Space Rangers (video Game)
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Space Rangers (video Game)
''Space Rangers'' (Russian: Космические рейнджеры) is a multi-genre ( turn-base strategy, text quest, arcade) computer game by the Russian company Elemental Games, released by 1C Company in 2002. It is critically acclaimed and popular in its home country, Finland and parts of Eastern Europe, although not so popular elsewhere due to lack of marketing. In 2004, 1C Company published a sequel, '' Space Rangers 2: Dominators''. The game is dynamic and open-ended in a fashion that has been compared to ''Elite'' and '' Star Control 2''. Trade prices on planets follow supply and demand, the wars are ongoing non-scripted conflicts, computer-controlled ships have individual capabilities, goals and relations, etc. There are even several ways to complete the storyline. The games have turn-based space travel and combat, optional shoot 'em up sequences and occasional bits of text adventure. This game was not released in America in its own box, but in some special edition c ...
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Elemental Games
Elemental Games was a game development company based in Vladivostok, Russia, best known for the multi-genre science fiction computer games ''Space Rangers (video game), Space Rangers'' and the sequel, ''Space Rangers 2: Dominators''. Overview Elemental Games was founded in December, 1999 as NewGame Software, a division of Degro, Ltd. NewGame Software's first releases were the freeware turn-based strategy game ''General (Freeware game), The General'' and the desktop application ''Panels''. The company changed its name to Elemental Games in September, 2002. Its second game, ''Space Rangers'', was released in December, 2002, by 1C Company. The sequel ''Space Rangers 2'' was published in November, 2004. Following the release of ''Space Rangers 2'', most members of the Elemental Games staff, including director general Dmitry Gusarov, departed to form a new game development company, Katauri Interactive, which released version 2.0 of ''Space Rangers 2'', called ''Space Rangers 2: Reloaded'' ...
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Supply And Demand
In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a particular Good (economics), good, or other traded item such as Labour supply, labor or Market liquidity, liquid financial assets, will vary until it settles at a point where the quantity demanded (at the current price) will equal the quantity supplied (at the current price), resulting in an economic equilibrium for price and quantity transacted. The concept of supply and demand forms the theoretical basis of modern economics. In macroeconomics, as well, the AD–AS model, aggregate demand-aggregate supply model has been used to depict how the quantity of real GDP, total output and the aggregate price level may be determined in equilibrium. Graphical representations Supply schedule A supply schedule, depicted graphically as a supply cu ...
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Video Games Developed In Russia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Space Trading And Combat Simulators
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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Elemental Games Games
An elemental is a mythic being that is described in occult and alchemical works from around the time of the European Renaissance, and particularly elaborated in the 16th century works of Paracelsus. According to Paracelsus and his subsequent followers, there are four categories of elementals, which are gnomes, undines, sylphs, and salamanders. These correspond to the four Empedoclean elements of antiquity: earth, water, air, and fire, respectively. Terms employed for beings associated with alchemical elements vary by source and gloss. History The Paracelsian concept of elementals draws from several much older traditions in mythology and religion. Common threads can be found in folklore, animism, and anthropomorphism. Examples of creatures such as the Pygmy were taken from Greek mythology. The elements of earth, water, air, and fire, were classed as the fundamental building blocks of nature. This system prevailed in the Classical world and was highly influential in medieval ...
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1C Company Games
1C or 1c may also refer to: *1C Company, Russian software company *1 Cup (unit) *California Proposition 1C (2009), a defeated California ballot proposition *Cent (currency) **1 cent euro coins **Penny (United States coin) **Penny (Irish decimal coin) * expression of genome size *First Cambridge Catalogue of Radio Sources *measure of charge rate for an electric battery *National Highway 1C National Highway 144 is a national highway in the union territory of Jammu and Kashmir of India. NH-144 is a branch of National Highway 44. History Domel to Katra, 8 km section of this highway was previously named as National Highway ..., an Indian highway See also * C1 (other) {{Letter-NumberCombDisambig ...
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Hermaphrodites
In reproductive biology, a hermaphrodite () is an organism that has both kinds of reproductive organs and can produce both gametes associated with male and female sexes. Many taxonomic groups of animals (mostly invertebrates) do not have separate sexes. In these groups, hermaphroditism is a normal condition, enabling a form of sexual reproduction in which either partner can act as the female or male. For example, the great majority of tunicates, pulmonate molluscs, opisthobranch, earthworms, and slugs are hermaphrodites. Hermaphroditism is also found in some fish species and to a lesser degree in other vertebrates. Most plants are also hermaphrodites. Animal species having different sexes, male and female, are called gonochoric, which is the opposite of hermaphrodite. There are also species where hermaphrodites exist alongside males (called androdioecy) or alongside females (called gynodioecy), or all three exist in the same species (called trioecy); these three systems are so ...
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Malloc
C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely , , , and . The C++ programming language includes these functions; however, the operators and provide similar functionality and are recommended by that language's authors. Still, there are several situations in which using new/delete is not applicable, such as garbage collection code or performance-sensitive code, and a combination of malloc and placement new may be required instead of the higher-level new operator. Many different implementations of the actual memory allocation mechanism, used by , are available. Their performance varies in both execution time and required memory. Rationale The C programming language manages memory statically, automatically, or dynamically. Static-duration variables are allocated in main memory, usually along with the executable code of the pr ...
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