to antiquity. Multiple early Christian writers discussed the idea of a "plurality of worlds" as proposed by earlier thinkers such as Democritus; Augustine references Epicurus's idea of innumerable worlds "throughout the boundless immensity of space" (originally expressed in his Letter to Herodotus) in ''The City of God''. In his first century ...
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Gitlab
GitLab Inc. is an open-core company that operates GitLab, a DevOps software package which can develop, secure, and operate software. The open source software project was created by Ukrainian developer Dmitriy Zaporozhets and Dutch developer Sytse Sijbrandij. In 2018, GitLab Inc. was considered the first partly-Ukrainian unicorn. Since its foundation, GitLab Inc. promoted remote work, and is known to be among the largest all-remote companies in the world. GitLab has an estimated 30 million registered users, with 1 million being active licensed users. Overview GitLab Inc. was established in 2014 to continue the development of the open-source code-sharing platform launched in 2011 by Dmitriy Zaporozhets. The company's other co-founder Sytse Sijbrandij initially contributed to the project and, by 2012, decided to build a business around it. GitLab offers its platform as a freemium. Since its foundation, GitLab Inc. has been an all-remote company. By 2020, the company emp ...
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Open-source License
An open-source license is a type of license for computer software and other products that allows the source code, blueprint or design to be used, modified and/or shared under defined terms and conditions. This allows end users and commercial companies to review and modify the source code, blueprint or design for their own customization, curiosity or troubleshooting needs. Open-source licensed software is mostly available free of charge, though this does not necessarily have to be the case. Licenses which only permit non-commercial redistribution or modification of the source code for personal use only are generally not considered as open-source licenses. However, open-source licenses may have some restrictions, particularly regarding the expression of respect to the origin of software, such as a requirement to preserve the name of the authors and a copyright statement within the code, or a requirement to redistribute the licensed software only under the same license (as in a cop ...
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Common Public Attribution License
The Common Public Attribution License ("CPAL") is a free software license approved by the Open Source Initiative in 2007. Its purpose is to be a general license for software distributed over a network. It is based on the Mozilla Public License, but it adds an attribution term paraphrased below: The CPAL also adds the following section discussing "network use" which triggers copyleft Copyleft is the legal technique of granting certain freedoms over copies of copyrighted works with the requirement that the same rights be preserved in derivative works. In this sense, ''freedoms'' refers to the use of the work for any purpose ... provisions when running CPAL licensed code on a network service and this way closing the so-called ASP loophole: The Debian project found the license to be incompatible with its Free Software Guidelines (DFSG) because of its attribution requirement. References External links {{Portal, Free and open-source softwareCPAL version 1.0 textat the O ...
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Abandonware
Abandonware is a product, typically software, ignored by its owner and manufacturer, and for which no official support is available. Within an intellectual rights contextual background, abandonware is a software (or hardware) sub-case of the general concept of '' orphan works''. Museums and various organizations dedicated to preserving this software continue to provide legal access. The term "abandonware" is broad, and encompasses many types of old software. Definitions of "abandoned" vary, but in general it is like any item that is abandoned – it is ignored by the owner, and as such product support and possibly copyright enforcement are also "abandoned". Types ;Commercial software unsupported but still owned by a viable company: The availability of the software depends on the company's attitude toward the software. In many cases, the company which owns the software rights may not be that which originated it, or may not recognize their ownership. Some companies, such as ...
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Patch (software)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the source ...
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Retail Software
Retail software is computer software, typically installed on PC-type computers post 2005, delivered via the Internet (also known as cloud computing, cloud-based). Traditionally this software was delivered via physical Data storage device, data storage media sold to end consumer but very few companies still provide their software using physical media. The software is typically sold under restricted licenses (e.g. EULAs) or in the case of cloud-based software sold as a Software-as-a-Service (SaaS) model. Types Cloud-based software: this is software that is not installed on a user's device but delivered on-demand via the Internet to the end user's device(s) either through web-based apps or native apps (iOS and Android (operating system), Android). Most new software companies provide both or a combination of web, and native apps which may provide different functionality depending on the actual user in a client company. Original equipment manufacturer, OEM Pack -HOW This is a license ...
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GamePolitics
GamePolitics.com was a blog which covered the politics of computer and video games. GamePolitics was launched by freelance journalist Dennis McCauley in March 2005. At the time, McCauley was the video game columnist for ''The Philadelphia Inquirer'', a position he held from 1998 to 2009. Growing somewhat bored of writing video game reviews, McCauley created GamePolitics in order to track the political, legal and cultural impact of video games. The site was often referred to as GP by followers. Under McCauley's tenure as editor, frequent topics included video game legislation, the effects of media coverage on video games and gamer culture, and stories about high-profile critics and/or supporters of the industry. Early on, GP established itself as a site which included a great deal of original content based on McCauley's reporting. For example, GP published the first interview with Patrick Wildenborg, the Dutch modder who discovered the infamous Hot Coffee mod sex animations embed ...
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The International House Of Mojo
The International House of Mojo (often called ''Mixnmojo'') is a website focused on LucasArts video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac .... It later expanded to cover studios founded by former LucasArts employees, including Double Fine Productions, Telltale Games, Autumn Moon Entertainment and Crackpot Entertainment. It was founded in 1997 by James Spafford and is among the longest-running "fan sites" on the internet. ''Mixnmojo'' once enjoyed an active relationship with LucasArts, and reviews have occasionally been quoted in the company's marketing such as on the cover of the UK release of ''Monkey Island (series)#Monkey Island Special Edition Collection, Monkey Island Special Edition Collection''. The site was also referenced in the book ''Rogue Leaders: The ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Po ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players. History Traditi ...
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